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As for the thumbs down without any explanation, I ignore them as they have no value whatsoever. For my own workshop scenarios, given that I I wouldn't post anything deserving of a thumbs down, I just assume that the thumbs down are an expression of frustration at not being good enough at running the locos to be able to complete the scenario.
Having a button appear at the end of a scenario with the thumbs up thumbs down option just helps encourage more people to rate the workshop item, giving more resolution for the algorithms to help advertise the more popular items on the workshop.
I don't think there's much to change about this. The comments section on the item's workshop page is intended for use if you've got something to say about it. Although integrating a comments section into the TS menu like the thumbs up/down option might be a good idea, if possible.
And yes, smokebox, detent. Had a brain freeze moment (I have many nowadays).
But the comments section on the workshop page is, in my opinion, a non starter. It means hunting amongst an already complicated system again. Why not link the thumbs up and down to that comments section or be done with them altogether.
This being said...
Sometimes you simply feel no desire to bother with a scenario/route anymore... thumbs down it is then, because you feel, that the cause is lost anyway, the scenario creator obviously does not care etc. (make no mistake, there are such scenario creators, present company presumably excluded, of course!).
And, by the way, Felix, it's people like you that help to keep the game interesting. Without you it would have faded into obscurity a long time ago, methinks. Thank you and many others like you.
The stars system makes absolutely no sense either. I created a scenario that had 86% positive votes, and yet it shows up as three stars in the workshop. This is ♥♥♥♥♥♥♥♥.
If I saw a scenario with three stars, I'd think it wasn't very good. I might not bother downloading it. The stars should match the percentage of upvotes. My scenario should be having at least four stars, or maybe five, as that would correspond to people's expectation of what those star ratings mean.
So how would a workshop scenario writer improve if they don't know what is wrong with it? Surely feedback would help them improve?
Someone missed their wheetabix this morning...? ;-)
What could be simpler than for DTG to put a link in so when you click thumbs down a box comes up asking why? Go on, DTG, tell me, what could be simpler?