Train Simulator Classic 2024

Train Simulator Classic 2024

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Tarik 20 abr. 2016 às 14:40
How to use WAV files in an edited TS route?
Anyone know how I can make use of these announcement station sounds in a route???

http://railworks-austria.at/index.php/downloads/viewdownload/27-sound/231-oebb-ansagenpaket-fuer-bahnhoefe-und-zuege
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Glenn 20 abr. 2016 às 21:49 
I have had a little play around with station announcements ayear or so ago, (created my own!), but gave up after a while as it was rather difficult finding a way to 'trigger' each one as you approach the stations. Need to learn the LUA code more thoruoughly first, and maybe I am too old for that now!
The3oLand 21 abr. 2016 às 1:19 
See LUA Scripting - Audio[trainsimlive.blogspot.nl]
Look also through the other parts -in order of course- if you are completely new to scripting using LUA.
Tarik 21 abr. 2016 às 5:52 
Originalmente postado por The3oLand:
See LUA Scripting - Audio[trainsimlive.blogspot.nl]
Look also through the other parts -in order of course- if you are completely new to scripting using LUA.

Thank you very much, I will definitely check that out.
jalsina 21 abr. 2016 às 6:30 
Originalmente postado por pasictarik10:
Anyone know how I can make use of these announcement station sounds in a route???
............

The sounds for a route while they are "marked" in the route folder in contents, those are located in the route assets, normally in the Audio --> Ambient folder. Thre you find all proxys (the same as horn proxys) that call the dav sounds.
You may create a proxy that call one or several wav files. And use LUA to condition the sound to a train arrival, departure, or whatever.
You could search for a similar proxy in a route you own and try to edit it to use it for your station.
Última alteração por jalsina; 21 abr. 2016 às 6:30
Tarik 21 abr. 2016 às 6:46 
Originalmente postado por jalsina:
Originalmente postado por pasictarik10:
Anyone know how I can make use of these announcement station sounds in a route???
............

The sounds for a route while they are "marked" in the route folder in contents, those are located in the route assets, normally in the Audio --> Ambient folder. Thre you find all proxys (the same as horn proxys) that call the dav sounds.
You may create a proxy that call one or several wav files. And use LUA to condition the sound to a train arrival, departure, or whatever.
You could search for a similar proxy in a route you own and try to edit it to use it for your station.

The problem is that I don't have .bin or dav for those files that I got, I only have WAV and I have no idea how to use them as sounds on an edited route.
Glenn 21 abr. 2016 às 7:06 
Although it IS possible for TS to play .wav files, they can occasionaly be troublesome and TS much prefers .dav files - free and simple converter can be found here > http://www.uktrainsim.com/filelib-info.php?form_fileid=18204
jalsina 21 abr. 2016 às 7:32 
Originalmente postado por glennives60:
Although it IS possible for TS to play .wav files, they can occasionaly be troublesome and TS much prefers .dav files - free and simple converter can be found here > http://www.uktrainsim.com/filelib-info.php?form_fileid=18204
Should be the contrary because dav file are compressed wav files. The engine has to uncompress (or convert if you want) and play. The other way it plays directly a format that is fully friendly with the Windows system.
Besides, the core game was designed in the past to play wav files. In my opinion dav files were no more than a barrier designed by DTG (or Kuju) to uncourage players to do sound design (or making difficult).
Glenn 21 abr. 2016 às 7:46 
I do agree with what you say, however I recently changed the horn sounds on the Class 73 and at first tried using wav files, but no matter what I did it simply would not play them (yes, I did change .dav to .wav in all the necessary bin files etc). Yet converting the wav files to the dav format allowed them to play just fine. Yes I know it should not happen but it did!
jalsina 21 abr. 2016 às 9:02 
Originalmente postado por glennives60:
I do agree with what you say, however I recently changed the horn sounds on the Class 73 and at first tried using wav files, but no matter what I did it simply would not play them (yes, I did change .dav to .wav in all the necessary bin files etc). Yet converting the wav files to the dav format allowed them to play just fine. Yes I know it should not happen but it did!
One of the problems with horns (and other sounds as well) in TS2016 is that contrary to other xml file blueprints, you are required to make twin files for both, the xml and the bin (binary) format. There is something weird in those xlm (and unnecessary whatsoever). In other type of blueprints a file can call an xml but actually trigger a bin file. Because of not editing properly both the xml and the bin proxys there can be horns that will not work at all or will play silly.
Tarik 21 abr. 2016 às 14:20 
Originalmente postado por glennives60:
Although it IS possible for TS to play .wav files, they can occasionaly be troublesome and TS much prefers .dav files - free and simple converter can be found here > http://www.uktrainsim.com/filelib-info.php?form_fileid=18204

So simply converting the WAV files to DAV files will allow me to use them in the game?
Dodgydruid 21 abr. 2016 às 15:19 
I always think the generic "mind the gap" should be present and perhaps the anti smoking and keep an eye out for dodgy people announcements that seem to play continually now at Gillingham (Dorset) on a loop file.
Tarik 21 abr. 2016 às 19:14 
Originalmente postado por Dodgydruid:
I always think the generic "mind the gap" should be present and perhaps the anti smoking and keep an eye out for dodgy people announcements that seem to play continually now at Gillingham (Dorset) on a loop file.

Well I think TS definitely need to focus more on station announcements in the future. It makes the game all the more realistic instead of just arriving at a station in complete silence.
Glenn 21 abr. 2016 às 22:48 
Originalmente postado por pasictarik10:
Originalmente postado por glennives60:
Although it IS possible for TS to play .wav files, they can occasionaly be troublesome and TS much prefers .dav files - free and simple converter can be found here > http://www.uktrainsim.com/filelib-info.php?form_fileid=18204

So simply converting the WAV files to DAV files will allow me to use them in the game?

Yes, basically. But obviously only if a/ you are replacing exsisting dav files or b/ if you can create xml / bin files (and maybe LUA script files) to trigger the dav files.
Tarik 22 abr. 2016 às 5:55 
Originalmente postado por glennives60:
Originalmente postado por pasictarik10:

So simply converting the WAV files to DAV files will allow me to use them in the game?

Yes, basically. But obviously only if a/ you are replacing exsisting dav files or b/ if you can create xml / bin files (and maybe LUA script files) to trigger the dav files.

How do I do that? The link you gave me is DAV decoder, I need a WAV decoder.
jalsina 22 abr. 2016 às 7:41 
Originalmente postado por pasictarik10:
Originalmente postado por glennives60:

Yes, basically. But obviously only if a/ you are replacing exsisting dav files or b/ if you can create xml / bin files (and maybe LUA script files) to trigger the dav files.

How do I do that? The link you gave me is DAV decoder, I need a WAV decoder.

You have ConvertToDAV.exe in your Railworks folder to do the opposite.
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Postado a: 20 abr. 2016 às 14:40
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