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It is probably incase they get stuck in dwarf holes.
That being said, it's possible for the spiked balls' collision detection to glitch out when they hit the entrance or spikes, in which case they behave as if stuck in a wall, throw the bounce counter over the roof, and disappear as if on their own. But it's because the game thinks they are bouncing really quickly (due to the aforementioned collision detection weirdness) and removes ... well, kills, them.
When fighting chaintor/tex/what have you, make sure you land the killing blow when the spike(s) are in the wall.
Collision detection will implode them and you'll get 2-3 X the rewards for a kill.