Rogue Legacy

Rogue Legacy

View Stats:
Why are there less hidden sparkly treasure chests in full version?
In the demo you can frequently encounter rooms that contain a hidden trasure chest but no challenge pertaining to finding or accessing it. The only indication of the chest being present in a room is usually the sparkle teffect that the chest emenates as it is usually hidden off screen (unless you walk right up against a far wall to scroll the screen) or behind scenery/terrain so you had to keep your eyes peeled for anything suspicious.

In the full version these rooms are encountered extremely rarely and there seems to be fewer room designs that feature it. The full version seems to emphasize the mini-challengs which is a little disappointing.

Also the full version of the game seems to make entry points to the path that leads to the hidden chest, obvious... which is kinda lame and makes the presence of such a chest stupidly obvious. The demo didn't make the entry point obvious, leaving the sparkle of the chest being the only indication and you had to figure out how to reach it yourself using your noggin and trial & error.

I think I've only encountered 3 rooms that feature a sparkly treasure chest with no challenge associated with it in the full version and IIRC they all lack anything else to throw you off the trail and/or contain a super obvious indication of it's presence aside from the sparkle.
Last edited by Nicholas Steel; Sep 12, 2013 @ 10:03am
< >
Showing 1-4 of 4 comments
Nicholas Steel Sep 12, 2013 @ 11:32am 
For instances that are like this room:
http://steamcommunity.com/sharedfiles/filedetails/?id=177911562
You can have the Compass item have a 2nd needle that locates nearby treasure within the players current room, and then you no longer need super obvious indicators that something isn't right about the room.

You'd both be making the compass more interesting and have actual secret treasure that the player can still acccess without the compass so long as they know where to typically look. It would feel more rewarding to stumble upon the secret then to have it handed to you.
Last edited by Nicholas Steel; Sep 12, 2013 @ 11:34am
Anfunny Sep 12, 2013 @ 12:45pm 
Those rooms are so easy that they decided to make them more rare. Simple as that.
Nicholas Steel Sep 12, 2013 @ 2:18pm 
Just fyi, I didn't actually know what the Compass did. I always assumed it pointed you to the next intended Boss room as the needle on the compass is red and boss's on the map use a Red marking.

Edit: anyways my main point was that the demo had a lot of well hidden stuff to find while in the full version everything is obvious.
Last edited by Nicholas Steel; Sep 12, 2013 @ 2:29pm
Nicholas Steel Sep 15, 2013 @ 3:51am 
Here's some more screenshots:

Gee I wonder if there is something secret about this room, surely that dark entrance isn't there for no reason, right?
http://steamcommunity.com/sharedfiles/filedetails/?id=178727979

And also this room: http://steamcommunity.com/sharedfiles/filedetails/?id=178193542

It's no fun finding hidden stuff if it isn't actually hidden. Just stop "hiding" them if you're going to make them this obvious. I repeat that it was handled way better in the demo.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Sep 12, 2013 @ 9:59am
Posts: 4