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报告翻译问题
From all the things, that make up a Metroidvania, Rogue Legacy embodies quite a few (2D, Platformer, non-linear exploration, non-linear upgrades, non-linear bosses, actiony battle system, places that require specific upgrades, bladibladibla...).
I think it's okay to call it a Metroidvanialike, but at the same time it is way better described if you call it a Roguelite with Metroidvania elements.
If descriptions don't fit we make up new ones. ... ... I wouldn't know how to give Rogue Legacy a better, yet still simple description than this.
And, you know, just look at Fez. You can clearly call that a Metroidvanialike, too, if you look at the things, that define Metroidvanias. Now think about how Rogue Legacy resembles Castlevaniamuch more, than Fez does.
Fwiw, the only attempt at actually giving the term "roguelike" a strict definition has been completely ignored by almost everyone, and the vast majority of games that we apply that label to don't even come close to satisfying the definition. Like this one.
i do kind of miss when roguelike was an actual genre and not a "modifier". but the two games that ushered roguelike into being a modifier (spelunky and BOI) are amazing so it /basically/ evens out
not that that has any relevance on this conversation, as the analogy does not work in the first place.
no but seriously though, im really only responding because i can, i have nothing else to say regarding genre classification excepting the eventuality that new thoughts are presented to me.
The game is in no way "lite" but in typical JRLG (Japanese Roguelike/lite game) fashion you have an advancing "town" (your family's mansion).
Really, if you look at rooms, most look almost exactly like many of the harder ones in 2D Metroid/Castlevania titles.
Roguevania is its own genre of game.
Roguelands/Magicite are close to JRLG-roguevanias too.
Elona is japanese in origin but not part of the distinct JRLG sub-genre, but rather part of the "it's a big big world, not a small damn cave" kind of roguelike.
Isaacoids, despite McMillen's claim with original Isaac, are NOT Zelda-inspired but rather Smash TV mixed with Rogue.
Wizard's lizard and its sequel are both JRLGs.
This is just my brief analysis of the JRLG genre, fo which Rogue Legacy is one of the harder members.
- A non-linear map where you can find skills that you need to reach other parts of the map. Also, it is a subclassification of 2D platformers so 3D doesn't really count.
This condition is not satisfied, so don 't call this a metroidvania. A lot of people do, I know, but they are wrong.
Calling this a metroidvania is like calling a cheese fondue a chocolate fondue. Yeah, it's very similar. There's dipping your food in hot stuff that needs to remain hot by a candle/stove and you usually do it a larger group of people. It's extra fun in winter and probably holidays, and there is a lot of different types of food, in tiny portions, so you can enjoy your evening slowly stuffing yourself. Very, very similar, no? But there is no chocolate in a cheese fondue. And chocolate is the main point. So you shouldn't call it a chocolate fondue.
Now, of course, the main question is: Does it matter that they are wrong? Well, yes and no. It is pretty annoying to expect one thing from a game, and when you buy it you find out they were advertising it wrongly. However, reading the reviews of the game will give you an idea about what to expect, and the fact that it's also called a rogue-like/lite should tip you off that something is wrong. Plus, there's a refund option. So it's annoying, but not the end of the world. And most people are ignorant of what genres even entail (too many music genres are generically called "rock-music", for example) so there's nothing you can do about it.