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If you don't need to replace the loco, just place the new consist items alongside in the same way, drag the original consist items off the track to delete them and drag the replacement items onto the back of the loco, making sure you link them to the loco. .
P.S. to make sure your consist is linked to the loco and to each other, shift-click on it and check that the entire length is highlighted.
When you do this, you'll also see a 3D double-ended arrow floating above it, one end larger than the other. This allows you to change the direction it is facing. Sometimes when you change a consist in the way I have described, it will swap direction when you move the new one onto the original track. If it does so, just click on the arrow when you have the whole length highlighted and it will change again.
Again, thank you for the time you took to assist this newbie!
The driver icon will only be floating above a loco that is present. You can't have a driver icon without a loco present.
If there is nothing there to replace and you want to add a new train to the scenario, you will need to create one. As you say you have created consists, what follows may not be new to you, but you may not mind if I say it anyway. Without going into detail, you add at least a loco on the part of the route where you need it to start, then use the editor tools to select a driver icon and click on the loco to add the icon to it. This will add it to the list of trains the editor displays in the scenario. You then follow by setting up and naming the train and setting its destination and any intermediate points along its route.
The player's train is marked with a (P) in the list of trains in the editor. The rest (with driver icons) are all AI trains. If you don't add a driver icon to a loco, it will be a static item instead.
'Loose' consists are static items such as wagons parked in a siding.
That's just a very brief outline. If you want to get to grips with the scenario editor I suggest spending a little time practising with it and studying tutorials. Once you get the hang of it, creating and/or editing scenarios isn't difficult, but it does take some familiarisation at first.
P.S. As always, respect other author's work. It's fine altering something for your own use, but it is good manners not to publish it without the original author's permission.
So that in turn made me wonder where I could find the consist in the 3D editor when no stock for that consist and no icons would be present. I hope this makes the situation clearer. In the end I broke down and bought the DLC simply to see where the consists were located (some were AI trains and some were loose consists).
But at any rate, I think I was putting the cart before the horse: before you can do what I wanted to do you really need to come to grips with the scenario editor. I'm a 10+ year veteran of MSTS/ORTS, so know how to do those things almost blindfolded, but this is a new game to me. I think you are right, I need some tutorials and need to watch a few videos before I poke around.
Again, thank you for your concise responses!
Yes, I know how to do the RW_Tools substitution tango, but unfortunately Mike's utility will only allow you to swap like for like. You can't swap, say, an engine for a wagon. Hence my desire to simply swap an entire consist for another, the way that you can easily do in MSTS.
In the end, it turned out that the missing DLC only was eye candy; the trains never interacted at all with the player train. So I really bought that DLC for nothing! (Well, not really, the train is actually quite nice and comes with some scenarios for the London/Brighton route. But you know what I mean ;-) I can see the scenario author laughing right now
Thanks for your input, btw, the folks here on this forum seem pretty helpful, always a plus.