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1 - All would have to be subject to the quality of the data but moreso the data provider themself.
2 - PC specs.
3 - Proper recording of some data parameters.
If no stringent (enough) guidelines are set you could get data from many varied sources enough to not be able to quantify the results and even trust them.
That is why even Amazon don't have any worthy stats and only ask for purchasers giving a number out of 10.
I would think more clearly about your data collection method and remove the chances of people who are not experienced giving you duff results. Perhaps list the/some routes and ask others to give a 1 to 10 rating. Yes it's just as meaningless and would not be representative at all in my opinion other than 2 or 3 standing out either end of the scale. You would be missing out personal unrequired comment but at least you might get a number...
Make things too complicated and you won't get many replies and make it too simple and your results are frankly meaningless.
Just my opinion. Good luck though :-)
- overhead lines are for some reason resource intensive (especially in yards and big stations)
- several 2013-2014 runs bad, older runs well, many new ones run well (I have some super high density routes running well)
For example,
- Canadian Mountain Passes, Norfolk Souther Coal District (nice 3D routes) and Fort Kent & Eagle Like (ultra-high density 2D route) run just fine,
- Oxford-Paddington or Edinburgh-Glasgow just about cuts it (despite being old), old Woodhead (electric) is fine,
- Kings Cross - Peterborough and München (-Garmisch) is notably terrible.
Often it's not just about the route, but some trains. For example the Hitachi Class 801 is a true FPS killer.
I
I
See what I mean OP? Put that in a database.. LOL
I'd appreciate it if we could avoid having a big discussion about data collection and power and robustness of analysis - that's my day job :P
I find these to be amongst my worst routes, too.
OK :-) We sometimes never know who we are talking to on forums so I hope it didn't sound patronising as far as I knew you could have been a youngster with a good idea and I was just suggesting some guidance ;-)
Yes, I agree about something rather than nothing is OK, but let's now hope others will follow the path of electronx for the purpose of the reasonable consistency you need :-)
Like I said and mean't - good luck as I think for some this data would be very informative indeed if held to reasonable scrutiny. Clearly in your case you are that man. All the best :-)
I created a table of all of my routes at that time and logged, cpu usage min %, cpu peak usage, cpu average %, RAM usage GB (mean of 4 per route running 4 different types of scenarios (day, night, good weather, bad weather) for a route.
For example Just Trains Western mainLine, cpu usage min 8%, peak 38% Avge 27%, and RAM usage was 6.4GB (includes 2.6GB for the OS).
Windows base was: cpu min 1%, peak 5%, Avge 5%, RAM usage: 2.4GB.
The Woodhead (original) cpu min 11%, peak 30%, Avge 11%, RAM usage 4.1GB (includes 2.4GB for the OS).
None of the figures really affected the running/quality of the route, at the time I ran everything locked at 30 fps and it had to be almost stutter free. that was my interpretation of a good route!
This was running an i7 Haswell overclocked to 4.2GHz, (water cooled), 2100 RAM, 1920 x 1200 Monitor (60Hz), GTX 970 all on a gaming mothernoard.
Changing to a GSync monitor, with an i5 6th gen cpu @ 4.2GHz, GTX 1080 etc I get similar figures with slightly higher smooth frame rates.
- usable amount of RAM (and this one is pretty hard)
- disc subsystem speed (or, if you prefer, distribution of the assets, lately, this is not an issue, as most recent payware routes from DTG are monolithic in nature, however, 3rd party routes, no matter whether payware of freeware use various sets of asstes and this affects their performace considerably).
Without much further ado - for example route Koblenz - Trier is in its default state pretty bad no matter on what computer, as this route even in rather basic scenarios practically overloads the game engine itself, which in turn renders some of the 3rd party/workshop scenariois on some of the computers unplayable - and what is really interesting, this is rather independent on actual hardware configuration (provided, that the hardware is at least good enough to run RW/TS).