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oh my bad i thought glasses was 40% before an was nerfed to 30%, i have discovered that candy is the new item to have on everyone though seems to be why base weapon damage was reduced overall
If you're not good enough to beat stage 1 with a maxed shop, then just use cheat engine to give your characters unlimited HP. They don't need to ruin the game balance.
Worst? It literally gives more grind to do for the people who want to do it.
Do you do anything in this forum but defend Kay Yu's every breath, Totopo?
Grind is only good if it has a point to it (hell not even Kaela grinds pointlessly, it's always in service to a particular goal). Why would people want pointless grind?
Also, "shoehorned to certain builds" is funny considering that's what the previous iteration of the game felt like. With this update, every choice suddenly feels viable again, and I can do hard maps even with an unoptimized loadout as long as I'm not making stupid decisions.
To all the people who are saying that super collabs are a justification to the collabs being nerfed, I have one question, Why? There are hardly any super collabs in the game right now and you are forced to only pick one. How does nerfing most of the collabs in the game justify having 1 super collab in your build. Half of the super collabs hardly do anything different from just having the weapon and item separately in your build. The fact that 17 collabs got nerfed just because 4 of those collabs have a "super" variant doesn't add up for ♥♥♥♥. On another note shouldn't the collab weapons have just remained at where they were before this patch in order to make up for the only and I mean ONLY super collab that you can take. This on top of players should be incentivized to want to go super since the collab felt enjoyable beforehand. I am not saying collabs should be buffed into facemelting insta nukes, I thought they were just fine in patch 0.5, I am just saying they shouldn't have been touched just because 4 "super" collabs exist. In my opinion the collabs shouldn't have been nerfed nor buffed and super collabs should have just been added. If I had to play fair the collabs like dragon fire, elite cooking, ice sake, and idol concert should have been the ONLY ones that were nerfed, not most of the roster.
That's what I'm feeling reading Totopo's posts. Also has this man ever suffered genshin's artifact system, that's the worst game design decision in my opinion.
Golden Egg is one of the worst game design decisions ever made because it completely removes balance. A player that has won 1000 runs does not need the game to be even easier on the 1001st. All of the best replayable roguelikes are the ones where the game unlocks harder gameplay over time, not easier gameplay over time. I'm talking about stuff like Slay The Spire or The Binding of Isaac. Holocure is close to that camp too, because even with shop upgrades the later stages get far more complex and difficult. I'm not sure why Debbie Downers are pretending Golden Egg has anything to do with Kay Yu, either, because it doesn't.
You guys can keep using ad hominems but they aren't a replacement for an argument. Any time someone says "wow this guy is defending the game" instead of even trying to prove me wrong, it just makes it obvious you know I'm right deep down.
glasses with additional attack damage per level up
beetle with additional skill attack damage per level up
super collab with the requirement being level 50
so yeah, in my opinion, rush level up is the main meta in this version
you were probably comparing level 5 Glasses vs the Super Glasses item (which was, and still is, a 40% bonus)
More on topic, I haven't felt too dramatic a change in player power overall, though I do think that some enemies, particularly in stage 4, are particularly more tanky than they should be for early on (the sushis with their 60 HP as soon as minute 1 comes to mind...) It's not something I particularly mind too much, because I'm guessing it's balanced around us already having Gatchikoi going in, but I'm not necessarily sure the "recommended upgrades" under it's stage listing is fully accurate.
Sure you can turn off the eggs, make rewards regarding not using the eggs, but then the content just clashes with itself and it doesn't feel like there's a reason to play when eggs are turned on,
Also not sure what the dev has to do with this. Golden Egg or variants aren't even in most games, it's just in Vampire Survivors.
Because you're not getting just the super collab. You're getting a super collab, 3 collabs, and one normal weapon.
Vs previous patch where you were getting 4 collabs and 1 weapon.
The balance isn't super collab by itself vs collab by itself. It's the final builds.
The new final builds and their routes are more complex and have more depth than the 4 collab 1 weapon builds of the previous patch.
That is true, however when you are forced to decide on only one super collab shouldn't the base collabs be at least left at where they were in order to not feel to degrading before the super collab? The super collab should be a fun addition when, in my opinion, they barely do anything too ridiculous compared to the base collab and item. I know you can beat a stage with nothing but regular collabs and you don't need super collabs, however, some people keep saying that these are the endgame instead of the base collabs from before, but when you are forced to take one slightly enhanced collab shouldn't the rest of the collabs feel a bit closer to the endgame instead? I like the concept behind super collabs however I just can't consider them the big focus when you can only take one, there aren't enough right now, and they don't do enough to justify being the only one in your build. What I am saying is that I feel, in my opinion, super collabs shouldn't be restricted to one super. I know that game design can be about limited choices, however, shouldn't there be at least a little bit of freedom in a vampire survivors style game. I want to point out that when brotato went into it's 1.0 patch there were a lot of welcoming buffs and a few nerfs to the point where I could say that patch was the mirrored opposite to this patch. I don't mind too much if the collabs that had super variants had been the only ones to be nerfed, if I had to be fair, but when the devs nerf 80% of the collabs that were in the game, with most of them not having a super to compensate, as well as buffing some and adding some new base collabs on top of the previous list, it feels a little bit like being told to wade through mud to get a hose instead of playing in the rain and finding a big puddle to splash in. I could do it easily and have some fun by the end, but I wouldn't have as much fun as before.
Here is the changelog for ya. https://holocure.fandom.com/wiki/Changelog
Try some of the new items/foods/stamps before you judge. Irys is absolutely broken with the new Paint Stamp. WIth it equipped I can kill any boss in 2 seconds as long there are enough fans around. Cleared Stage 3 Hard first try solo weapon with it on Irys (the final bosses took a bit longer since they don' spawn with a lot of fans so had to wait for fans to trickle in but once there were enough fans they died in seconds).