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it probably will help a lot if you upgrade your gpu to a 570 670 770 or 970 gtx or higher versions with atleast 2gb or more on it
an 1gb gpu is a bit low for memory hungry ts 2015
Sometimes I can play it fine and then others, it just randomly crashes. To be fair, even at low settings, I'm still just about getting double figures frame rate wise (maybe up to 25 FPS) but that's dependent on the secnario (night/day, amount of scenery to load etc).
One piece of advice I've had offered to reduce the problem is to run the game in windowed mode. This doesn't work for me with my graphics card and monitor set-up but might perhaps for yourself.
But fundamentally it seems to be a flaw/weakness of the current version (TS2015) of the game. You could buy a brand new expensive all singing & dancing PC just to have exactly the same problem occur! Hope that reassures you you're by no means alone, and it's not a known specific problem with your hardware. Rather a problem with the game - which for some reason may be more likely to through up the error with some hardware set-ups as opposed to others. But no-one seems to know.
Hopefully others, may chip-in with suggestions for trying to limit this wretched error occuring. All the best.
I've changed the game to run in windowed mode now, so I'll see if that's any better. You're right as well about the crash happening more often if I am alt/tabbing out of the game to check on emails etc.
Hopefully they'll optimise TS 2016 better and make it a lot more stable.
For the record: AMD FX-6300 @4.2 GHz. 16 GB sys RAM @ 1800. NVidia GTX 660 2 GB
Simply, Vertex buffers are used to optimise or share processing by both the CPU and the GPU. Vertex Buffers provide us with a mechanism of being able to load vertex buffer data into the CPU (and RAM), while at the same time allowing the GPU to process an earlier batch of vertex data. This gives us a good image at reasonable frame rates.
The problem can arise if the gpu bottlenecks the cpu or vice versa, and then you get the error 'failed to map the vertex buffer . . . '.
It can be caused by quite a few things including too high settings in the game, driver issue, weak cpu and strong gpu and vice versa, corrupt file(s), faulty gpu (maybe), not enough RAM, not enough VRAM and of course other hardware issues. RAM is adequate in the OP's case.
Does it occur with settings in TS2014/15 minimised to the left?
Does it occur in all routes/scenarios?
Does it occur with (Dynamic Lighting/Clouds) TSX off?
Does it occur following a "clean boot"
Ensure that the video card is not interfering with settings in TS2014 eg for nvidia cards make sure that all the graphics settings in the nvidia control panel are set to 'application controlled' or 'Let the 3D application decide"..
Monitor size and resolution - crucial for this error?
Graphics Settings in TS 2014 need to be lowered
I think it a tad unfair to blame everyone's hardware for a regular problem that many players with decent spec PCs are suffering. All I do know is if that if I run TS2014 (which I still have in addition to TS2015) I do not have this error problem/crashing of my PC full stop. Exactly the same hardware! Something appears to have changed in the core game since September, that for whatever reason is causing a regular upset.
And please note the OP did state he was running the game on low quality settings. People have therefore been basing their advice on this information, whilst also taking into account the spec of AfxTwn's machine. On that basis his machine should be able to cope with the game, even whilst not having higher-end specs.
Anyway, as has also been previously mentioned, the error seems to happen more often when I Alt+Tab out of the game to check on my emails etc. I am now running the game in Windowed mode (1600 x 992 I think) and have so far had no problems although to be fair, I haven't needed to Alt+Tab out so that's probably helped.
I am also willing to accept that my PC isn't great to play this game but should still meet the minimum specs to run the game (which I checked before getting the game and there was no mention of monitor size, just basic PC specs).
I watch some of Squirrel's videos on YT of him playing the game and he has a far better machine than me and even he has experienced frame rate issues with the game (although he hasn't mentioned if he's had the Vertex error), so I think there is a little bit of optimisation issues going on too.
Anyway, by the time TS 2016 is released I should have my new PC and with that game using the Unreal Engine, hopefully I and many others should have a much better experience when playing the game.