Assassin's Creed IV Black Flag

Assassin's Creed IV Black Flag

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SmudgyRotter Feb 23, 2021 @ 4:25am
Movement frustration.
My Edward just doesn’t move in direction that I want sometimes. I just hate it when he can’t distinguish between just running and not jumping all over the place when I don’t want to. I wish there is separate button for just running and not parkour all over place.
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Showing 1-8 of 8 comments
BionicCommando Feb 23, 2021 @ 5:29am 
I know what you mean. When doing a stealth follow mission suddenly I'm frigging Spiderman climbing everything and everywhere except for where I want to go.

But when exploring looking for chests and fragments suddenly I'm a butterfingers that can't get up anything.
SmudgyRotter Feb 23, 2021 @ 5:44am 
Originally posted by BionicCommando:
I know what you mean. When doing a stealth follow mission suddenly I'm frigging Spiderman climbing everything and everywhere except for where I want to go.

But when exploring looking for chests and fragments suddenly I'm a butterfingers that can't get up anything.

Yea, it also frustrates me when he jump in wrong direction, I was like “why would you do that!!!?”
Another time, when I try to get to the closet (hiding spot) at a warehouse, before reaching it there was a fence, he jump over it to the roof of the closet. I was in so much rage lol, like the guard didn’t take long to turn around and he got caught. Like it would be so much efficient if there is a run button and I can just jump over the fence to get to the closet, just like any regular either 1st or 3rd person game, parkour combining with (free)running is just nightmare. Unless my brain can constantly recognize every parkour “hot spot” so that I can avoid and let him run more efficiently.
Kerr Feb 23, 2021 @ 2:51pm 
Not a big deal
Incarnate Feb 23, 2021 @ 7:36pm 
A franchise built around parkour with irredeemably sloppy parkour. An assassin simulator ... where assassinating people is less fun than playing in-game board games.

Go figure. Can you tell it's a Ubisoft game?
SmudgyRotter Feb 23, 2021 @ 9:01pm 
Originally posted by Incarnate:
A franchise built around parkour with irredeemably sloppy parkour. An assassin simulator ... where assassinating people is less fun than playing in-game board games.

Go figure. Can you tell it's a Ubisoft game?

Ubisoft is still decent compared to many other companies. Their Farcry games series are still decent, of course there are always flaws but heck still better than many companies out there. They got good formulas in making games, and they still stick with that, I give them good credit for that.
Rolando Zolo Mar 2, 2021 @ 9:48pm 
preach. hated the parkour in ac2 races and it only got better later when run up/down had seperate keys
SmudgyRotter Mar 3, 2021 @ 12:24am 
Originally posted by Rolando Zolo:
preach. hated the parkour in ac2 races and it only got better later when run up/down had seperate keys

I hate when most of times I just want to run to certain objects (like the closet, alarm bells, swivel gun in combat, etc.), he just jumps up on something, because like I said, the problem is that running and parkour like the same function in this game.

Most of time I just want to run because he only walks on forward button, his slow walk was killing me when I try to go stealth through dense places filled with guards, and I just want to fulfill the stupid “optional objectives”. He did so many goofy parkour in wrong directions that I have no intend to go.
Rolando Zolo Mar 3, 2021 @ 12:44am 
ooh yeah thats 100% what i assumed you meant. but take that and add get from point a to point b races and ooh no you wanted to run on this road? how about instead you waste 30 seconds scaling this side building you did not want cause the controls are janky and a slight miss angle with the parkour/run means you climb instead.

so glad they fixed it come syndicate but we were stuck with it WAAAY too long

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Date Posted: Feb 23, 2021 @ 4:25am
Posts: 8