Luma Island

Luma Island

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RatatouilleRuler  [developer] Oct 10, 2024 @ 6:11am
Demo Feedback
Thanks so much for playing our demo , we'd love to hear what you think.

Also please do let us know if you run into any bugs, catch any odd translations, or notice anything unusual. Your feedback will help us to make Luma Island the best adventure ever!
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Showing 1-15 of 168 comments
halfpintgamer Oct 10, 2024 @ 10:11am 
I really enjoyed the demo. I discovered this game while watching Youtuber Sarah Sunstone and I downloaded it almost immediately. Wishlisted right after the end of the demo. I did not experience any bugs or odd translations. I only wish the demo were longer, but November isn't too far away. Great game!
Mila Oct 10, 2024 @ 11:41am 
Demo is super fun! Absolutely love the exploration!!! It's extremely fun and once you get the hang of finding paths up cliffs it's addictive lol. Very excited for how many things to do and how to find everything!!

I picked Blacksmith profession and really enjoyed mining and crafting! The unlocking new recipes by making new items mechanic is exciting and really pushed me to explore and find new items. I even played a bit in the ruins when looking for copper ore and really liked using the whip to break items and fight monsters. Only bottleneck was finding enough resin to make more torches.

The UI is easy to navigate and pretty helpful. The inventory is a good size and the crafting windows including info about where to find ingredients is great! I like how easy it was to insert items into machines from out of my inventory. Also like how easy it is to scroll through tools to figure out if I can interact with an object.

BUG: Wasn't able to explore much of town due to reoccurring game crashes whenever I approached the center of Town. I was able to reach Town Hall if I entered the town screen, turned around and went back to the farm screen, and then loaded the town again and went straight to Town Hall. I was able to go to other areas in Town when I did this, but the game would always crash whenever I went back towards the center of Town.

I had zero problems with crashes anywhere on my farm including the Ruin and Caves, around the Town Outskirts, or in the Forest area.
Last edited by Mila; Oct 11, 2024 @ 6:27am
Sleepy Oct 10, 2024 @ 3:18pm 
Firstly I really love the demo, played it all in one sitting and had a blast. The one thing I did not like was getting killed by the spider in the farm mine. I would simply BEG that if there's going to be enemies that kill you in one hit (potentially causing you to loose a lot of progress) that at least it can be dodged or blocked somehow. As it is now it's extremely frustrating to die over and over again when the combat is so simple and all I can do is run in circles spamming my one attack. At least give me the tools to properly defend myself if the combat is going to be this hardcore. It was extra painful trying to get rare materials when I kept loosing them by dying repeatedly and having to go farther and farther into the mine to find more.
AirysPaw Oct 10, 2024 @ 4:57pm 
I really enjoyed the demo. The 5 day ending took me by surprise. I had some trouble finding the paths up the mountains to the special chests and items...but I tend to run out of patience when I hit a roadblock too often but a title time out and I come back to it. I would like if we had jumping but I understand the idea is to find the proper path. There was no farming professions to choose in the demo. I wonder if that is part of the main game. I chose blacksmithing because I like exploring. Found one mine entrance and finished it all, it was really fun. Performance was great (but I have a good computer and dint expect any to begin with). Crafting mechanic looks good, takes some getting used to but it's nice and I like that we are told which other machine to use if needed.
Revannia Oct 10, 2024 @ 7:52pm 
I just finished playing the demo. After choosing a profession, I spent most of my time running around my farm trying to find all the relic pieces and treasure chests and exploring in general, which I enjoyed doing. I like the variety of professions and would like to try them all eventually. I like the art style and the game looks great.

There were a few things I think could use some improvements or clarification.
1. The Map
- The map in its current state is not very useful. It doesn't show you exactly where you are so it's very easy to get lost. A minimap might be useful as well.

2. Combat
- I did not try to fight the spiders (left the mine as soon as I saw one lol) since I had seen a content creator get insta-killed several times in a row, losing a ton of materials. I encountered a ghost myself and tried to use the whip on it but it had no effect. It didn't kill me but does cause you to drop items if it makes contact with you. Is there a way to kill the ghost, or do we just have to avoid it? Are there a lot of creatures that are immune to the whip?
If there's going to be combat it would be nice to know how much health we have, be able to defend ourselves (protective armor perhaps), and not get one shot by a monster.

3. Storage
- I did not see a schematic we could buy in the shop to make any kind of storage box/chest.
Will there be one when the game launches?
If I'm going to be dealing with monsters that can kill me and losing items upon death, I want to be able to empty my bag inventory before going into caves or temples.

Overall, I'm still interested in the game despite not liking how the combat works or losing items upon death mechanic.

I did not run into any bugs, nor did my game crash.
ansley.se Oct 11, 2024 @ 3:36am 
My girlfriend and I just finished the demo, and we really enjoyed it. We didn't encounter any bugs, and everything went smoothly. At first, I thought adding a jumping mechanic would be a nice feature, but I realized it might make finding loot chests and other items too easy.

That said, I do feel like having a different type of map to help navigate the area more easily would be a great addition. I sometimes found myself getting lost, and while more time in the game might help with that, I still think a better map would improve the experience.

In the caves, when encountering spiders, I feel like I should be able to return and pick up my items after dying, or at least have a better chance to defend myself if I'm at risk of losing everything after being killed.

Other than that, we're very excited about the game's release, and we can't wait to play more!
nopfnopf Oct 11, 2024 @ 6:32am 
First of all... I haven't seen or experienced much. Because I first like to look around the starting environment and test mechanics such as running, jumping, using tools, camera angles etc.. I noticed that the character runs too slowly. Does this change over the course of the game or is the running speed fixed? (please don't spoil it) I didn't find a “fast run button" either. The camera perspective would be nicer if it could be lowered a little further behind the character. For me, it feels more like I'm about to tip over forwards. In addition, if there is a slightly higher building, a tree, etc. behind you, the camera goes up to top-down mode and then lowers again. This leads to a weird camera shake. Also, with the current camera perspective, I have the feeling that I see little in front of my character and a lot behind my character. (Where am I going? I don't know, but I can see where I was 10 minutes ago.^^) The map wasn't very helpful for orientation either. From the caravan I walked up to the town to the right, but on the map I went to the left. That kind of thing is confusing.

The graphics of the game were nice to look at, it was fun to run through the area, explore and find hidden corners + treasure chests. Treasure chests made a “bad” impression, because the drops from them looked as if you would get them through activities in the game anyway. It lacked the thrill of “WOW, what great thing have I just found?”

A statement from a developer said “We had to scrap some ideas to avoid starting in EA mode”. Is further development planned after the release of the game or is it a completed game development?
87177263 Oct 11, 2024 @ 6:45am 
很好玩的游戏,我想要可调节视角更高一些,可以眺望远方,因为有时候我会迷路,或者我需要小地图:steamthumbsup:
wefflebugs Oct 11, 2024 @ 12:29pm 
Just finished the demo! Overall i thought it was really fun, I liked exploring around and finding secrets, really like the classes idea! Genuinely enjoyed everything about the demo except for maybe the mines.

I really like the idea as a concept that it tries to cater to different play styles but I'm not sure if it actually works too well in execution with how the game currently is. It feels very unfair and unbalanced with the spiders showing up so quickly, being able to one shot you, and being so difficult to runaway from. Something needs to be done, either the timer needs to be longer, they get stunned for a longer time, maybe give the player a shield and sword to defend themselves, or just have the player drop the items rather than lose them so they have a chance to retrieve what was lost.

As it was me and my boyfriend were getting really frustrated because we both needed copper for our jobs, but didn't immediately understand how the cave works (which side note maybe a sign in front of the cave explaining it would also be helpful) so we both got taken out by spiders a few times and lost all the easy to get to resources just inside the mine, causing us to have to go farther in to get what we need, which made it harder to get anything within the 4 minute timeframe, and we'd still get caught by spiders because the stun time on them is so low

Compared to everything else in the game that i experienced it just seems unnecessarily brutal. I understand not wanting to remove the idea as a whole from the game, but i do think it needs balancing
skoobi8 Oct 11, 2024 @ 3:20pm 
No able to get into demo it wont load passed opening screen
Kappatea Oct 11, 2024 @ 5:26pm 
Loving the demo so far and had a lot of fun playing it with my friend. My main issue is that it doesn't have a way to type in game. It would be nice to have an ingame text chat during times we don't feel like voice chatting. :)
Frogzer Oct 12, 2024 @ 4:19am 
Just finished playing the demo and like others have mentioned, the biggest area of feedback I can think of is the map and making it a bit more granular (e.g zoom-able and showing the location of discovered locations, shops, etc). Great work and can't wait for the full release!
JPope3D Oct 12, 2024 @ 7:40am 
I have comodo anti virus installed and wasn't able to get past the loading screen after launching after selecting new game.
Waviaerith Oct 12, 2024 @ 10:43am 
I just blasted through the demo and am IN LOVE!! I did not have any issues with the game running. I'm playing on a Dell G7 Gaming Laptop (NVIDIA GEFORCE RTX and Intel core i7 9th Gen). I love the ability to adventure everywhere, there are so many fun things to find around the island. I saw some commented how they wanted the dungeons to be harder, I personally disagree. I love that this game is relaxing and fun. Please don't ruin a fun relaxing game by killing me all the time.. So many other games are like that.
MilkshakeLord Oct 12, 2024 @ 5:24pm 
This is such a cool game! Really different from other similar genres. Particularly love the way the graphics balance realism and cute pixel art; the different professions and quest-lines to choose from; the exploration is really well done, with plenty of chests dotted around to keep you searching and simple but hidden paths to find them; the camera panning is really helpful; The puzzles are cute and well varied for such a small amount of time playing; The combat is enough to add that edge to the game, but not so much that it ruins the cozy vibe; The ambience is really nice; Characters are likeable and I want to pet them; Very cozy, even with the nicely added combat elements, and I was very upset when it ended.

I didn't find any bugs that I was aware of, game ran smoothly.

I have a few ideas/ things that might be lacking:
-Better explanation/ background to who you are and how you got there before the tutorial starts, and maybe a bit of exposition on the island as well (although I appreciate that you learn it from characters and the little stone guy in the farm)
-Map needs a bit of improvement, as its a little confusing to work out where you are and where you're going with such a wide zoomed out perspective. Maybe a mini map or something?
-Quest design could be improved. For instance, I was given a quest to make torches to explore a cave, but never shown the location of the cave or told to enter it. I actually continued the questline quite far before realising I needed more copper and had to look for the mine/cave (idk what it is because I never found it). I think adding more information to each quest box would be beneficial. Also, perhaps icons on the map showing where important locations are?
-Maybe I missed it, but was there a RUN button? I felt the character's speed was quite slow. This was the only thing that really affected the game-play at all.
-Could do with a clearer goal. When you first start you are shoved straight into the tutorial with little idea what you're doing. In fact, it felt like a completely different game when I was done learning the initial ropes! But the quests are vague and maybe a plan or goal to aim for would help draw players in. Something like a big mystery or a character backstory. (Ignore this if that's what the loud rumbling was for at the end)
-Maybe a first-person perspective in the future? Although it's fine as it is.
-I didn't get too far before the rumbling (lol) but are there more ways to interact with the villagers? The loading screen did say to check if they needed help so I guess there are quests? Either way it would be a shame for such cute npcs to be relegated to just selling you stuff.
-Add more professions in the future? I tried Archeologist and really enjoyed it, but I like that there are options for people with different tastes.

All that to say: Awesome game, please keep working on it!
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Date Posted: Oct 10, 2024 @ 6:11am
Posts: 168