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Steam\userdata\*randomnumber*\241540\local for me
I didn't say my HDD failing is their fault. However, it is their fault my automatic backup for the documents folder--where every other game puts its save game files--has no SoD save game file to back up. To me, it's the same kind of stupid "reasoning" for why developers still insist on gargabe like mouse acceleration.
I don't blame them for my HDD failure--that's Seagate's fault, but I do blame them for stupid save game placement.
Unfortunately, Chris, my Steam client was not installed on my C drive--it was on the F drive, which is the one that failed. So that won't work for me.
You have to admit. For a game that's all about replayability and saving your progress--they really should have a cloud-based solution for saved games. If you can't do that, then give me a save game file in a place where I can intuitively find and back it up.
They couldn't even do that. Considering how frequently people turn over their hard drives, swap SSDs, etc., you'd think developers of a single player only, open world game would have put more thought into it.
Even Square Enix has cloud-based save game features for the Steam release of FF7.
Could they have made it easier to find? Probably. Could they have had a cloud based save? Most likely. Is it their fault you didn't back up your saved game file? No.
Bummer, man.
Don't make assumptions next time.
Steam really needs a right click to find save location button or something
If it is so important to you, why didn't you look into it before anything crashed?
Also, there is no guideline where game-saves have to be.
Of course I'm frustrated I lost my save game. Would you not be?
As I said, I have an auto backup set up for where MOST developers put their save game files. This was my attempt to ensure it doesn't occur. Could I be more thorough? Of course. Do I need to do a Google search for where every game I play puts their saved game files? I'd prefer not to. So, when a developer makes a single-player game and doesn't have a decent save game feature, such as cloud-based, I blame them.
I never said there was a "guideline" for this stuff, but there is a best practice, and it was not done here.
This is 100% entirely your bad, and just because someone else could have made it not bad at all, that doesn't make it their fault. Not even a little bit.
Are you saying a game designed originally as an Xbox Live Arcade game is not a console port?