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Bosses are what let you progress and they tend to be pretty easy.
I think it's a perfectly apt term, quite clever really. It invokes the idea (through obvious rhyme) of the roguelike, but the "lite" part tells you it doesn't intend to stick to the formula entirely. "Lite" doesn't mean easy, it means simpler - it means something's been taken out. In this case, what's been taken out is strict adherence to the permadeath attitude that these days is the most defining aspect of the roguelike.
and you say "implies that the game is easier than rogue, but that's hardly the case"
have you played rogue? rogue is impossible by design. the creator had a buddy that would play it and every time the buddy beat it, the creator would tweak it harder until it became unwinnable
Eviltwin= learn to read. The line "which is hardly the case" refers to the subject of the previous sentence, which was that Rogue Legacy is implied to be similar to the game Rogue. The part about the game being easier than rogue was NOT the subject of the sentence, but a parenthetical statement, hence being offset by a comma. I never claimed that Rogue Legacy was not easier than Rogue.
But is it worth to farm the chests for hours?
Mostly you get 5 health/mana or 2 armor. I guess at NG255 doesnt matter if you got 200hp more cause of this chests.