Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alternately: Never win at the knife game and don't worry about it.
Axe game:
Your first two throws should be thrown juuuuuuust high enough to reach the top row, and then slam through most of the far left/right row going down. Left, right, doesn't matter which one first and it doesn't have to be perfect. You can leave 10 targets remaining and won't get them all, but the better your early throws the easier it is later.
So for example, you walk to near the middle, then jump until your character is about on level with the second row from the bottom. You throw your axe, and if you got the spacing right it should reach the top row just barely and knock out most of the far right row. Then you turn around to the left, and do the same thing again in the other direction.
Your third/fourth throws, you stand near the outer corners and face IN. You want to knock out lots of targets in the middle going up, and then coming back down, and get a lot of the lower targets your first throws wouldn't have gotten. The third throw is easy, but the fourth throw, you do in the opposite direction and try to space it to hit mostly area with targets you missed. A bad throw is one where your axe goes through a lot of empty space.
Your fifth throw is the one that will, hopefully, leave 10 or fewer targets remaining. Exactly 10 is a win. I usually have the best luck makign the axe plow through a mostly-remaining row on the sharply downward part of its arc, but if you can get some targets on the upswing as well that will help.