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回報翻譯問題
I'm not saying you're going to magically see more of the picture or have a wider field of view, but look at mobile gaming or the mobile industry in general.
What did the iPad 2 vs iPad 3 (retina) do for the experience? It made it one hell of a leap and pleasure to view.
The same could be said about 4k gaming, and it's about the same jump in generational terms if you look at it, going from 1024x768 to 2560x1440 or whatever the iPad's new retina display is effectively doubled what it was doing.
No 4k will not let you see more of the world but it will make the world you see a heck of a lot crisper and clearer.
I'm hitting up my local Best Buy tomorrow to see if they would allow the courtesy of using their 4K display to test out my rig. I was thinking of using Batman Arkham City, Crysis 3, Assassins Creed 3 and maybe some AOE II HD to check out how beautiful it will be in 4K.
The sad thing is at 4k HDMI can only do 30hz, even 1.5 so unless you get HDMI 2.0 to do a 60hz field which it's not out yet, we're still stick at 30 hz. If you want to do 3D with HDMI 2.0 it will drop down to 30hz again which will feel sluggish. About the only port right now that will push 4k at 120hz is display port, and thank goodness that my GTX Titans have that output. I just need to check the specs on the samsung so I can have that cable ready.
Is there any game that anyone else would like to see ran at 4k? I hope they give me enough time to just run a few benchmarks, go oooohhh aahhhhh then make me leave.
Unsurprisingly I don't think there is one, but I'm compelled to write a bit about 4K, adoption, etc.
To start, I would love to adopt 4K, sure, but like others have said, you need to put quite a bit of money into a system just to run it at respectable framerates in 4K. The economy isn't really well enough to encourage this kind of spending, and there isn't a lot of incentive from related markets to target 4K - as a consumer nor as a developer/publisher. That's the feeling I get, anyway.
To me, 4K resolution gaming is for a [near-future] time when hardware is ready to do it more efficiently. Like, just give it another two years, tops. The displays are not really where they need to be yet, while GPUs are just at the tipping point. Content delivery (bandwidth/media) and storage I predict will be the pain point for many consumers while SSDs remain fairly costly, and large bandwidth plans questionable (such as here in Canada). An A-list title with 4K content will take, well, almost four times the bandwidth and storage, compared to 1080p, I would expect.
Anyway, from a developer/publisher perspective, the vast majority of users do not have systems equipped anywhere like yours, let alone own 4K monitors, and thus developers and publishers alike have little incentive or reason to cater to the crowd hoping for 4k content so soon. It's very niche and the content won't be enjoyed by enough to justify the costs of implementing/storing/delivering/supporting it.
Now, before I get into this too much further yet, I want to say I'm still sort of with you. From a developmental perspective, I believe in putting out the best you can, and to not limit the product artificially in any way; do not to compromise unnecessarily just because it's easier to support a product that's... predictable. Future-proof, by all means. There's a way to do it right, without frustrating customers.
There are some implications with the "super rig" adoption, before you feel like the rest of the world is holding this back due to slow adoption:
Try to look at it in a bigger picture. The majority/target demographic owns systems that cost less than a third of what your system had likely cost, and they achieve targeted framerates at 1080p, with a good degree of efficiency today (this makes more sense in my power use section below).
Basically, no hardware today will maintain acceptable framerates at 4K without being terribly wasteful of power/resources. It's just inefficient on many levels, especially if the vast majority of content out there doesn't even come in 4K.
Finally, for those of you worried about power usage of a system like the OP's, it's not that out-of-the-question. That kind of rig probably would require about a 1500-watt power supply (maybe a bit more), if I'm reading right. At full-load, it that would be a consumption of upwards of 12A.
In a typical home, at least here in Canada, a circuit has capacity for up to 15A. Note that you will likely have more than one outlet, and possibly more than one room on a circuit, so don't be surprised if by turning on a space heater or some halogen track lighting, your circuit breaker trips (or you start a fire, but that's what the breaker is supposed to prevent).
Factor in gaming at full load for 4 hours a day (you do play a lot if you spend so much on a system, right?). That's about 186kWh per month, which should cost $16 a month. Not so bad, really. But consider the environment and your carbon footprint, if you can. That's equivalent to about 13.3 gallons of gasoline in order to play four hours a day on your rig. :P
I'm not even taking into account idle times and leaving the computer on all the time yet. So with four additional hours a day of idling/desktop use, that could amount to 600 watts of constant load (67.2kWh per month, or $6), and that's without the three monitors. All-in-all, it doesn't cost a lot to run.
But as a matter of principle, it's still wasteful. In contrast, a fairly average gaming system that can play at 1080p today (which is what games seem to be optimized to run at), would be putting load on a something like a 600-watt power supply with plenty of room to spare. With a modest two hours of gaming a day for a month (56 hours) it would cost $3.03. Total system purchase cost would be somewhere around $1100 with the case, its contents, peripherals, and decent 1080p monitor.
Uhh... okay, I'm done.
Enabling a game to use 4k (3840x2160) does not require a full engine re-write or any kind of advanced technological voodoo. The developers also don't need to go out and create or release 4K textures, there's absolutely no point and it's definitely not required.
http://www.slashgear.com/assassins-creed-4-black-flag-hands-on-with-4k-17301921/