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Ideally, you want at least 1 or 2 tanks. The type of dps depends on what you want or what equipment you get in the early game.
You can totally get away with having all dps being melee, but not really when it comes to all being ranged since they don't last long on the field as they move towards the center and chase mobs to attack and then get killed a lot as mobs spawn on them.
So building an equal amount of melees and ranged is a good idea. Ranged can do higher burst dps than melees and can kill elite enemies easier, but melees can survive longer than ranged due to their innate bulk from the power stat.
For example i have a pair of shoes that give +6,1% energy attack what results in a total with all other gear currentl of 847 energy dmg. If i replace those shoes now however with the other pair that only has the flat increase of +29 energy my damage increases to 965 energy dmg.
Must admit i´m still in the early stages but for me it´s not really clear why the flat value gives me more benefit in compare to the % value and sadly it gives not a directly visualisation how the change of gear changes my stats so i have always to check the stats when i equip another gear if the increased or decreased what is a bit tedious imo.
Probably already realized this, but flat stat gives more early game. Late to end game is when you realize that +% stat gives a ton more.
If flat is still giving you more value then you haven't reached late-end game yet.