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Use it if you have the extra processing power required within your GPU and CPU, otherwise stay with MSAA.
Best.
Through experimentation, I've found that the FXAA 2X1 SSAA setting gives me the best combination of AA and frame rates.
I use dynamic lighting and most of my other settings are high but not maxed out.
I'm getting 35-45 fps in most situations with this setup.
I have an Intel I-5 6500 (skylake) (3.2 Ghz) and an Nvida GTX 750 ti video card.
No cost (frames), since the old game engine is oblivious to post-processing.
https://youtu.be/Zz65MPjJruE
Best.
So if your resolution is at 1920 x 1080 (this will be the same but the game renders higher and compresses it back to that) - at least that's my impression on it so I could be wrong
FXAA 2X1 SSAA - Renders at 3840 x 1080
FXAA 2X2 SSAA - Renders at 3840 x 2160
FXAA 3x3 SSAA - Renders at 5760 x 3240
http://www.geforce.co.uk/hardware/technology/dsr
Best.
- Switched off vsync, triple buffering and frame rate cap.
- Picked a route including o/h cables as these are the main reason I use SSAA.
- Spec is Win 7 + i5-4690k @ 4.4GHz + 16GB + EVGA 660 2GB SSC, 1920x1080.
Test 1 - my normal settings: TS aliasing only, FXAA+2x2 SSAA.
45fps when looking out of the cab. Generally maintains 30-50 in free camera mode.
(Out of interest I then switched off AA completely, and got 70fps+ and >100fps depending on viewing direction. But it looked horrible!)
Test 2: DSR set to 4x, smoothing=50%. No AA. 3840x2160 resolution.
*20fps* when looking out of the cab. Drops to reported 15fps with free camera. Very similar appearance to test 1, but if anything aliasing of railway lines didn't look as good. The UI generally looks blurry (I understand why).
So, is it possible to get DSR to run as fast as in-game AA, with the same quality? In Test 2 I didn't switch FXAA back on, which may have improved the quality, but it presumably wouldn't have sped it up compared with no AA!
Before doing test 2, I accidentally set DSR to 2x (realise now it is 2x total pixel count, not 2x in each direction). Speeds were similar to test 1 but noticeably worse quality.
I use the same FXAA+2x2 SSAA as you, with SVR on, with a virtual resolution of 3200 X 1800, results are very good and most overhead wires look far better than just using SSAA within game settings on their own. Fps average around 30 with all other TS2017 setings on max. Very detailed busy route sections may drop to 17 fps for a short time.
I do understand from independent testing of both DSR and SVR, SVR perhaps has the edge performance wise and less of a processing hit. It will also depend on the processing power your GPU and CPU has, as I am sure you realise.
I use the same CPU as you and run a Sapphire R9 290X Vapor X OC 4GB GPU, so a little more GPU horsepower may explain my better results.
edit: Try increasing your AA one step at a time (as I did) until performance takes a hit and fps starts dropping to low levels. Time consuming I know, but it may help reach a balance you may or may not be happy with.
Best.
i open the longest scane distance,so i can see the signal.
E3+660.Q.Q