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Yes, this makes running a locomotive more difficult. For a steam locomotive, the reverse lever or wheel will have many more intermediate positions and so more precise control. But notches are still an inherent part of the mechanism.
As to speed limits, these apply to the train as long as any portion of the train is within the limits. You are not to increase your speed to a higher permitted value until all of your train has passed the speed change post.
Also, many of the expected levels of performance demanded by TS 2020 are unrealistic and not consistent with actual train operations as observed in the real world. The day that AMTRAK in the USA achieves on-time performance within a few seconds of the schedule, repeatedly for every station all day, the world as we know it will end!
Thanks for the in depth explanation. I wonder if in the real world you get fired for being at 31mph when you're 10 feet into a 30mph zone that just dropped from 40.
Real world speed signage often marks the border between two zones. ALL equipment must be at or below the slower of the restrictions while the train is passing the sign (plow to End Of Train device). Real world engineers are accompanied in the cab by personnel with prior experience ON THAT ROUTE until they learn where the speeds change. They might need to use things like a distinctive track side stone, building or tree to know when the locomotive is approaching a speed reduction. With freight trains changing length for each trip they have to allow for that day’s length to know when an increase is allowed. Some locomotives have functions to mark this distance on their speedometer. The simulator’s track profile overlay helps make up for not having a more experienced tutor in the cab.
It is your responsibility to anticipate up-coming speed restrictions and decrease the throttle application sufficiently to smoothly "drift" to the lower speed just as the limit is reached. If you are really good at it, this can be done without a brake application. Experience with the route and the locomotive model are the keys.
in reference to speeds in the real setting, you wouldnt be fired for speeding but remember there are event recorders...so any accident.
The power controls in TS (UK traction at least - I don't drive anything else) are, frankly, pretty bad. 4 notches is a joke - real life on the EMUs was more like 38 'notches'. Diesel electric works differently, and as such power delivery was (is) infinitely variable between min & max. This is quite well implemented in TS. Power delivery (electric) is also simulated quite well on the class 73. So if it is possible for them, then I see no reason why similar coding could not be used for other vehicles as well. I wish that I was clever enough to write some kind of patch to fix it.
As for those speed limits. Imagine this: You are driving a very long train around a tight bend, let's say 25mph. As you exit the bend, speed limit becomes 80mph. So you open that throttle to the max. You might be controlling 2 powerful loco's running in multiple config', so your acceleration is pretty darn quick. By the time the last few wagons / coaches near the end of the tight bend, they might now travelling at nearer 35 / 40 mph - but they are still on that 25 mph tight bend..... BANG CRASH BOOM etc etc.
In the past, I have been asked - "Then why don't they put the (80mph or whatever) speed limit at a point when the train has cleared the bend". Simple. There are just too many different train lengths. I believe that the modern plastic computers on wheels have something called EOT EndOfTrain indication, which tells the driver when he can start to increase his speed, which in effect takes away a bit of the skill and experience required by us older drivers; no longer need to put head out of window in the rain to watch the back of your train exit that bend!
And yes, this prototypical.
If you have been trying to control your train only with air brakes, you risk running out of air pressure as the air pump can not restore line pressure fast enough. So do try dynamic braking if you have not here-to-fore.
Dynamic braking is only applied to the locomotives, so each "notch" of application gives you less braking force than the full length train brakes, making it easier to add or subtract smaller amounts of braking to your current speed. You can use dynamic braking alone, or you can blend it with an application of air (train) brakes, often there's a recommended minimum amount of train brake to be applied while using dynamic brakes.
The basic old school method to apply dynamic brakes is to reduce throttle to zero, select dynamic brakes (keyboard/cab/controller/ on-screen interface), wait a few seconds for the loco to switch over from propulsion to braking, then start applying dynamic braking (cab/keyboard/controller/on-screen interface).
Read up on it in the manual for each particular locomotive you are driving, the various steps, controls and timing varies. Some sim locomotives don't simulate dynamic braking well or accurately as well, so prepare yourself for a learning/experience curve.
Anyway, basically it gives you a much more "subtle" way to adjust braking power than applying braking force to the entire length of a train.
A small amount of over-speed allowance is made before the train's emergency brakes are applied. At speeds below 80 km/h, the allowance is five kilometres per hour. At nominal speeds of 80–160 km/h, the tolerance is ten kilometres per hour and at speeds in excess of 160 km/h, it is fifteen kilometres per hour.
So Glenn were these limits applied in your day?
Speed and overspeed on some routes
kph kph allowed over mph mph allowed over
<80 5 <50 3
80 – 160 10 50 - 100 6
>160 15 >100 9