The Crew

The Crew

jimm3ron Aug 25, 2014 @ 11:40am
the handling of the cars is an insult to racing games
do yourselves one of the biggest favours you ever would, and dont spend your hard earned money in this joke of a racing game. the handling feels as if you are constantly holding down the hand break every time you turn. the back of the car keeps flying away even turning ever so slightly. car handling is simply laughable.

the graphics are ok, you wont be spending much time looking at how beautiful a tree is anyway. you are focusing on the racing and, if in some cases in other racing games you can actually take a split second and admire the environment you are in, in this game you must be constantly focused in order to not ♥♥♥♥ up due to the god awful driving.

the game is also locked at 30 fps which is obscure. there is no anti alising of any sort, at least on my settings even though i have it enabled.

the one thing ill give it props for is the sheer size of the map. it has a few cities but the geography is the least bit accurate in some cases. still not as big a deal as the freaking handling!

it could be fun! i think it could. maybe if any friends of mine could get in the beta and try playing coop, would make it a lot more fun.

i would be posting this as a review but i dont have it on steam i got my key off of a pc gamer giveaway. final verdict: not recommended. at least at this time. perhaps the final build will be massively improved, but i would REEEEEEEALLY doubt it, taking under consideration that this is ubisoft.
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Showing 1-15 of 24 comments
JP Aug 25, 2014 @ 12:01pm 
its more then fine if you use a racing wheel
JohnJohn Aug 25, 2014 @ 12:02pm 
the handling isn't perfect, but it isn't a simulator anyway, and give them more time, it is a beta, so test it, and give ubisoft feedback so they can improve the game.

Originally posted by JPO:
its more then fine if you use a racing wheel
Yes, but still needs some calibration.
Last edited by JohnJohn; Aug 25, 2014 @ 12:03pm
seo Aug 25, 2014 @ 12:25pm 
i ve started playing with a PS3 controller, the handling was not perfect but can be handle with training. Then i install my MOMO racing wheel, and with some adjustment in the sensitive, it's quite accurate! Still more arcade than simu, but it's nice imo.
Zeke Aug 25, 2014 @ 12:25pm 
Its aiming to be an arcade type more than simulation.
Sygmaelle Aug 25, 2014 @ 12:26pm 
Ubisoft is only the editor, Reflections (Driver licence) are behind. Jesus, these guys. Handling is more than fine, remind me a lot TDU's model which was already really good without beein a top notch simulation. No problem with a gamepad or a wheel
Akuro Aug 25, 2014 @ 12:38pm 
It's one of the best arcade racing game handlings, tmo. A lot of people complain about the handling, which seems kind of odd. Just keep in mind that the camera not sticking to the back of the car doesn't actually have anything to do with the handling itself. I find the Cpit view not bad at all, actually really good for this sort of game.
Heikob Aug 25, 2014 @ 1:36pm 
The thing that annoys me the most is the fact all cars handle the same. It's like all of them are disguised muscle cars. I want some GRIP damnit !
Hopefully with some option tweaking, car modifications (performance spec ?) and some of the later cars (hoping the Nissan GTR will hold its promises) it will improve.

The cockpit view is great, and the FOV at the perfect angle, if you're on a single screen.
Last edited by Heikob; Aug 25, 2014 @ 1:37pm
jimm3ron Aug 25, 2014 @ 2:35pm 
Originally posted by Bob:
The thing that annoys me the most is the fact all cars handle the same. It's like all of them are disguised muscle cars. I want some GRIP damnit !
Hopefully with some option tweaking, car modifications (performance spec ?) and some of the later cars (hoping the Nissan GTR will hold its promises) it will improve.

The cockpit view is great, and the FOV at the perfect angle, if you're on a single screen.
im hoping the GTR will not be messed up its my favourite car!

anyway lots of people seem to be finding the handling good. thats not odd. its also not odd that a lot of people are complaining about the handling. not everyone can afford driving wheels for their respective consoles or PCs. its not a sin to like the handling nor is it not liking it. i personally cannot stand it. whenever i turn the back of the car just drifts in the air and i lose control sometimes if i get carried away. that would be fine if you were driving a mustang or a chevy. but not when you are driving a ferrarri or an audi or a lamborghini. those cars dont drift when you try to overpass a car that is in front of you. like bob said, they must grip.

the road feels as if it was made of ice and mud, not asphalt.

but admittedly yes, it is a beta build, and everything ive criticized the game for so far might be fixed along the line. nobody on earth has said that this game is a sim. not by any way shape or form and stretch of the imagination. but when does arcade start being way too arcadey? when this game is made.
scottmana Aug 25, 2014 @ 3:05pm 
One thing I noticed is that the game has a progression were you get better handling and braking and so on. The odd handling of the car was to allow for a progression to better control stats later in the game. So in this case, using "the bad handling" of cars at the start of the game to say the game suxs would unfair. You need to judge the game later in when the handling improves.

It's an MMO, as such, it has new and interesting things to keep the game fresh for players and we call this "progression", improved handling among them.
Last edited by scottmana; Aug 25, 2014 @ 3:07pm
jimm3ron Aug 25, 2014 @ 3:24pm 
Originally posted by scottmana:
One thing I noticed is that the game has a progression were you get better handling and braking and so on. The odd handling of the car was to allow for a progression to better control stats later in the game. So in this case, using "the bad handling" of cars at the start of the game to say the game suxs would unfair. You need to judge the game later in when the handling improves.

It's an MMO, as such, it has new and interesting things to keep the game fresh for players and we call this "progression", improved handling among them.
i have not progressed that far in the game admittedly. i havent had the time to really get into the upgrading your vehicles fully and such, i hope though that you are right about the handling part!! this is one of the games really want to like
scottmana Aug 25, 2014 @ 3:42pm 
Understood, I am not for a second saying the game will be good, only that I noticed the exact thing you are reffering to. Afterward, I noticed the imporvment stats, it then made sense to have "bad" handling so that it can get better later.

Just to be clear, I am leaving no commnet on how well the control progression has been implimented, only that it deserves a chance.
LocalDaddy Aug 25, 2014 @ 4:32pm 
I'm not saying the handling is bad, but it is definitely odd. I enjoy arcade, and I enjoy sims ala Assetto Corsa and iRacing. I can't seem to get a handle on what this game wants from me. It seems almost inconsistent... and I have given up on drifting, it always results in fish tailing and shooting off into a wall/building/traffic/whatever. I think the main thing that sticks out to me is how SLOW the wheels seem to turn thus making counter-steering more difficult that it should be. I have a G27 but I got this game with the intention of using a controller, and not having to deal with setting up my wheel etc like I do when I sit down for one of my sims. I have tried fiddling with the settings, the dead zone, the linearity, the sensitivity etc and I can't find a good middle ground yet. The camera not being locked hurts me as well, and while the cockpit view LOOKS awesome, the view not being locked bothers me MORE there.
jimm3ron Aug 25, 2014 @ 6:18pm 
very nice points guys. scott, i do agree with you, i do think that this game deserves a chance. it deserves the chance because it is doing something that has not been done before, and that is the size of the map!! looking at the map, i get the feeling that they are planning on adding more cities. (unfortunately it will be DLC). ive managed to play a little more of the game. i got to a part where i was driving my favourite car the R-34. it felt like the tires were made out of butter and the road was ice. more to that beneath

pandemonic, i feel the exact same way. usually in arcade games, after a while, i can figure out what the game wants from me, and how the corners are meant to be taken. not in this case. drifting slows me down dramatically to the point where the drift starts off nice. i never had to use the hand break. using it makes me drift less. but then after a while the car starts stopping and it grips on the road. taking the corner normally still ends up in "drifting" only this time im heading sideways towards the wall. i found out what has worked best for me so far.

a few meters before the corner i hammer the break button, and when i come to the speed that i feel good with, i hit the acceleration and then make the corner. it still makes my car drift but not as badly as if i were actually trying to drift.

thanks for your inputs looking forward to reading more on your opinions
Gammahooch 13 Dec 1, 2014 @ 8:50am 
Hey just to tell you, on the crew website there is a guide on how to set up your handling and also it explains on how later on that perks and parts in the higher levels help your car out.
Barricade Dec 1, 2014 @ 8:51am 
This is 3 months old.
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