Train Simulator Classic 2024

Train Simulator Classic 2024

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graeme4306 Dec 4, 2017 @ 7:50pm
Could we get those blasted floating signals fixed.
DTG I'm on my knees, at my keyboard , pleading with you, in the hope that you might think about fixing those floating in the air signals on the Donner Pass Route between Truckee and snow shed 47. That portion of a great route is ruined because of these signals. Surely it can't take to much to fix them, can it ? Driving the route yesterday I'm sure I saw two signal maintainers on Truckee Station looking very bored. Please give them something to do. I'll be your bestest friend if it can be fixed. Thanks
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Showing 1-15 of 16 comments
Overland Dec 4, 2017 @ 10:22pm 
If its just a height issue you can try cloning the route and doing it yourself.. All routes arnt hardcoded.. I play around with my own version of weardale and teesdale, slowly working upto planting some overhead and a turntable

Its possible.. Sadly from experience you wont get far with DTG and bugs

We fix our own
CrazyGecko Dec 4, 2017 @ 10:52pm 
There's a Donner Pass route done in the workshop. Only other thing I can think of is option for the scenery density and what it's set too.
LucaZoneX Dec 5, 2017 @ 12:45am 
Are you sure it's not a case of turning the scenery up to max? TS has a horrible habit of turning off random scenery when the detail level is lowered.

----------------------------------------------------

All the data for track and signaling in TS routes are held in one file for each route - the Tracks.bin database. This file has a version number effectively, and when you make an edit to the track or signaling it increments that version number. When that happens you run the risk of making any scenarios for that route, incompatible. To fix that, you need to go into the broken scenario and refresh its record of the track number so that it picks up the latest.

The longer a route has been available, the larger the number of scenarios potentially affected by a track database change. We're talking 1000s of scenarios.

This is why DTG hate making track edits to routes. The potential impact on the community is simply huge. Its one of the poorest aspects of TS file structuring there is.

I don't know what these floating signals are like on Donner Pass, but the best I can imagine DTG could do is make scenery that fills any gaps and supports the signals.
CrazyGecko Dec 5, 2017 @ 12:51am 
I think they would mostly be ones that are on gantries above the line.
LucaZoneX Dec 5, 2017 @ 1:10am 
So it is a detail level thing that is turning off the gantries then maybe?
Last edited by LucaZoneX; Dec 5, 2017 @ 1:11am
JJTimothy Dec 5, 2017 @ 3:40am 
There's a signal gantry inside a bridge abutment in the Weardale and Teesdale (at Brandon). That's not a detail level issue.
jalsina Dec 5, 2017 @ 7:13am 
Originally posted by CrazyGecko:
There's a Donner Pass route done in the workshop. Only other thing I can think of is option for the scenery density and what it's set too.

The workshop improved version of Donner Pass (Donner Redux) still keeps those signals like hanging. They were forgotten.

Since the author (found in RWA) decided not to make a urther version, I fixed them by myself
The issue happens because the steel structures supporting the signals are invisible.

To fix the issue you edit the route, and then by navigating to where the signals are located (I counted 7 or 8, very close one of the other). You hover your mouse under the signal, so the structure (gantry) shows up in red, double click it and change the level of detail to 10 (most of those are placed at LOD 1). You can do that in both the original and the workshop versions.

Finally save the route,,,,,and fixed.

Be advised that this error is found in other DTG routes.

Last edited by jalsina; Dec 5, 2017 @ 7:13am
jalsina Dec 5, 2017 @ 7:16am 
Originally posted by JJTimothy:
There's a signal gantry inside a bridge abutment in the Weardale and Teesdale (at Brandon). That's not a detail level issue.
I do not have this route, but it could be just a case where the signal is really hanging there.
CrazyGecko Dec 5, 2017 @ 7:18am 
Nice. I do admit I haven't used donner pass for a long time, usually keep it for the workshop.
jalsina Dec 5, 2017 @ 10:15am 
I haven't either.
It may be time for it, given the new GP40-2 phase 2 by the joint venture between RRMods and Searchlight Simulations. I could be buying it.
CrazyGecko Dec 5, 2017 @ 10:29am 
I've been hearing that one a lot lately.
jalsina Dec 5, 2017 @ 11:33am 
Originally posted by CrazyGecko:
I've been hearing that one a lot lately.

Sorry to crash the thread but this is nice:

https://www.youtube.com/watch?v=2MoQZwJJGyo
https://www.youtube.com/watch?v=ECR9hEBR_Aw&t=58s
https://www.youtube.com/watch?v=GPOQRg4XsAM
Last edited by jalsina; Dec 5, 2017 @ 11:34am
JJTimothy Dec 5, 2017 @ 1:49pm 
Originally posted by jalsina:
Originally posted by JJTimothy:
There's a signal gantry inside a bridge abutment in the Weardale and Teesdale (at Brandon). That's not a detail level issue.
I do not have this route, but it could be just a case where the signal is really hanging there.
No- when I said it's inside the bridge abutment that is exactly what I meant.
graeme4306 Dec 5, 2017 @ 3:48pm 
Gentleman, thank you for your contributions. The scenery density was set on max so I reset it again to max after rebooting and the stanchions appeared with signals attached. Thanks again for all the help and advice. Luv yous all.
jalsina Dec 5, 2017 @ 6:10pm 
Even if you set the density to max, in some cases you can experience invisibility in objects that have an LOD set to 1.
Setting the density of the game to maximum, will produce low frame rate in places like cities where there are buildings that are set at less than 10 LOD. It is the case in Donner with Reno.
Last edited by jalsina; Dec 5, 2017 @ 6:10pm
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Date Posted: Dec 4, 2017 @ 7:50pm
Posts: 16