Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I’m not motorically skilled, and never will be, despite having played video games for 30 years. Back in those days, I would just get stuck somewhere, and that was it. I basically never finished a game and missed out on a lot of the content.
Really glad I could play through this whole gorgeous game :) Just like Gris, it has great replayability, and I’ll come back to it a lot, whenever I want to play something beautiful.
Having said this, there are still some very difficult (for me) timed precision platform sections (like the end of Fall Part 1) that are really a struggle. Perhaps story mode could be slightly more forgiving in these areas? After countless failed attempts at climbing this tree, may I suggest that a save point (or two) be added to the journey up. Perhaps when you catch up with Neva? Starting over on this tedious and difficult section every time you miss a jump is wearing very thin. I am about to recognize that I may not be able to finish this game... Sigh...
At some point beating a game is about overcoming obstacles and not having the game adjust to you.
That's just my two cents...