Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Even though I had an A1200, I owned the OCS version - can't remember why now, maybe it was cheaper, or maybe the AGA version came out later?
Anyway, I even at the time thought the colours were a bit off on the AGA; obviously they wanted to show off the extra colours but took it too far-- kind of like how they over-use any new graphical effect these days, remember the horrible drenched-in-bloom effect of a a couple of years back?
Indeed. It's just a modern monitor will 'show up' the pixelation and other flaws so much more than an old blurry CRT monitor or TV, which add things like free aliasing; converseley though the blacks might have been deeper.
I would venture it's also a case of not quite remembering how it actually looked, especially as at the time the graphics were actually pretty damn good.
It's a shame there still doesn't seem to be any really convincing 'old video cables simulation mode', I actually can't remember how I connected my Amiga to the TV now... I don't recall having the three video cables but I suppose it must've been for the audio as well.
Hard to imagine having to put up with the crappy RF signal. Fuzzy and bleeding colours all round; still, I suppose it has a kind of charm.
Aye. But I always find it odd that without the advantage of comparison with modern tech, such glaringly obvious image quality shortcomings weren't really obviious.
I suppose it's the same effect as how cutting edge graphics at whatever time will always be impressive - and it's even difficult to remember thinking that way. I suppose, especially back in C64 days for example, I didn't really hold up realism as the standard for graphics-- rather just well drawn art.
It could be said even that considering how limited they were, it was pretty damn impressive wit some of the stuff they came up with; audio wise also-- Rob Hubbard's music springs to mind (anyone remember a title called Crazy Comets/Mega Apocalypse?); and the fantastic Theme Park from Last Ninja 2.
It'd be such a nostalgia fest to get an old small CRT and an Amiga and C64.
However I played all my Amiga games on an official Commodore and a NEC CRT monitor. So no color bleeding/fuzziness there, however scanlines can do magic to low resolutions.
The PC version is 100%, completely, IDENTICAL, down to the last pixel, to the Amiga AGA version. (Of course, like most people, I prefer the ECS version -- but the guys who made this version didn't do their homework.)
This isn't an opinion. It's like saying "Oh, in my opinion that cat is a dog."
If you run the Amiga 1200 version on the same TV alongside this version on a same TV (with the blur filters disabled of course); it will be the same graphics. What you may be seeing is some free-aliasing given away by poor the AF signal.
Maybe they could have included it all as an optional extra, though!
They've fixed that.
I hope they release Xenon 2 as well, and do the same for that because if you have SFX and music both enabled you get the same channel dropping limitation.
(Or just the 3 player mode. Don't think a small amount of effort is too much to ask. M2 Added 2 player to the first Streets of Rage recently for example).