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I'm not sure if everybody does this but I make a scenario template for each route where I put some wagons and loco's in the various sidings and sheds to make the route look lived in and then copy the template and start making my scenario.
This cuts down on time and means that there isn't too much lost if TS decides to crash to desktop.
I've had a lot of crashes and scenarios failing to load with Jetgriffs Manchester to Sheffield via Chinley route which has been frustrating, a shame as I have been enjoying the route a great deal.
https://steamcommunity.com/app/24010/discussions/3/2659871632529052306/
To be honest, I very rarely experinece crashes following that method but have all the safeguards in place just in case.
Well, it crashes out of memory even with little changes in the scenario after a few minutes of editing. Unless I save the scenario every time I make a change in the scenario. But I think I found something. Found a community of another game with similiair problems.
Tried these steps:
Part 1: Disable Paging file
1. In the Windows Search, type Advanced and open ”View advanced system settings”
2. Select the Advanced tab from the dialog box.
3. Under the Performance section, open Settings
4. Select Advanced
5. Open Virtual Memory
6. Uncheck the ”Automatically manage paging file size for all drives” box
7. Click on the ”No paging file” and then on the Set button
8. Confirm changes and restart your PC
So, after this and you restarted your PC there will be no use of virtual memory.
Part 2: Allocate Virtual Memory
1. Go back to the virtual memory window (step 1 to 5 @ part 1)
2. Uncheck the ”Automatically manage paging file size for all drives” box
3. Click on the Custom size and insert your current available physical RAM in MB values
4. Confirm changes and restart your PC
I did all this and had my fingers crossed. Opened the scenario editor and start to make a scenario. Well, it worked for me. Had no ''out of memory'' crash anymore and was able to edit for +/- 30 min. Then another error, my wife saying diner is ready :P
That is interesting.
That was one of the solutions Microsoft published when running into OOM's with FSX. It was felt that the Paging File (Virtual Memory) had somehow got corrupted and by by reassigning it as you have done would fix the problem.
https://support.microsoft.com/en-us/help/892610/you-receive-the-your-computer-has-run-out-of-available-memory-error-me
How much Physical RAM do you have installed? You also need to read Mark Russinovich's comments on paging files (He is a microsoft sysinternals guru) https://blogs.technet.microsoft.com/markrussinovich/2008/11/17/pushing-the-limits-of-windows-virtual-memory/ Remember you only need large paging files if you report crash/memory/kernel dumps to Microsoft on a regular basis. The peak commit charge in task manager will let you know the size of the PF needed.
Back to TS.
I've got 16GB of physical RAM. When having the memory crash I monitored only a few GB of RAM where used. Not even close all of it. The first thing I thought was that is had to do with my not so good video card (overclocked GTX660). But never had that problem with older versions of TS like TS2019, even with the same routes as I'm editing now. And it only occurs in the editor, never when playing TS. And it happens just after placing one consist except when I saved the scenario right after placing the consist. And so on, after every change, saving the scenario did it at first.
But now I tried this and the errors are gone (for now....) and don't have to save the scenario every time I change something. Maybe TS2020 can't go around with old paging files? I'm not enough into that. When I Google the problem you will see a lot of other people have the same problem, only with TS2020.
I am loading massively big routes and complex scenarios in the editor. Never had an 'out-of-memory' issue.
[Running TS20xx on Win8.1 and latest Win10 = both 64bit OS. 16GB SysRAM]
But, I DO have the exact same issues as OP when it comes to Timetables and the in-game route-calculator ... uhm ... software.
Depending on the routes, I guess, you have to manually 'help' the thing, by adding explicit waypoints, so the route-logic will kick in again and determine the 'best' - or even 'only' route connection for your scenario AI.
Start simple. Clone scenario. Work on the clone by adding another layer. Clone that scenario ...
... et cetera. Ad infinitum.
If making scenarios get's you 'off', try making routes? I lost 10 dog years, trying to click myself through this Teletubbies editor with no UX workflow or dynamic or automated scripting tools. Everything you do, you do 'mano-a-mano', like it's 1999.
Even for an old guy like me, this is way to much. ;)
After my steps (read my previous answer in this post) I had no errors anymore. Have you tried those steps above?
Well, after the steps I did with the virtual memory paging file I had no errors anymore. So that frustration is gone for now. If this was the solution you probably don't have a corrupt paging file. So keep it that way....
Today I have been in the editor for some hours without any problems at all. And beginning to understand more about the complex software engine. Next step, drive the scenario and see if its any good.....
DTG would be better giving us back the "Access Violation" Error, because that is what it is!
If I used the editor regularly:
I would move TS20XX install from C:\Program Files (x86) to another location or drive.
I would turn off UAC whilst editing
Disable DEP whilst editing
Rebuild my Paging File on a regular basis
Sorry, but we have to agree to disagree, but I do assure you that this is a software issue and not a hardware issue.
Life would be so boring if we were all the same!