State of Decay

State of Decay

View Stats:
Black Raven Oct 25, 2013 @ 4:25am
Stupid Trade Agreements!
A minor complaint, a rather silly one, but why oh why do trade agreement take place with no reguard to what we have and don't have, in several games now i had TOO much food, over the maximum storage allowance, and very close to no ammo, yet the trade is to buy more food with our ammo....

It should be the other way around!

Worse still i lose influence because they so stupid to even consider the idea.

Trade agreement should consider surplus and demand!
Last edited by Black Raven; Oct 25, 2013 @ 4:25am
< >
Showing 1-15 of 15 comments
PlevisVesel Oct 25, 2013 @ 4:42am 
You're trying to apply logic to this game ?
You're gonna have a bad time.
Chris Oct 25, 2013 @ 4:53am 
It's more of a case of that's what they want to be more friendly towards you, in lew of absorbing them into your group, yes it does suck that they almost always want what you have little of, but in the long run if you want a big population you just gotta suck it up, or hope you get enough quests to help them to max their trust out.
Patriot Oct 25, 2013 @ 5:01am 
As far as I've been able to see there is only one trade in the entire game 1 ammo for 3 food. After that accept or reject no more trades. I just reject now, the "popularity" penalty isn't noticable.
PlevisVesel Oct 25, 2013 @ 5:10am 
Originally posted by Wayne:
As far as I've been able to see there is only one trade in the entire game 1 ammo for 3 food. After that accept or reject no more trades. I just reject now, the "popularity" penalty isn't noticable.

I encountered may trade opportunities, but never one I actually benefited from.
Also the penalty for refusing is 25 infl., it's not really that small.
Patriot Oct 25, 2013 @ 5:15am 
Originally posted by PlevisVesel:
the penalty for refusing is 25 infl., it's not really that small.

you lose that much by depositing and retrieving items. (Due to the annoying cost difference from donating to taking)
Two Clicks Oct 25, 2013 @ 6:21am 
Originally posted by PlevisVesel:
You're trying to apply logic to this game ?
You're gonna have a bad time.

lol... yeah some of the game mechanisms are just out there!

Well whats the point of making a perfect game first up....? Nothing to strive for!
PlevisVesel Oct 25, 2013 @ 6:26am 
Originally posted by Two Clicks:
Originally posted by PlevisVesel:
You're trying to apply logic to this game ?
You're gonna have a bad time.

lol... yeah some of the game mechanisms are just out there!

Well whats the point of making a perfect game first up....? Nothing to strive for!

I don't want perfect, but I want logic, and I freaking want freedom. Especially since this is supposed to be an open world game.
Ruin Oct 25, 2013 @ 7:20am 
Originally posted by Wayne:
As far as I've been able to see there is only one trade in the entire game 1 ammo for 3 food. After that accept or reject no more trades. I just reject now, the "popularity" penalty isn't noticable.


Originally posted by PlevisVesel:
Originally posted by Wayne:
As far as I've been able to see there is only one trade in the entire game 1 ammo for 3 food. After that accept or reject no more trades. I just reject now, the "popularity" penalty isn't noticable.

I encountered may trade opportunities, but never one I actually benefited from.
Also the penalty for refusing is 25 infl., it's not really that small.

Recently I was trading ammo for materials... Worked out well since I had plenty and was getting more through training other enclaves, I jumped on each of these trades...

But yes, usually it's ammo for food... I've even had one that was ammo for fuel, which I don't think could get any more useless a trade...
Quincy Jones Oct 25, 2013 @ 10:41am 
IRL you're not going to get amazing deals either. People will have what they have, and will probably try to rip you off any chance they get, because they're so desperate. Dont expect the game to cater to your every need. That's part of the survival.
Dan Oct 25, 2013 @ 11:54am 
Originally posted by Quincy Jones:
IRL you're not going to get amazing deals either. People will have what they have, and will probably try to rip you off any chance they get, because they're so desperate. Dont expect the game to cater to your every need. That's part of the survival.

Funny how people excuse certain mechanics with RP. IRL you won't have just one thing you can trade for one other. There. I did it.
Getting penalized for turning down pointless trades makes it even more annoying.
Quincy Jones Oct 25, 2013 @ 8:15pm 
Originally posted by Dude:
Originally posted by Quincy Jones:
IRL you're not going to get amazing deals either. People will have what they have, and will probably try to rip you off any chance they get, because they're so desperate. Dont expect the game to cater to your every need. That's part of the survival.

Funny how people excuse certain mechanics with RP. IRL you won't have just one thing you can trade for one other. There. I did it.
Getting penalized for turning down pointless trades makes it even more annoying.
I dont think it's only one thing. Today I got an offer trading 10 food for 2 ammo. Usually you're giving away ammo not getting it. I have also gotten offers for medicine, and gas.
Ruin Oct 25, 2013 @ 9:50pm 
Originally posted by Dude:
Funny how people excuse certain mechanics with RP. IRL you won't have just one thing you can trade for one other. There. I did it.
Getting penalized for turning down pointless trades makes it even more annoying.

No, this is realistic... Obviously Lily and the person ready to do the trade think this is a good idea (never said they were smart) so you take an influence hit to talk them out of it...

Otherwise, you just let it go, don't do it and it will eventully pass anyway and take the loss of happiness (if there is one) for the same reason...

I'm not excusing the fact that your other survivors should know what is needed more, food or ammo, based on your reserves, but at the end of the day, if a trade opportunity is offered, it needs to be considered and other enclaves will only offer what they have..

As I said previously, I have recently been offered both materials and fuel, and can remember trades for medicine, so it is all based on what resource is available at the location of the enclave...

Since most buildings contain more food than anything, it makes sense that most enclaves will be trying to trade food, this is just a given, just as you don't want to trade ammo because you are short, they are merely trading what they have an excess in...

This mechanic is realistic... The only way it could become more realistic, would be to have a choice of trade options... Eg, 3 ammo is worth X Food, X Medicine, X Materials and X Fuel, as defined by what the other enclave needs most of all...
Nibiru Oct 26, 2013 @ 12:03am 
I just wish we could establish trade agreements on our own instead of all trades being setup by the computer, then we could decide what we need and with whom we want to trade with. If we had some type of Ally trade menu showing what each of our friends supplies were then we could setup trade agreements through it?
Dan Nov 7, 2013 @ 2:38am 
Well you people can defend it as you want, but when 3/15 people from my enclave think its a good idea to trade some of our 27 ammo for other enclave's food (of which we got 117), then give me a 75 influence hit (at -45 now) for turning this STUPID IDEA down, its just silly and annoying.

The "trade" should check ow much of each ressource my home base has before punishing me massively for rejecting BAD trades. It bothers me that I get punished for not throwing away my little ammo I have left, and no person in their right mind would advocate for such a stupid trade. Heck, I'm even currently actively LOOKING for ammo because we're low, and now I'm supposed to give it away for a ressource we're almost full or get punished?

It's not about finding some roleplaying excuses for this. I can explain everything and we can argue endlessly about "some people would do this!" and how "five year old kids wouldn't even do that", and even how "three out of fifteen from my enclave are mentally handicapped, and I get punished because of it". The point I'm trying to make is that the trades need to get one, two lines of code, just to check the actual amount of a ressource we have.

Having more control of the trades (offering them ourselves) would be even better, but that would require alot more coding than a simply backcheck of the amont we got of certain ressources.
Brown Jenkin Nov 7, 2013 @ 3:10am 
Well you always have to trade like 1-2 ammo for like 10 food/materials/whatever. Since you can bring home 5 ammo in one rucksack that means it's a pretty good trade. Maybe you don't need that resource at that time, but maybe later you will need it. It is true that ammo is the rarest resource you can find, however you can gain ammo letting other survivors use your library, dojo, guard tower.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Oct 25, 2013 @ 4:25am
Posts: 15