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Visually it doesnt hold up all the way but it looks alright at a high resolution.
After playing later games in the series the climbing is a bit annoying in this one, feels a lot less responsive and more restrictive regarding where you can and can't climb. Takes a few moments of frustration to get used to it but since you dont have to climb much its not a big issue.
Isn't there no good AC game by that measure? AC3 is a Native-American simulator, Unity is a French Revolution simulator, etc. And in AC2 as much time is spent (maybe more) painfully freeing Borgia towers to clear the map and unlock things than is needed to be spent sailing a ship in Black Flag.
I think that AC4 Black Flag is one of the most AC-ish games in the series. There is more lore about the precursor race in Black Flag than in any other AC game - and there's a new first-civilization building in it which the story is centred around.
Black Flag's historical story is meaningful and significant in the series (being the basis for Black Flag, Rogue, and AC3). And the the player-character actually becomes more into their role in the Assassins' order as the story progresses, as opposed to AC3's Connor who doesn't care about the Assassins at all, either at the start of the game or at its end.
Black Flag has lots of parkour, features the biggest refinement of the AC systems, and its modern-day story contains new reveals about the Templars and First Civilization, and sets things up for lots of potential (potential that wasn't followed-up on). The modern-day story even has Desmond in it (in the form on audio recordings).
It's hard to fit more AC-ish content into a game than what Black Flag has. I would say it's one of the very most AC-ish AC games and that AC3, Rogue, Unity, Syndicate, Origins, Valhalla are all less AC-ish than Black Flag. I think there are also arguments to be made against the AC2 trilogy in that regard, as it isn't simply a story about the Assassins but is also the personal story of Ezio's family and of various politics that don't always relate to the Assassins.
The visuals still look pretty good, to me. But Black Flag has, IMO, the best environment design in the AC series. And it doesn't have the muddy textures of the newer non-AC-ish "AC" games (Origins, Odyssey, maybe Valhalla which I haven't played yet).
If you're comparing Black Flag to Origins and Odyssey (which I would argue are not AC games at all), then it should be noted that there is no realistic climbing system in those games: The player-character is able to climb anything, anywhere, and they don't have to actually grab on to anything. Those aren't climbing systems, they're more like vertical walking systems as there are no realistic limitations or restrictions on them. And Origins and Odyssey's climbing doesn't feel enjoyable at all because it's not really climbing - it's like a cheat to get over anything.
Of the AC games that have climbing systems that are meant to experience like climbing systems rather than just running-up any surface in-front of the player, I think that Black Flag and Rogue have the most fluid climbing in the series.
If somebody made a Single Player RPG with SoT's ship mechanics i think i could die happy.