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However, I read that shooting all the cameras in the vault area does make a difference to how many cops come out the elevators when you make your escape once you've grabbed all the cash.
It's pretty subjective since the waves are a little different each time you play anyways. Try leaving the cameras up on a familiar heist and difficulty, and see what you think. I did try leaving them up when trying to solo on Overkill before--to save time--and it was hard to measure the difference at that difficulty.
I just tried it on First World Bank on Hard in single players with bots, and I'm very familiar with that mission set at that level. One difference was I got three snipers spawning on the vault side early, before fixing the drill--the mandatory rooftop sniper, and the two bonus window snipers. The one rooftop sniper usually doesn't spawn until you have to fix the drill, making you an easy target for him.
If you want further details...
The rest went surprisingly well. During the drilling I didn't get Cloaker spawns, which are most typical (from the elevators upstairs, and the office/cafetria side). I got a pair of Tazers, the usual ones ziplining from down by the Aquariaum.
The rooftop sniper came back for his usual appointment to try and shoot me while I fixed the drill. I don't recall a Shield around that time. No Dozer yet.
No guards in the "Vault Hallway" after drilling, but their existence there is randomized regardless of whether or not you shoot cameras.
I went to get the second can of thermite. Another pair of Tazers upstairs, and some cops. Killed some Cloakers to get back downstairs.
Waiting for the thermite to melt, holding the "Vault Hallway", there were alternating spawns of Cloakers and Tazers. It didn't seem too bad, and went by fast. Few Cloakers from the elevators. Elevators open on both sides, I think three of them.
No guard in the vault. Low on health by then--and I don't remember when, but I was downed and revived once. A Dozer came down, but it was otherwise uneventful. A Shield or two on the way out of the vault/drill area. Run through lobby was easy, besides snipers in the street. Running through the cafeteria and upstairs there were two sets of Cloakers, but not much else. With the six of them down, the last two Specials I would see were after blowing the wall open, Tazers on the way to the escape stairs. No Dozer coming out of the doors downstairs, no Cloakers hiding by the escape vehicle.
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Body Count: 116
Specials: 21
Playing "PAYDAY: The Heist" first thing in the morning: priceless
Try it yourself and see what you think. I still take the cameras down, because if it does help, when the Assaults and Specials spawns are really bad is when it seems like leaving the cameras up was a really bad idea.
I'm pretty sure they make the cops spread out and try and find you, to a degree. Say you're in the vault security entrance with those 4 cams. If you take them out, they cannot pinpoint your exact location, so they don't all rush in with a mighty force. Basically taking out cameras (I believe) "thins out the horde" so to speak.
From my observations, though, taking out cams doesn't cause fewer cops, but rather, like already suggested, indeed spreads them out more / don't make them rush so hard (less intel). I don't have hard facts or numbers, though, also I don't know if this applies to special cops at all, or just the regular cops/swats (looking at you, cloakers... they pretty much spawn to ambush you regardless of cameras, at least I feel that way)
Bottom line: It's one of the nice things about Payday that you can't be sure of everything. Big part of the game's charm for me ;)