Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Ideally, you want at least 1 or 2 tanks. The type of dps depends on what you want or what equipment you get in the early game.
You can totally get away with having all dps being melee, but not really when it comes to all being ranged since they don't last long on the field as they move towards the center and chase mobs to attack and then get killed a lot as mobs spawn on them.
So building an equal amount of melees and ranged is a good idea. Ranged can do higher burst dps than melees and can kill elite enemies easier, but melees can survive longer than ranged due to their innate bulk from the power stat.
For example i have a pair of shoes that give +6,1% energy attack what results in a total with all other gear currentl of 847 energy dmg. If i replace those shoes now however with the other pair that only has the flat increase of +29 energy my damage increases to 965 energy dmg.
Must admit i´m still in the early stages but for me it´s not really clear why the flat value gives me more benefit in compare to the % value and sadly it gives not a directly visualisation how the change of gear changes my stats so i have always to check the stats when i equip another gear if the increased or decreased what is a bit tedious imo.
Probably already realized this, but flat stat gives more early game. Late to end game is when you realize that +% stat gives a ton more.
If flat is still giving you more value then you haven't reached late-end game yet.