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But mainly too turn you into a masochist especially after getting to the top multiple times and falling, the pain begins to numb and inside you, something changes as you begin to go beyond your own human nature of getting angry at the slightest thing as most normies are.
So embrace it! Embrace this gift brought to us all by the gods.
P.S: I'm totally not a shill at all okay?
Meritocrats, maybe. The kind of person who would actually endure and struggle all the way to the end. All others are playing walking sims.
If the voiceover is serious and itself not a meta-goof, he's prone to a kind of pretentious and shallow philosophising. And an inflated sense of what his own game is, which iirc he at one point likens to some sort of evocation of rock/mountain climbing. It's nothing of the sort as humans when rock climbing do not remotely behave in the same was as the hyper-reactive, controls this game does. Getting Over It is very, very much an abstracted, platforming video game that has little/nothing to do with actual, real-world climbing except the universal human drive to overcome a challenge (but that's core to most video games and human real world sporting endeavours and not remotely special or unique to GOI).
That said, it's fun and challenging if you can accept the controls reactiveness/twitchiness deliberately designed to unfairly punish.