Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I summoned orcs just for fun, wouldn't have noticed a difference if not. And What? 5 Orcs to summon? Hell there is an AMRY and I am able to summon FIVE of em?
Realy disapointing.
The subtle animation changes were nice to see. Also they did a really well job in adding new punch lines, new uruk character styles altogether. I like that they thought about Mt. Doom throwing ashes around at that time around and changing the appearance of the orcs to be more geared towards war. I love gathering more background around the game and its setting.
I like the mini-campaign structure. It's like choosing a game mode of your favor and changing it now and then can really spice up your otherwise static experience. Hell, after Lord of the Hunt released, changing around between the DLC and main game is a thing for me, as I sometimes like me some revenge mission (which don't have an impact on your world anyway) and sometimes I like me some monster riding. I'll certainly add this DLC to my rotation as playing Celembrimbor really goes unique gameplay again.
And ♥♥♥♥♥♥♥♥, I swear that those Captains are more likely to spawn now around you if you fight another one. I had to use the new features basically just to survive the situations given, granted that I avoid using anything above white runes.
I encountered some issues with executing some finishing moves bound to the same buttons as rolling I haven't really before. Might have been that I was just not using it that frequently before but dunno. I had issues adjusting to the new shooting controls.
Concluding, the DLC is worth it for me, the Season Pass was worth it for me at this point as I liked Lord of the Hunt aswell. I don't need a new map, give me some great gameplay alterations over some map I explore in an hour anyway. I am not as dillusional to expect a DLC to have Addon size of new content. Nomenclature sure but indicating enough anyway, no PR guy would call their gigantic content update just a DLC.
Pff, lame.
How so?
They took out the ability to be able to be hit once and not drop a combo, they took out the abolity to do 2 finisher with one charge, and since the ring is your own special move now you can't use all your charged specials in the same fight. I'm not sure how, "how" was even a question? Haha, It nothing bothering you like it bothered me is a different story obviously.
I know you were to powerful before, but it's just bad practise feeling weaker in this DLC, instead of the enemy feeling stronger.
My season pass still felt worth it personally, but not for this.
Ooooh, I misunderstood.
I thought you meant that they took away the possibility to make the game harder for yourself.
Which I do in like every game, there are a lot of stuff I go out of my way not to use in games.
BTW are you forced to use the branded warchief in at some point in the missions?
It's like "Nemesis System - The Game" + "Nemesis System with forced riding - The DLC" + "Nemesis System with changed abilities - The DLC".