HoloCure - Save the Fans!

HoloCure - Save the Fans!

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Nicpus Apr 28, 2024 @ 5:17pm
Fuwamoco
I hope the dev adds em and all the other new hololive members.
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Showing 1-15 of 26 comments
Rattler May 11, 2024 @ 7:50pm 
Considering how popular the game is, and the Devs recently released HoloXBreak, and apparently they're working on the next big update...
Fuwamoco, Botan, Pekora, Nerissa... I wouldn't be surprised to see more in the future.

Although Fuwamoco might be an interesting challenge since they're twins and pretty much every other member are solo.
HeraldOfOpera May 24, 2024 @ 6:29pm 
The next update will come out as soon as people stop talking about Rushia.
thegreatvarholy May 24, 2024 @ 11:51pm 
Pretty sure Kay and crew are going to add everyone that had an actual debut. So, no Aloe or Chris.
Nicpus May 25, 2024 @ 2:50am 
I'll be looking forwards to it! I didn't think I would like this game as much as I do tbh. Never played this style of game before lmao :lolFumi:
Rattler May 25, 2024 @ 3:41pm 
Neither had I before Holo Cure. Now I have this AND DRG Survivor. Both are fun, but I think Holo Cure edges out just a bit because of the ability to aim and the ultimates.
Akakun May 28, 2024 @ 1:49am 
I have some mechanic ideas for the doggo twins floating around my head. Implementing these characters should not be a big challenge for a game dev, just need to be a bit creative :)
Nicpus May 28, 2024 @ 2:22am 
Originally posted by Akakun:
I have some mechanic ideas for the doggo twins floating around my head. Implementing these characters should not be a big challenge for a game dev, just need to be a bit creative :)
it's not even remotely close to this game in anyway, but muse dash was able to pull of two characters into one and having it work out quite nicely (rin and len) and I imagine they would do smth similar in this game, where they are two characters into one doing maybe an extra special, but with lowered dmg for balance (idk if they balance, but im assuming they do)

bad example ikno, i can't think of any other games where they have two characters be one :awkward:
Rattler May 28, 2024 @ 8:57am 
Originally posted by Nicpus:
bad example ikno, i can't think of any other games where they have two characters be one :awkward:

Well there's the Ice Climbers in Smash Bros, but that's a totally different genre. However they only took damage if the one YOU were controlling directly was hit. The other could be knocked out but you could still fight, however your effectiveness dropped by half and you lost your recovery jump if the second Ice Climber goes down.

Don't think a similar mechanic would work here though. So probably something similar to Ame and her Bubba skill, with one running around collecting XP and Coins while the other is the primary. Could be affected by "outfit" so that you can choose to be Fuwawa or Mococo and the partner takes on the form you aren't using yourself. Biggest difference I would set though is that the partner actually has to maneuver around terrain.

And I swear if she occasionally carries a garden gnome...
[mezzo243] May 28, 2024 @ 4:25pm 
Originally posted by Rattler:
Originally posted by Nicpus:
bad example ikno, i can't think of any other games where they have two characters be one :awkward:

Well there's the Ice Climbers in Smash Bros, but that's a totally different genre. However they only took damage if the one YOU were controlling directly was hit. The other could be knocked out but you could still fight, however your effectiveness dropped by half and you lost your recovery jump if the second Ice Climber goes down.

Don't think a similar mechanic would work here though. So probably something similar to Ame and her Bubba skill, with one running around collecting XP and Coins while the other is the primary. Could be affected by "outfit" so that you can choose to be Fuwawa or Mococo and the partner takes on the form you aren't using yourself. Biggest difference I would set though is that the partner actually has to maneuver around terrain.

And I swear if she occasionally carries a garden gnome...

Picking either Fuwawa or Mococo at the start of the run could work. The unpicked twin could be a companion, like Bubba or Friend (and I don't mean Fubuki). Both could have their own skills, but have the same weapon type: dog claws (or whatever they'll be called).
Girnee May 29, 2024 @ 2:02pm 
My idea for how FuwaMoco could work in this game is similar to Jacob and Esau from The Binding of Issac.

Fuwawa and Mococo would be 2 separate entities controlled by the same set of inputs (so both would move left if you held left, both would aim right if you faced right, etc.). You would also be able to press the mouse aim button to toggle moving them separately; the normal movement inputs would move and aim Fuwawa and the normal aiming inputs would move and aim Mococo. Their new positions relative to each other would remain fixed when toggling back to simultaneous movement unless the movement of one of them is blocked by some sort of obstacle in which case that one would stand in place while the other continues to move.

They would both share the same health pool, stats, main weapon, skills and special however when it comes to sub weapons and items they would be a bit different from the others. Each of them would be limited to 3 sub weapons and 3 items that would be exclusive to the one who picks it up/chooses it at level up. So while each of them on their own wouldn't be as strong as 1 of the other characters could be, together they can have 2 wildly different builds that could potentially make them stronger than just 1 character with 1 build.

Of course they would still be able to create collabs but be limited to 2 collabs and 1 sub weapon each because of the limited number of weapons they can carry. If they feel too weak or difficult to play because of these limitations then I'd also propose that each of them could be allowed create a super collab, making them the only character who can (technically) have 2 super collabs at once.

As for specifics like what their stats, main weapon, skills and special would be I haven't really thought that far into it to be honest, so I think it would be cool to hear ideas that other people have for those.
Last edited by Girnee; May 29, 2024 @ 2:04pm
Intra May 30, 2024 @ 3:01pm 
Originally posted by Rattler:
Although Fuwamoco might be an interesting challenge since they're twins and pretty much every other member are solo.

You could have mini-Fuwamoco to represent the hitbox and then JoJo-esque Stand Fuwamoco to show their art properly or something
Felix Farside May 31, 2024 @ 1:07am 
Or, only have one on the field at any given time and the ult causes them to swap places.
Rantzas May 31, 2024 @ 3:24am 
Originally posted by Felix Farside:
Or, only have one on the field at any given time and the ult causes them to swap places.
Kay yu said that he doesnt want fuwamoco to be the same as hachama/akia haato
Minueling Jun 3, 2024 @ 10:07am 
I like the idea that Kayu releases Advent alongside a possible local co-op update, and you can still play as the twins in solo, but controlling one of them, but if there was another player, they could both play a twin each. That being said, I don't think the co-op would be exclusive to the twins.
[mezzo243] Jun 3, 2024 @ 11:31am 
Local co-op would be interesting. Not exactly my thing, but that's irreverent. If it does happen, I can imagine many doing Okayu with Korone, or Calli with Kiara, and so many other pairings. And, if both players can use the same idol (which probably won't be the case), I can see a meme about a certain ex-member.
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Date Posted: Apr 28, 2024 @ 5:17pm
Posts: 26