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Just FYI for those wanting to try the nexus mod mentioned in the above post. Sadly it is only for Breakdown DLC. Does NOT work for base game.
How is Synders over rated? The work area is always the same, its fully upgraded into a machine shop. Its not some roll of the dice thing.
@OP The one cool thing about Synders machineshop, is that it can build everything a muntions shop can build, if done right. Just build a muntions shop, do the research at the library for the weapons that you want, then after your done researching just get rid of the muntions shop.
That works the same for the Library as well. If you have researched everything at the library, or at least everything you want to, you can get rid of the library and still keep the research benefits. I do it all the time after I've research everything for the Medical, Muntions areas, and after building the greenhouse.
it's random
All potential, fully upgrades facilities are random (except for beds) in breakdown
That's not true either
Link your sources. I havent found one place that says that yet. And after level 17 of breakdown, and 8 play throughs on the Vanilla version of the game. I have not once had anything other the a machine shop.
As for the Machineshop building Muntions shop weapons....
http://steamcommunity.com/id/Prpich25/screenshots/?appid=241540
Theres a screen shot proving it.
-Edit- Heres the wikia link stating as such as well.
http://stateofdecay.wikia.com/wiki/Work_Area
So with the simple storage area, you will be able to use Food Preservation's and Convert food into Bio-deisel.