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Look also through the other parts -in order of course- if you are completely new to scripting using LUA.
Thank you very much, I will definitely check that out.
The sounds for a route while they are "marked" in the route folder in contents, those are located in the route assets, normally in the Audio --> Ambient folder. Thre you find all proxys (the same as horn proxys) that call the dav sounds.
You may create a proxy that call one or several wav files. And use LUA to condition the sound to a train arrival, departure, or whatever.
You could search for a similar proxy in a route you own and try to edit it to use it for your station.
The problem is that I don't have .bin or dav for those files that I got, I only have WAV and I have no idea how to use them as sounds on an edited route.
Besides, the core game was designed in the past to play wav files. In my opinion dav files were no more than a barrier designed by DTG (or Kuju) to uncourage players to do sound design (or making difficult).
So simply converting the WAV files to DAV files will allow me to use them in the game?
Well I think TS definitely need to focus more on station announcements in the future. It makes the game all the more realistic instead of just arriving at a station in complete silence.
Yes, basically. But obviously only if a/ you are replacing exsisting dav files or b/ if you can create xml / bin files (and maybe LUA script files) to trigger the dav files.
How do I do that? The link you gave me is DAV decoder, I need a WAV decoder.
You have ConvertToDAV.exe in your Railworks folder to do the opposite.