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Its possible.. Sadly from experience you wont get far with DTG and bugs
We fix our own
----------------------------------------------------
All the data for track and signaling in TS routes are held in one file for each route - the Tracks.bin database. This file has a version number effectively, and when you make an edit to the track or signaling it increments that version number. When that happens you run the risk of making any scenarios for that route, incompatible. To fix that, you need to go into the broken scenario and refresh its record of the track number so that it picks up the latest.
The longer a route has been available, the larger the number of scenarios potentially affected by a track database change. We're talking 1000s of scenarios.
This is why DTG hate making track edits to routes. The potential impact on the community is simply huge. Its one of the poorest aspects of TS file structuring there is.
I don't know what these floating signals are like on Donner Pass, but the best I can imagine DTG could do is make scenery that fills any gaps and supports the signals.
The workshop improved version of Donner Pass (Donner Redux) still keeps those signals like hanging. They were forgotten.
Since the author (found in RWA) decided not to make a urther version, I fixed them by myself
The issue happens because the steel structures supporting the signals are invisible.
To fix the issue you edit the route, and then by navigating to where the signals are located (I counted 7 or 8, very close one of the other). You hover your mouse under the signal, so the structure (gantry) shows up in red, double click it and change the level of detail to 10 (most of those are placed at LOD 1). You can do that in both the original and the workshop versions.
Finally save the route,,,,,and fixed.
Be advised that this error is found in other DTG routes.
It may be time for it, given the new GP40-2 phase 2 by the joint venture between RRMods and Searchlight Simulations. I could be buying it.
Sorry to crash the thread but this is nice:
https://www.youtube.com/watch?v=2MoQZwJJGyo
https://www.youtube.com/watch?v=ECR9hEBR_Aw&t=58s
https://www.youtube.com/watch?v=GPOQRg4XsAM
Setting the density of the game to maximum, will produce low frame rate in places like cities where there are buildings that are set at less than 10 LOD. It is the case in Donner with Reno.