Rogue Legacy

Rogue Legacy

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Arale//Zero 2014 年 8 月 8 日 下午 7:00
So, why do people call this a metroidvania anyway?
It isn't a metroidvania. Any new powers you get mostly only help you do stuff you already technically could have done, and the powers aren't found by exploration, they're found by grinding for money.

Personally I would be really disappointed if I bought this expecting a metroidvania because it isn't really... part of the fun of a metroidvania is making permanent progress in the exploration and world, and due to this game's genre (roguelike-esque) that's kind of the opposite of what you do.
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Nicegeist 2014 年 8 月 15 日 下午 7:28 
In the end it's just the same problem as with the RPG genre (but not as bad), everything is an RPG: got a level system? RPG! you play a developping character? Also an RPG! You gather unique Equipment and items? Definetly an RPG!
From all the things, that make up a Metroidvania, Rogue Legacy embodies quite a few (2D, Platformer, non-linear exploration, non-linear upgrades, non-linear bosses, actiony battle system, places that require specific upgrades, bladibladibla...).
I think it's okay to call it a Metroidvanialike, but at the same time it is way better described if you call it a Roguelite with Metroidvania elements.
If descriptions don't fit we make up new ones. ... ... I wouldn't know how to give Rogue Legacy a better, yet still simple description than this.
And, you know, just look at Fez. You can clearly call that a Metroidvanialike, too, if you look at the things, that define Metroidvanias. Now think about how Rogue Legacy resembles Castlevaniamuch more, than Fez does.
NoNameSteak 2014 年 9 月 23 日 上午 6:59 
When I think Metroidvania, I think platformers with maps... I don't even consider the skill system. Especially since Castlevani games (which is where there "vania" comes from) don't even have that in depth or well-planned of a skill system compared to Metroid. It literally exists in SotM to stop you from treating the large map like an open world. What they have in common, at least from Symphony of the Night onward, is large maps and platforming.
ninjaguyDan 2014 年 9 月 24 日 下午 3:04 
Wow, people get really worked up over semantics. Genres are loose categorizations, not strict guidelines. Action, horror, RPG, puzzle, platformer... these are all genres. Metroidvanias fall under platformers. You could create subgenres like 2D platformers, but if your definition gets too specific, it won't allow for any variation within the genre, which defeats the purpose of having genres! Why not just call them all Metroid-clones or Castlevania-ripoffs? This honestly seems like what many gamers would prefer, that new games are always clones of existing games but with updated graphics (I'm looking at you, sports games).

Fwiw, the only attempt at actually giving the term "roguelike" a strict definition has been completely ignored by almost everyone, and the vast majority of games that we apply that label to don't even come close to satisfying the definition. Like this one.
最后由 ninjaguyDan 编辑于; 2014 年 9 月 24 日 下午 3:04
Arale//Zero 2014 年 9 月 24 日 下午 3:22 
Because you don't need to clone Metroid to have an upgrade system in an interconnected platformer world...? thats literally all a metroidvania is. i know this isnt a, like, Official thing, but i personally go to tvtropes to see guidelines of genre definitions.

i do kind of miss when roguelike was an actual genre and not a "modifier". but the two games that ushered roguelike into being a modifier (spelunky and BOI) are amazing so it /basically/ evens out
最后由 Arale//Zero 编辑于; 2014 年 9 月 24 日 下午 3:22
Schindler's Fist™ 2014 年 9 月 24 日 下午 6:54 
Man, you're like one of those people that insist "djent" is a music genre. You just don't give up.
Arale//Zero 2014 年 9 月 24 日 下午 8:41 
im... im sorry for not ignoring a conversation i started, i guess? :S
Schindler's Fist™ 2014 年 9 月 25 日 上午 12:15 
I take it you've never heard the expression "quit while you're ahead"
Arale//Zero 2014 年 9 月 25 日 上午 1:49 
ah, but that suggests that being ahead is the goal, and ignoring the potential that going and not quitting is the point.

not that that has any relevance on this conversation, as the analogy does not work in the first place.

no but seriously though, im really only responding because i can, i have nothing else to say regarding genre classification excepting the eventuality that new thoughts are presented to me.
Arbla 2014 年 10 月 4 日 下午 3:39 
The map, it looks EXACTLY just like the metroid one. Just the general exploration feels metroid-y. That's it though.
Handsome Jack 2014 年 10 月 4 日 下午 11:08 
Since so many people call it a metroidvania, so i assume that the definition of the word has changed over time. Not really a big deal.
YuraConst 2016 年 9 月 21 日 下午 9:44 
This game is a Roguevania. But you can always "pin" the world - though it lowers rewards.
The game is in no way "lite" but in typical JRLG (Japanese Roguelike/lite game) fashion you have an advancing "town" (your family's mansion).
Really, if you look at rooms, most look almost exactly like many of the harder ones in 2D Metroid/Castlevania titles.
Roguevania is its own genre of game.
Roguelands/Magicite are close to JRLG-roguevanias too.
Elona is japanese in origin but not part of the distinct JRLG sub-genre, but rather part of the "it's a big big world, not a small damn cave" kind of roguelike.
Isaacoids, despite McMillen's claim with original Isaac, are NOT Zelda-inspired but rather Smash TV mixed with Rogue.
Wizard's lizard and its sequel are both JRLGs.
This is just my brief analysis of the JRLG genre, fo which Rogue Legacy is one of the harder members.
YuraConst 2016 年 9 月 21 日 下午 9:47 
引用自 ;613937943048983475
Since so many people call it a metroidvania, so i assume that the definition of the word has changed over time. Not really a big deal.
It didn't change, calling this game a pure metroidvania is a big mistake. See what I just wrote.
Sunwave 2016 年 10 月 20 日 上午 3:27 
The whole POINT of the metroidvaina classification is:
- A non-linear map where you can find skills that you need to reach other parts of the map. Also, it is a subclassification of 2D platformers so 3D doesn't really count.

This condition is not satisfied, so don 't call this a metroidvania. A lot of people do, I know, but they are wrong.

Calling this a metroidvania is like calling a cheese fondue a chocolate fondue. Yeah, it's very similar. There's dipping your food in hot stuff that needs to remain hot by a candle/stove and you usually do it a larger group of people. It's extra fun in winter and probably holidays, and there is a lot of different types of food, in tiny portions, so you can enjoy your evening slowly stuffing yourself. Very, very similar, no? But there is no chocolate in a cheese fondue. And chocolate is the main point. So you shouldn't call it a chocolate fondue.

Now, of course, the main question is: Does it matter that they are wrong? Well, yes and no. It is pretty annoying to expect one thing from a game, and when you buy it you find out they were advertising it wrongly. However, reading the reviews of the game will give you an idea about what to expect, and the fact that it's also called a rogue-like/lite should tip you off that something is wrong. Plus, there's a refund option. So it's annoying, but not the end of the world. And most people are ignorant of what genres even entail (too many music genres are generically called "rock-music", for example) so there's nothing you can do about it.
最后由 Sunwave 编辑于; 2016 年 10 月 20 日 上午 3:31
YuraConst 2016 年 10 月 20 日 上午 4:19 
If each region's map was generated on first entry, like in Diablo, and techs were in burrows rather than researched at home, this could've qualified - but now only room designs are metroid-y, you're right @sunwave.
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发帖日期: 2014 年 8 月 8 日 下午 7:00
回复数: 29