Assassin's Creed IV Black Flag

Assassin's Creed IV Black Flag

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Flippy Mar 30, 2015 @ 10:28am
Story question
Is the story predetermined or can it be changed through game play. Can what happens to Captain Kidd and Black Beard be changed for example or is it just scripted no way for player to change out come?

I have asked this before and got an answer I find hard to accept. :) Not sure if it was a troll or what.
Last edited by Flippy; Mar 30, 2015 @ 10:29am
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Showing 1-13 of 13 comments
EbonHawk Mar 30, 2015 @ 11:40am 
Although I haven't finished the game yet, I haven't seen any choices that change the outcome any. Not sure if that holds true till the end of the game, but it's highly unlikely since that's not the Assassin's Creed style, not up through Black Flag anyway.
Supermarine Mar 30, 2015 @ 1:05pm 
No, there is no way you can change what happens. This game has no alternative endings, alternate paths to the same ending or anything of the sort.

Black Flag's story and plot are fully scripted.
Flippy Mar 31, 2015 @ 12:02am 
Well then in the theme of what alot of games are doing now. The need to re-release this game with some player choices involved.

The player having no say in the story sucks.

It would be nice if these game companies would quit being so greedy and let players have some fun rather than forcing single play throughs. Obviously drowning replayability. ME 3 ending anyone? Have they no shame?

This AC 4 is an awsome game, ruined in the end. Sad really.

Also add companions to fight along side. Fallout 3 did it years ago. Get real game makers. :) Making games suck isnt cool.
Last edited by Flippy; Mar 31, 2015 @ 3:29am
EbonHawk Mar 31, 2015 @ 8:30am 
The only thing about choices, though, is that a game such as the AC series that spans multiple stories and connected arcs, one decision can completely eschew other decisions made in previous games, almost to the point of logical exclusivity. In other words, one choice/decision/final outcome of one game would potentially then conflict with the next. Trying to write and then code for (then recording dialog for) branching narratives can get exponentially out of hand very quickly.

So basically, game writers have to cheat a little and give the illusion of choice to get around that pitfall, and then you wind up with the players at the other end of the spectrum complaining about "choices that don't matter". It's just impossible to please everyone.
Flippy Mar 31, 2015 @ 8:49am 
If that was a valid arguement sure. But games like the ME series had choices and they managed to make a story arc.....

They should do a pass on the AC games and allow players to effect the story line. I mean they took the game out of the game here or what.

I would just be repeating what was said in my last reply to say any more

Very dissappointing.
Last edited by Flippy; Mar 31, 2015 @ 8:50am
EbonHawk Mar 31, 2015 @ 9:19am 
Originally posted by Flippy:
If that was a valid arguement sure. But games like the ME series had choices and they managed to make a story arc.....
As I said, the writers of ME cheated. Choices you made didn't matter, and the next story in the installment continued on the path that the writers wanted it to.
Flippy Apr 4, 2015 @ 4:09pm 
Originally posted by EbonHawk:
Originally posted by Flippy:
If that was a valid arguement sure. But games like the ME series had choices and they managed to make a story arc.....
As I said, the writers of ME cheated. Choices you made didn't matter, and the next story in the installment continued on the path that the writers wanted it to.

Its funny you say that. Choices did matter as to if an NPC lived or died in fact. In ME you could save NPC's. Thats exactly what I am asking for here. Why the story in AC4 kills off so many of the npcs without letting the player try and save them is just to limit replayablity.
Syraxis Apr 5, 2015 @ 5:13pm 
Remember, that the whole game (even the whole Assassin's Creed series) is based on the animus technology which is used to relive the memories of long dead characters. AC4 also states in an ingame dialog, that those memories can only be visualized and relived, but they are still only memories of something that happened long ago and therefore cannot be changed (if you fail something or do not act as the original character, you become out of sync). In terms of gameplay variety and replay value from the point of view of the player, choices would be nice. But in terms of ingame logic/consistency, it would be paradoxical, if it was possible.
Last edited by Syraxis; Apr 5, 2015 @ 5:14pm
Solidus Apr 6, 2015 @ 12:06am 
The Animus only enables a user to have audio and visual cues of past events. In other words, you're essentially "looking" at a video replay of the past through someone's eyes (whether it was Desmond's, or the Abstergo Employee from Black Flag). So, yes, the storyline is scripted, and it's impossible to change the past.

The only real "choices" that you can make in the game (as a player in the storyline), are the choices that Edward would have made.
Smilodon Apr 6, 2015 @ 6:09am 
Also, ME's storyline was linear. AC as a series is definitely NOT linear. Back to the problem of logical exclusivity. Edit: We can also now see who wasn't raised on Mario.
Last edited by Smilodon; Apr 6, 2015 @ 6:09am
EbonHawk Apr 6, 2015 @ 4:56pm 
Originally posted by Smilodon:
Also, ME's storyline was linear. AC as a series is definitely NOT linear. Back to the problem of logical exclusivity. Edit: We can also now see who wasn't raised on Mario.
I'm not sure I follow you on how AC is NOT linear, but okay. Seems to me it has one beginning and one ending, and each story picks up from the last (well, it certainly doesn't branch any...there aren't people out there playing a completely different playthrough than others...they're all the same...or linear). If you can't change the outcome of the story then it's pretty much linear by definition. Unless I've forgotten what 'linear' was. :-(
Last edited by EbonHawk; Apr 6, 2015 @ 4:57pm
Smilodon Apr 6, 2015 @ 5:45pm 
No, actually you were right for the most part. I was referring to the primary gameplay, when playing as the ancestors. The only exception to that was 3 and some of the offshoot games like for Vita.
strikertlj Apr 7, 2015 @ 6:08pm 
OK I don't know if anyone mentioned yet but the game is based about history. can't change that.
Now if you want to get real weird. there are infinit possibilities that could happen. Thats just based on game data. If you played them all and followed the story. Based on any time line there is no changing outcomes. So its like this when you die "become unsycronized" SP its you trying to change the story. This can not happen. so technicaly you get booted out of the animus sequence. and have to reload it. So stop trying to change things LOL you won't get anywhere.
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Date Posted: Mar 30, 2015 @ 10:28am
Posts: 13