Werewolf: The Apocalypse — The Book of Hungry Names

Werewolf: The Apocalypse — The Book of Hungry Names

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GrandMajora Apr 25, 2024 @ 12:13pm
The Tribal Options...
Are not looking good, if I'm being honest. I mean, we get to pick from:


Children of Gaia = Tree hugging, pacifist hippies, who don't seem to understand the very reason for why the Garou exist in the first place.


Bone Gnawers = Disgusting, filth encrusted hobos, who rummage around in people's garbage, and maintain their population by crossbreeding with wild dogs.


Silver Fangs = Incompetent aristocrats, who maintain the purity of their sacred bloodline through multiple generations of incest.


Glass Walkers = Fools who have abandoned the Wyld, and opened themselves up to corruption by the Weaver.


Shadow Lords = The Werewolf Illuminati, who in the event that they were to usurp their position, would objectively be more qualified leaders than the Silver Fangs.


Honestly, with a lineup like that, it seems like Shadow Lords are the best option to go with out of the bunch, because the rest of them are a total disgrace.
Last edited by GrandMajora; Feb 8 @ 9:07am
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Showing 76-90 of 139 comments
edge_braak May 18, 2024 @ 1:47pm 
Not true. The Garou invaded the Wyrm's domain twice, the first time they cracked Queen Ananasa's prison, which is 100% responsible for the Ananasi being (mostly) free of the wyrm's corruption.
GrandMajora May 21, 2024 @ 10:11pm 
Originally posted by edge_braak:
Not true. The Garou invaded the Wyrm's domain twice, the first time they cracked Queen Ananasa's prison, which is 100% responsible for the Ananasi being (mostly) free of the wyrm's corruption.

I thought the Ananasi were a Weaver creation? Given that Weaver is a giant spider that keeps shooting webs everywhere?
GrandMajora May 21, 2024 @ 10:57pm 
Originally posted by edge_braak:
Get of Fenris: Boorish losers who think 'me big me strong' is the be-all end-all of Garou existence

Oh, yeah, about this... I think it's important to note that throughout much of the Get's history, they were racking up one victory after another. The Windego did not actually defeat the Get of Fenris, they merely fought them to a draw.

The first time the Get experienced a true defeat was when they tried to use the moon bridges to infiltrate the Black Furry caerns, and that was because the Black Furies shut down the moon bridge while the Get were still in transit, before jumping whatever handful of Get managed to safely arrive on the other side.

-----------------

So the Get of Fenris may be axe dragging barbarians; who cares? If it works, it works!

The other tribes sat around waiting for the Silver Fangs to give them orders, and suffered immensely for it. The Get of Fenris went out and got ♥♥♥♥ done!
DamnMeAgain May 22, 2024 @ 12:17am 
This guy is trying to reply to old posts so he can restart a convo. Hahaha.
Play the game you are holding a discussion on.
GrandMajora May 22, 2024 @ 1:16am 
Originally posted by DamnMeAgain:
This guy is trying to reply to old posts so he can restart a convo. Hahaha.
Play the game you are holding a discussion on.

Doesn't change the fact I'm right about the Get's track record of overwhelming success.
MADCARD May 22, 2024 @ 1:43pm 
I have been enjoying reading yall's discussion please keep it going.
Erzebet Bathory May 26, 2024 @ 12:54pm 
"Like, if you're not gonna give us a consistent explanation for what's going on in your damn game, then maybe you should stop telling players there's more going on behind the scenes?"

There's a serious method to that madness, though. Pretty much all the books also contain the Golden Rule: if something doesn't work in your game, feel free to change it. In the case of things like contradictory info, stuff I always remember:

1) Books tend to be written from the POV of the line/splat. This is nowhere more obvious that then Year of the Scarab, where you find different information in Rage Across Egypt and Cairo by Night, and some of the answers to what's in the background are in the other book. The World of Darkness is full of lies and misinformation that groups put out there as well.

Another solid example: every fera book has a different version of the whole creation thing, because each of the Fera have their own beliefs about the past.

2) Lack of explanation can also be vague specifically to give an ST the space they need to know there's something more there, and the freedom to make such decisions without the deep lore nerds like us going, "Wait, but this book explains this! It means X!"

Best example I can give is the Inquisitors of Wyrm 20. They're in there, they're weird, it's not clear at all who they're working for, or why they're working for. We know they ping as tainted, and act more weaver; that they have forms described as almost male and vaguely female; that their interest appears to be gathering information about forces before the apocalypse; and that they also seen to be gathering information on the Wyrm's forces as well. It's one of the few times they explicitly write "we're being deliberately vaugue so you can build a conspiracy off this if you want."

Personally, I really like not having the solid, big ass, concrete answers. it gives me a LOT more flexibility as an ST when I don't have to worry about my fellow lore nerds trying to hit me with a definite answer I'm contradicting, because I thought something would be a more interesting story, and things like that.

Rather than frustration, I see it as an incredible opportunity for story. Especially when something happens such as, well.... Transylvania Chronicles provides a great example. It starts in the Dark Ages, the period of time when the Tremere have already gone full genocide on the Salubri, and Saulot is thought of as the closest thing the vampires have to a saint. Over the course of the four books and 800 years of game play, you gradually learn really disturbing truths, among other things, about the nature of Gehenna, Saulot, the Tremere, the Salubri, and the Baali. It allows for some really incredible character development - especially if any PC's are Tremere or a hiding Salubri.

Discovering an important part of your identity in a splat is just outright wrong is an incredible opportunity. In one game I've run, for example, Garou discovered that rather than the Wyrm, vampires were originally Weaver-creatures of order. They learned that it was the vampires who helped to shape the first cities, that they vampires actively struggle against the Beast, but most importantly of all: 99.9% of them are spiritually blind. By definition, they cannot be a servant of the Wyrm, because the Wyrm's servants must willingly pledge themselves to it.

And then they discovered a new Assamite Sorcerers who were not only not spiritually blind, but believed Banes were Demons, and actively hunted them.

That's just using published material, and some creative interpretation. Mokole memory only goes back to the K/T boundary; they do not stretch all the way back, but we also know the Neverborn can corrupt Mnesis, and you have a Mokole in your party. What do we do when we discover that much of what they remember in meditation is wrong?

What happens if you discover the Impergium, rather than being anything like the will of Gaia, was a subtle corruption of the Wyrm? Or if you learn that humanity are themselves the children of Gaia, who were supposed to use the tools of the weaver to advance in harmony and balance with the natural world, rather than dominating it?

Multiple end of the world scenarios are also fantastic to have, to give options, or to mine for ideas. My best friend and I are in the middle of planning a game to happen in a few years where we're basically using our own Apocalypse scenario, drawing on all sorts of stuff. Why would you want us to be limited to "this is how it must happen, and no other"?

"I thought the Ananasi were a Weaver creation? Given that Weaver is a giant spider that keeps shooting webs everywhere?"

They are, but it's more complicated. The Weaver was busy binding the world when the other insect races got out of hand, and the Ananasi took them out. Queen Ananasa, as the Weaver's backup disk was like "whelp, crap, now I have to fix this." Then she got stuck in Amber, and kidnapped by the Wyrm.

After the Garou raided Malfeas and broke the crystal, Queen Ananasa no longer was fully bound. There are still some wyrmy ones, though: the Kumo Ananasi in the east are all Hatar, and orgranize around the triatic Wyrm; there are fallen ones who Ananasa just... freed fully from her control, as another gambit; and there's the Hatar faction who are assigned to seek out and try to restore the original Wyrm.
GrandMajora May 26, 2024 @ 1:22pm 
Originally posted by Erzebet Bathory:

There's a serious method to that madness, though. Pretty much all the books also contain the Golden Rule: if something doesn't work in your game, feel free to change it. In the case of things like contradictory info, stuff I always remember:

1) Books tend to be written from the POV of the line/splat. This is nowhere more obvious that then Year of the Scarab, where you find different information in Rage Across Egypt and Cairo by Night, and some of the answers to what's in the background are in the other book. The World of Darkness is full of lies and misinformation that groups put out there as well.

Another solid example: every fera book has a different version of the whole creation thing, because each of the Fera have their own beliefs about the past.

Right, and that would be an acceptable answer, if it wasn't for the existence of the metaplot.

Chronicles of Darkness (the reboot of the setting) doesn't have a metaplot, and treats every chronicle as its own self contained narrative. You don't have any previously established lore about what's going on in the world, beyond the very basics, so the Story Teller is free to make up whatever they want without stepping on anyone's toes.

But when dealing with World of Darkness, there is supposed to be some kind of grand, interconnected story that links everything together. There is supposed to be something going on behind the scenes that pushes the story towards its ultimate conclusion.

You can't introduce something like that to the setting, and then turn around and say that it's all ambiguous, unreliable and subject to interpretation. That turns your metaplot into a convoluted mess that only causes more problems than it solves.
GrandMajora May 26, 2024 @ 1:26pm 
Originally posted by Erzebet Bathory:
Discovering an important part of your identity in a splat is just outright wrong is an incredible opportunity. In one game I've run, for example, Garou discovered that rather than the Wyrm, vampires were originally Weaver-creatures of order. They learned that it was the vampires who helped to shape the first cities, that they vampires actively struggle against the Beast, but most importantly of all: 99.9% of them are spiritually blind. By definition, they cannot be a servant of the Wyrm, because the Wyrm's servants must willingly pledge themselves to it.

Yeah, this actually makes sense. Why would the Wyrm, the embodiment of death and entropy itself, create a race of beings who's very existence cheats death, and who are locked into a state of perpetual stagnation?

Isn't part of Weaver's end goal to create a world where nothing ever dies, and everything stays the same? Seems to me like a race of immortals who rule society from the shadows are fitting examples of that.
Last edited by GrandMajora; May 26, 2024 @ 1:29pm
Ghostfriendly May 27, 2024 @ 1:02am 
Apart from a boost for the Bone Gnawers, who don't have to be filthy just because the cities are, it sounds like the original Black Furies were misandrist, men hating, rather than misogynist, woman hating.
GrandMajora May 27, 2024 @ 2:07am 
Originally posted by Ghostfriendly:
Apart from a boost for the Bone Gnawers, who don't have to be filthy just because the cities are, it sounds like the original Black Furies were misandrist, men hating, rather than misogynist, woman hating.

Sounds like? So you weren't aware then?

Well, in that case, the answer is YES, the Black Furies were radical, hard core femi-nazi's, who blamed virtually all of life's problems on the existence of men. Like, no joke, they actually had members of the tribe who wanted to purge the male gender from the world and leave it populated exclusively by women.

Some of their camps would even go so far as to kill any sons they had at birth, instead of giving them to another tribe for adoption.

That's the level of complete bonkers the Black Furies used to be. Yet they get rebranded as a tribe that now fights for justice on behalf of the downtrodden, while the tribe that was essential to the war effort gets turned into an antagonistic faction of fascist supremacists.

----------------------

Speaking of fascism, it is funny to note that the Children of Gaia were actually quite authoritarian. Like, yeah, they were a friendly on the surface. But if you actually dug deeper into what went on behind the scenes, these so called hippies were actually doing some messed up stuff.
Captain ACAB May 28, 2024 @ 1:16pm 
Originally posted by GrandMajora:
Originally posted by edge_braak:
What else do you want?

Black Furies (available through DLC BTW): Violent misogynist hypocrites who are LITERALLY CANONICALLY being tainted by the Wyld

Fianna: Oirish stereotypes who have corrupted ancient Garou custom with modern Oirish ones.

Red Talons: Near-definitionally worthless and justifiably going extinct. Also rapidly falling to the Wyrm.

Get of Fenris: Boorish losers who think 'me big me strong' is the be-all end-all of Garou existence

The game already includes two of the best choices (Bone Gnawer - the only tribe not going extinct, and Shadow Lords - specialists in Getting ♥♥♥♥ Done) with an outsider choice of Silver Fang (good at getting Garou working together, at least)

Red Talons and Get of Fenris would honestly be great choices, especially since one of the character sheet bars has "humans must pay" on it.

Auspices came from Luna, not Gaia.

The Garou were created to be Gaia's warriors. Not her diplomats, not interpreters, not her healers; they were created to fight and kill in her name. So the Red Talons and the Get of Fenris are the two tribes who are the most closely in line with fulfilling the purpose Gaia intended for them.

The responsibility of being a healer, diplomat, philsopher, est. belonged to other changing breeds like the Bears, Crocodiles, Bats, Spiders, est. And many of those breeds were exterminated during the War of Rage.


lmao what a surprise, he's mad because he cant play the hitlerwolves.
GrandMajora May 28, 2024 @ 2:27pm 
Originally posted by Captain ACAB:
lmao what a surprise, he's mad because he cant play the hitlerwolves.

I'm mad I can't play the VIKING werewolves.
MADCARD May 28, 2024 @ 4:07pm 
I kinda just wanna be a chill glasswalker putting the nature back into cities and, closing down most suburbs and returning that to nature a sort of balance. I kind of imagine some end goal where most humans live in mega-cities with what few suburbs still existing for key resource manufacturing, or farming nothing else. The majority of land basically becomes a kind of nature conservatory. I also imagine most people would be using home/community gardens, aqua and hydroponics with in vitro meat in the cities. I think thats probably about as balanced as things get an optimistic/positive sense.
Last edited by MADCARD; May 28, 2024 @ 4:08pm
GrandMajora May 28, 2024 @ 5:27pm 
Originally posted by MADCARD:
I kinda just wanna be a chill glasswalker putting the nature back into cities and, closing down most suburbs and returning that to nature a sort of balance.

That's what the Bone Gnawers think their own tribe is trying to do. In reality, they're just a bunch of idiots who voluntarily choose to live on the street, eating humanity's garbage. Did you know they have a camp called "The Rich Eaters," who take the phrase quite literally?

Glass Walkers are under the thrall of Weaver, even if they don't know it yet. They steal and reverse engineer technology from the Technocracy, so if you get crippled in battle, they can outfit your damaged body parts with advanced cybernetics.

Enjoy that mental image... cyborg werewolves.
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