Train Simulator Classic 2024

Train Simulator Classic 2024

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Would like to disable ATS
I think it is unfair that the game develops do not let the user decide if we want to disable ATS. There are times i cannot slow down enough when there are speed changes so my trains go into emergency. Plus there are times when i do slow down enough before the posted speed change and my trains still want to go into emergency, I want to have some fun just driving my trains without worrying about speed changes. After all, i did pay for the game !!
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Showing 1-15 of 15 comments
trev123 Feb 9 @ 2:36pm 
Just learn when to brake.
It is not like a car, you need to plan in advance, Things change slowly. They call it a simulator for a reason. You don't need to run at track speed it is only a maximum speed limit. Learn how long it takes to make speed changes both accelerating and decelerating.
Surely the signalling will warn you in advance that there is a line speed change ahead?
That is prototypical for most railways, but route learning is also important. In the UK, train drivers will use simulators, in-cab videos and have instructors accompany them to learn the routes they will be driving. They would not usually drive a route without learning it and being passed as safe to drive it.
TSC has routes in many countries and they are all signalled and signed differently, you need to read the manual for each route and learn all the different methods used as well as practising. You also need to realise that every train has differing braking systems and performance, an historic steam loco with unbraked coal wagons won't slow down like a TGV with dynamic brakes and disk brakes.
Practice makes perfect!
Faust[er] Feb 10 @ 12:37am 
ATP grids on the tracks should be passed over at about no more than 15mph. I usually slow to about 13MPH just to be sure. Going over 15MPH will activate your emergency brakes. This is a simulator that's representative of how real railways work.
"I want to have some fun just driving my trains without worrying about speed changes. After all, i did pay for the game !!"

I'm not sure you have quite grasped what the game is and how it is intended to be played.
It isn't an arcade game, it is intended to be a simulation of real world train driving, as #Faust[er] pointed out above.
If you had read and understood the game description on the Steam Store page or watched some YouTube videos of game play, you would surely have realised this?
No routes in any country in the game will allow you to drive in any way, at any speed you like, and modding the game to enable this could be feasible, but essentially pointless.
As you have private profile, I cannot even suggest refunding the game, as you may have played for longer than the usual 2 hours.

The "fun" in this game is not unlimited speed, it is the mainly the satisfaction of driving a train you could never drive IRL as closely to the timetable and operational instructions as you can.
x1Heavy Feb 10 @ 7:11pm 
There are engines you can recieve instruction on for a fee in the USA and drive them, either steam or deisel. The trouble is you will also be recieving painfully specific instruction which some people dont want to take.

I wanna go fast. waaaa.

I had trouble with technology in the game with its auto braking and learned workarounds in the nth degree but would never be on time. The game is broken in that way. Arrive safe and nothing broken and no one hurt and get penalized because you complied with signals restricting half the route.

So I drive the damn thing and do whats necessary at 12 or whatever speed. Safety first. Isnt that awesome!

Its the same way when you are getting a 747-200 into a towered airport at 144 knots close to touch down because thats the speed you need to be at in such a configuration. 150 would be too fast and do damage. (Flaps etc) and 130 would have you fall out of the sky too slow. (Stall etc) Be a thousand angels dancing on a head of a pin at 144 knots due to the airflow over the wings.

Simulators are fun. they simulate. And sometimes you can do things under instruction here in the USA for a fee. But you will not get to ram it through at top speed or however you like.
Glenn Feb 12 @ 3:38am 
simulate
verb [ T ]
uk /ˈsɪm.jə.leɪt/ us /ˈsɪm.jə.leɪt/
Add to word list
to do or make something that looks real but is not real:
In cheap furniture, plastic is often used to simulate wood.
formal Ruth simulated pleasure at seeing Sam, but really she wished he hadn't come.
The computer simulates (= represents) different road conditions for new drivers to practise on.

https://dictionary.cambridge.org/dictionary/english/simulate
If you can't drive a train without triggering intervention, you're driving it wrong.

The whole idea of TSC is to simulate, as much as it is possible to do so on an end users dervice and hardware, the task of driving a train. Simulating systems such as vigilance and speed checks is part of that.

Yes they could make it optional, and maybe that'd make it easier for people who want to just, watch a CGI cabride video as opposed to actually playing the by the rules that drivers have to deal with (even if the rules are not simulated in full due to practicialities). But then it would gamify it, and as people have pointed out this isn't a game.

Driving trains is a very technique oriented proceduree, which unlike driving on roads actually needs you to know the route and drive by the route - you can't just 'go somewhere' and expect it to go without a hitch. The big world doesn't work like that, and the software is designed to mimic the big world - so to give some advice I'd learn the traction, learn the route, learn the technique.

I understand where you are coming from - when I bought AP's latest HST EP I realised that all of a sudden my technique was all wrong, braking took more than a few seconds to apply it took more than a few seconds to release, which meant I was always responding too late. I felt, initially I might struggle to enjoy playing and it might just be 'hassle' with all this having to anticipate like a mile ahead what you're planning to do but actually you quickly adapt if you give it chance and it becomes an enjoyable challenge, and it's now my most used stock.
Last edited by englishkeymaster; Feb 13 @ 12:17am
buffyad Feb 13 @ 6:40pm 
Originally posted by trev123:
Just learn when to brake.
Thanks much for your fast response ! Appreciated ! i have lots to learn
buffyad Feb 13 @ 6:41pm 
Originally posted by OldAlaskaGuy:
It is not like a car, you need to plan in advance, Things change slowly. They call it a simulator for a reason. You don't need to run at track speed it is only a maximum speed limit. Learn how long it takes to make speed changes both accelerating and decelerating.
Hello ! Thanks much for your quick response. Very appreciated !
buffyad Feb 13 @ 6:42pm 
Originally posted by Fauster:
ATP grids on the tracks should be passed over at about no more than 15mph. I usually slow to about 13MPH just to be sure. Going over 15MPH will activate your emergency brakes. This is a simulator that's representative of how real railways work.
Hello. Thanks for your quick response as it is appreciated
buffyad Feb 13 @ 6:42pm 
Originally posted by mojo_musica:
"I want to have some fun just driving my trains without worrying about speed changes. After all, i did pay for the game !!"

I'm not sure you have quite grasped what the game is and how it is intended to be played.
It isn't an arcade game, it is intended to be a simulation of real world train driving, as #Faust[er] pointed out above.
If you had read and understood the game description on the Steam Store page or watched some YouTube videos of game play, you would surely have realised this?
No routes in any country in the game will allow you to drive in any way, at any speed you like, and modding the game to enable this could be feasible, but essentially pointless.
As you have private profile, I cannot even suggest refunding the game, as you may have played for longer than the usual 2 hours.

The "fun" in this game is not unlimited speed, it is the mainly the satisfaction of driving a train you could never drive IRL as closely to the timetable and operational instructions as you can.
Hello ! Thanks for your fast response. Appreciated.
buffyad Feb 13 @ 6:44pm 
Originally posted by x1Heavy:
There are engines you can recieve instruction on for a fee in the USA and drive them, either steam or deisel. The trouble is you will also be recieving painfully specific instruction which some people dont want to take.

I wanna go fast. waaaa.

I had trouble with technology in the game with its auto braking and learned workarounds in the nth degree but would never be on time. The game is broken in that way. Arrive safe and nothing broken and no one hurt and get penalized because you complied with signals restricting half the route.

So I drive the damn thing and do whats necessary at 12 or whatever speed. Safety first. Isnt that awesome!

Its the same way when you are getting a 747-200 into a towered airport at 144 knots close to touch down because thats the speed you need to be at in such a configuration. 150 would be too fast and do damage. (Flaps etc) and 130 would have you fall out of the sky too slow. (Stall etc) Be a thousand angels dancing on a head of a pin at 144 knots due to the airflow over the wings.

Simulators are fun. they simulate. And sometimes you can do things under instruction here in the USA for a fee. But you will not get to ram it through at top speed or however you like.
Hello. Thanks for your fast response as it is appreciated.
buffyad Feb 13 @ 6:44pm 
Originally posted by Glenn:
simulate
verb [ T ]
uk /ˈsɪm.jə.leɪt/ us /ˈsɪm.jə.leɪt/
Add to word list
to do or make something that looks real but is not real:
In cheap furniture, plastic is often used to simulate wood.
formal Ruth simulated pleasure at seeing Sam, but really she wished he hadn't come.
The computer simulates (= represents) different road conditions for new drivers to practise on.

https://dictionary.cambridge.org/dictionary/english/simulate
Hello. Thanks for your fast response. Appreciated.
buffyad Feb 13 @ 6:45pm 
Originally posted by englishkeymaster:
If you can't drive a train without triggering intervention, you're driving it wrong.

The whole idea of TSC is to simulate, as much as it is possible to do so on an end users dervice and hardware, the task of driving a train. Simulating systems such as vigilance and speed checks is part of that.

Yes they could make it optional, and maybe that'd make it easier for people who want to just, watch a CGI cabride video as opposed to actually playing the by the rules that drivers have to deal with (even if the rules are not simulated in full due to practicialities). But then it would gamify it, and as people have pointed out this isn't a game.

Driving trains is a very technique oriented proceduree, which unlike driving on roads actually needs you to know the route and drive by the route - you can't just 'go somewhere' and expect it to go without a hitch. The big world doesn't work like that, and the software is designed to mimic the big world - so to give some advice I'd learn the traction, learn the route, learn the technique.

I understand where you are coming from - when I bought AP's latest HST EP I realised that all of a sudden my technique was all wrong, braking took more than a few seconds to apply it took more than a few seconds to release, which meant I was always responding too late. I felt, initially I might struggle to enjoy playing and it might just be 'hassle' with all this having to anticipate like a mile ahead what you're planning to do but actually you quickly adapt if you give it chance and it becomes an enjoyable challenge, and it's now my most used stock.
Hello. Thanks for your fast response. Appreciated
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