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Also remember zombies are dead, so they don't worry much about barb wire, unlike us humans.
Building a Lookout Tower should be the first thing you do, maybe second only to a medical facility...
Also ensure you setup outposts in a triangular pattern around Snyder...
* One in the warehouse behind Snyder (though I did not my last playthrough as it was empty and Sniping proved more than enough)..
* Another in the petrol station or mini-mart near the bridge
* And a third in one of the warehouses along the road leading away from Snyder near to the residential area on the rise...
* A fourth at the gunstore a little further away from Snyder, or one of the central houses that contain Materials if you'd prefer this over Ammo will also be a big help and reduce the number of hordes that get close...
Doing this will ensure any Hordes that come your way will go boom thanks to the Outposts traps and you will soon notice that you should no longer be getting zombies spawn nearby... On hte off chance you still do however, they will be quickly dispatched by your Snipers, as they will be very few in number...
The Machine Shop reverting to a standard Workshop upon exiting the game is definately something that DOES need fixing however...
This is pretty much exactly what I did, including the gun store and ignoring the warehouse behind. A few randoms will still get through, but not hordes, even during 'too many hordes' missions. Sniper tower will cover pretty much the entire fence including the side entrance across from petrol station. Most of the fast food lot across from the main entrance will also be covered even if it isnt outposted.
Ya it would be nice if barbwire did something, even just slowing zeds for easy headshots while they climb over.
http://steamcommunity.com/sharedfiles/filedetails/?id=189791875
Yep looks very much like what I was doing and would only get the occasional straggler appear nearby and Hordes never got close...
Didn't get a single freak that I had to worry about while I was there, but once moving to the Fair Grounds for a change (had not tried it before) I was getting Ferals and Juggernauts appearing left and right around the area when making runs back into Marshal...
And now that you mention, it sounds logic that zeds shouldn't give a ♥♥♥♥ about the barbed wire, but like I sad: I can't climb over the fences in the outpost, so that means neither should they, cuz it ain't like they're taller than the survivors or anything.
Yeah but its all fiction, eg: They dont feel pain so they can climb over barbed wire. or they dont feel pain so there muscles dont feel fatigue like you do, etc.
You won't get any of this. The game content and how it plays will not change (except for the DLC) What they get on the XBOX version is exactly what we PC users are getting. The game just has to be optimized for keyboard/mouse and graphics.
I have been playing this current game for about 7 - 9 days and have now wiped the map clean of Ammo and have left food and Medicine and materials where I have found them for the last 3 or 4 days because I have enough at the base, the Map has been 98% searched, Besides Allen and the Pastor getting sick which is a game story thing, the only person I have had sick was one guy with a Cough who got better in a few hours, you dont really need the Dining or Kitchen if your Library and Medical Lab are fully developed and stocked.
A Dojo may be good but with out the Library you can not develope your Medical Lab or make your own Medicine.
Personally, I find sleeping areas virtually pointless beyond 1 to stave off sleep deprivation... The small stamina boost is inconsequential and easily replaced with a good meal from the kitchen (which also reduces food wastage) or from training at a Dojo - which can also be setup to train other Enclaves for Ammo...