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Now, regarding balance:
So, we’ve decided to break down each unit and weapon mechanic into 2-3 components. These components will either be added through upgrades (for mechanics that are difficult to adapt) or receive new qualities. For example, the Suppressor has a complex mechanic with acceleration while shooting, which can be great for experienced players but frustrating for newcomers. We’ll remove this mechanic initially and reintroduce it later as an upgrade. On the other hand, the Autocannon is relatively simple in terms of shooting, and no amount of damage increase can fix its limitations effectively. However, significant Ammo upgrades can make it work differently and more effectively.
The token system has been completely redesigned. We understand the frustration of keeping track of various token types, figuring out what each icon represents, and waiting to collect enough tokens to complete your upgrades. Now, there will be faction-based tokens, organized by unit and weapon classes. This reduces the total from 25 tokens to just 6. Instead of focusing on token collection, you can now enjoy experimenting with different unit and weapon combinations!
What’s the plan for abilities?
What’s the update on quests?
After that, you will see rented weapons and characters in your hangar, highlighted with a special symbol:
You can prepare your drop team using various combinations of purchased and rented characters and weapons:
And jump into the fight! When your subscription ends, your rented characters and weapons will appear like this:
If you want to unlock them, you have two options: purchase them with in-game currency or reactivate your subscription.
We still have no details on new modes but we really want to share them as soon as possible!
During the development of new units, we also completely changed the visual design of the Hermit faction, their passive ability and part of their unit abilities. And more to come, we made a step forward in a variety of unit controls. In the near future, you'll witness new movement systems for Hoplite and Jagger. Our goal is to add more differentiation factors to each type of battle machine, ensuring they have a greater impact on gameplay.



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