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And you can't repair cars in lobbies like that.
Plus, that doesn't fix the problem of having to scroll through 177 cars that may or may not be damaged, because unless you're one of those guys who avoids other players like the plague on free-roam, there's often little time between car swaps. (He just rammed me and ran off through the forest, I should probably repair my perf RUF before switching to my dirt/raid, right? He won't go anywhere.)
if you have 177 cars then you must be extremly good at the game so giving them a head start is great
I'm actually pretty meh at the game, pre order bonus of 100k crew credits i spent on the cheaper cars, barely customized them til I finished story/got level 50, then took all the cars I currently had and got platinum parts for each individual one, grinded to 1299 perf and street and by then I had amassed enough money to afford everything below 500k. This was also before the debuff on faction missions came out, they used to give up to 30k every 3 hours if you sent friends on them (you could get I think 5 30k missions and rest would pay 16k), and since completion chance is above 50 but not 100 all the time I could guaruntee atleast 300k every 3 hours. PvP is very cost efficient as well (You can lose and still net 10k+ a race) from last place, in lobbies of 3 I make about 17k a race if I come in last.
But i'm mostly meh at the game because I refuse to use the best-in-spec cars on a regular basis, they're boring.
But yeah, 200 hours in the game will net you most vehicles (I'm missing the H1, Laferrari, and Agera atm)
the difference between bad players and the best is the brake function
I don't understand the context or what you quoted, but okay.
Try to stay on topic please?
Every car from fullstock to circuit is counted as an individual car with it's own health bar.