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Gas: Canadians, Tirailleurs and Stosstruppen.
Planes: Chasseurs, Scots, and Alpinjagers.
Smoke: Anzacs, Pionieres, and Marines.
actually, i wish all squads in Verdun and Tannenberg had at least the lowest level shells and at least the lowest level smoke regardless of their other specialties.
note:
no French/French Dominion group has smoke.
no American group has gas nor planes.
the Belgians have no gas, smoke, nor planes.
Germans have all four, but it takes a mixture of squad types.
British Commonweath has all four, but it takes a mixture of squad types.
I meant the weapons that are listed when you get a kill with artillery, like the minewarfer.
PS. It suck when all highlanders can do is call in a plane. I never use them.
tommies: stokes mortar and QF 4.5 inch howi
poilus: mortier de 58 and cannon de 75
landsers: 7.58 minenwerfer and 7.7 cm FK
belgians: 142mm delattre, 220mm debange and 340mm mle 1912 (railway gun)
shutzens: 17 cm minenwerfer, 21 cm morser and 42 cm morser (dicke bertha)
I looked up the Belgian stuff and the 142mm delattre was a crazy weapon. who knew they had cluster bombs in WW1!
might be me. i think i just dont understand the sentry squads as a whole...
1914 = Landwehr;
1915 = Army Detachment Gaede; (AFAIK, the Gaede Helmet wasn't widespread)
1916 = Frontline Sentries.
The Belgians are, and again based on their actual uniforms:
1914 = Civic Guards;
1916/1917 = Frontline Sentries (? -No idea when they got ahold of the Farina body armor tbh)
1918 = Regular Belgian Soldiers. (Since they finally went on the offensive officially?)
I'd like to see that stuff changed tbh personally, but that's for another topic.
P.S. @Biggalloot: The Tirailleurs are an Assault Squad with gas call-ins.
i guess its game design over historical accuracy on that one, as it fits the defensive squad type...
Originally posted by biggalloot:
actually, i wish all squads in Verdun and Tannenberg had at least the lowest level shells and at least the lowest level smoke regardless of their other specialties.
comment by phantom:
"Why?"
i can somewhat understand why the developers went in the direction of squad specialties for call-ins, although i did prefer the method used in early tannenberg which used an optional method tied to land line phones before tannenberg also went to squad specialties for call-ins.
nevertheless, i wish that all squads had at least limited shell and smoke as an option in addition to their regular specialty. for examples, there are many times a gas or smoke or recon squad could use a well placed shell and there are even times when a shell squad could use well placed smoke.
perhaps adding a low level smoke and shell option to all types of squads in verdun and tannenberg can be considered for future use. instead of the three shell lowest level mortars of regular line infantry, perhaps the "shell" of the no-shell current types can be one low level shot only. one might consider this one shell shot abstractly representing something like the missing rifle grenades in the game. the "smoke" of the no-smoke current types can also be one shot only and simulate some smoke grenade, perhaps also a rifled smoke grenade. one could also give this one shot "shell" to shell squads with a quicker timer than mortars and one shot "smoke" to smoke squads with a quicker timer than regular smoke, both presented as an option to the regular call-ins.
responding to ironstorm:
yes, tirailleurs do have gas and not smoke, so i edited my post above to reflect that and the mention of french/french dominion was edited to state that they have no smoke unit. thank you, ironstorm.
no, i would not recommend also providing the plane option (or the gas option) to all squads, but i still think an one shot shell option and an one shot smoke option should be given to all types of tannenberg and verdun squads.
first, remember that in tannenberg all squad types now have the smoke option. why is that not also true for verdun?
second, the one shot shell option seems to me to provide an abstract way to include missing weapons like rifle grenades. the resulting one explosion would be less saturating than the three explosions of lowest level mortars given to line infantry, but i would have a shorter timer for that option than the regular mortar call-in as it would represent something like the fact that having a rifle grenadier use his weapon would not require one to send a runner back to the lines to call in the shot. give this one explosion shell option also to those squads already with shells as the shorter timer can be of use to them when regular mortars are not available due to the timer of the heavier artillery.
giving all squad types one shot shell and one shot smoke options seems to me to be a decent compromise between those wishing all squads to be very specialized and those who feel that specialization has resulted in some historical errors. by historical errors i mean things like the Infanterie in Tannenberg now having no artillery shells despite the fact that they did the heavy lifting on the eastern front--give every squad an option to use one shot shell and one shot smoke.