Train Simulator Classic 2024

Train Simulator Classic 2024

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thesja Jul 1, 2016 @ 2:33am
Change the maximum speed a train can drive?
So I would like to do some fun things with the trains. There needs to be a config where I can change the maximum speed a train can drive. Instead of 200 somewhat km/h I want it to be higher for example.
Where di I need to change what in the config?
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Showing 1-15 of 43 comments
Oz Gaming Jul 1, 2016 @ 2:53am 
NO, there does Not need to be a config to change the maximum speed a train can run at. This is a train Sim. Not a train racing or crashing game !!:steamfacepalm:
thesja Jul 1, 2016 @ 3:54am 
yep. Kind of expected an answer like this. It is a game like every other game so there should be a config. Why does it seem that a lot of the TS Community is so... uptight? :steambored:

Maybe someone else more open to the community can answer my question :)
Glenn Jul 1, 2016 @ 4:07am 
You would need to edit the engine.bin files. I tried it with a couple but was unsuccessful. By the way, it is NOT a game "like every other game" - thats why it is called train SIMULATOR. Otherwise it would be called Train GAME.
LucaZoneX Jul 1, 2016 @ 4:13am 
In short - There is no easy quick way to change the performance of a train. They are setup via multiple variables that all work together to generate the performance.

In long - If you do want to take the time to understand the game mechanics and how trains work in TS, then in the link below are tutorials on how to make your own content, in which you will be able to setup the performance parameters to achieve the output you want.

http://railworkswiki.com/tiki-index.php?page=Section+9+Tutorials
Oz Gaming Jul 1, 2016 @ 4:36am 
We are not going to answer Stupid questions posed by Stupid people :steammocking:
thesja Jul 1, 2016 @ 2:46pm 
Originally posted by Wichmann:
We are not going to answer Stupid questions posed by Stupid people :steammocking:

ok



Originally posted by LucaZoneX:
In short - There is no easy quick way to change the performance of a train. They are setup via multiple variables that all work together to generate the performance.

In long - If you do want to take the time to understand the game mechanics and how trains work in TS, then in the link below are tutorials on how to make your own content, in which you will be able to setup the performance parameters to achieve the output you want.

http://railworkswiki.com/tiki-index.php?page=Section+9+Tutorials

Thanks!
jalsina Jul 1, 2016 @ 3:29pm 
Of course you can do that. It is in the simulation folder. The speed is in the simulation bin file.
It won´t be enough though. You will require to change the horsepower and several of the performance dcsv curves of your loco.

But allow me to give you the bad news: you have to change the speed in your route tracks as well (unless you try it in the TGV route). Pity!
Otherwise you will be able to take great screenshots of your derailments.

May I suggest you try FSX Flight Simulator to play high speeds or any of those modern jets combat simulators?
Last edited by jalsina; Jul 1, 2016 @ 3:30pm
thesja Jul 2, 2016 @ 2:22am 
Originally posted by jalsina:
Of course you can do that. It is in the simulation folder. The speed is in the simulation bin file.
It won´t be enough though. You will require to change the horsepower and several of the performance dcsv curves of your loco.

But allow me to give you the bad news: you have to change the speed in your route tracks as well (unless you try it in the TGV route). Pity!
Otherwise you will be able to take great screenshots of your derailments.

Thank you for the detailed answer.



Originally posted by jalsina:
May I suggest you try FSX Flight Simulator to play high speeds or any of those modern jets combat simulators?


With an answer to the question in this thread I wanted to adjust the speed of a train so that a long one with over 50 wagons would still drive fast. I guess some of you thought I would set the speed to 10.000.000.000 km/h and crash and break the game and whatsoever. But I really just wanted to do rather small adjustments. This way I can drive a little faster than it would be possible. There goes realism? Maybe... But I don't care if it's unrealistic that the trains drives 50 more km/h than normally possible.

Before it ends in a book I write down: I think it's all a missunderstanding. Personally I love the trains in Train Simulator and would like to adjust the trains speed so it drives faster with a long line of wagons. On the one hand I really don't like the games concept with all the DLCs that cost together over 2000$ and the in 2016 Version still crappy textures of people, landscape and housed. On the other hand I understand why people playing it. It is a game where you're not supposed to be flying around the map or driving somewhere else than the main rail track. It's about really driving a train. I get that but please be more tolerant when it comes to me just wanting to adjust some game settings.


tl;dr
I love trains. I hate the games textures and DLC politic. I didn't want to go full lightspeed train. Just a little over the limit. I understand the games concept and why people play it. I like the trains in TS the most that's why I keep playing it instead other train games.
Last edited by thesja; Apr 16, 2019 @ 2:33am
LucaZoneX Jul 2, 2016 @ 8:15am 
DLC politics? Dovetail is a business remember. How should it make money?

Imagine a model shop. In that shop are models of trains, wagons, carriages, track, scenery and everything else to make a railway and operate it.

Noone is going to walk into the model shop and buy everything on the shelves. They will buy what they want and can afford.

TrainSim is the digital equivilant. Grab a starter pack and have fun, then expand your collection, if, as and when you can.
thesja Jul 2, 2016 @ 8:30am 
Originally posted by LucaZoneX:
DLC politics? Dovetail is a business remember. How should it make money?

Like every other developer in the video game industry. The "main" game cost around 23€ (~25$) and it contains basically nothing. I'm not considering scenarios here because I didn't play them yet. I can choose a fast game and can go with 3 different train types. Together there are like 7 or so different trains to drive and some wagons. 7! To discover the map I need to play the free mode where I can only choose 2 trains of the same type. wtf? But it gets better: A DLC does also cost around 20€ (~22$) and adds just one new train/track to the game.
A video game developer should make money with selling the game. Add 5-10 DLCs that include more content. It is an online game? Add microtransactions that do not influence others game experience and skill. That's how they should make money. Not with over 500 or whatsoever DLCs that, if added together cost over 2000€ ON SALE!

I understand your argumentation but that's a horroble way to make money. If a DLC would contain more content it would be ok. If the game would change in graphics and engine and performence over the years rather than just changing the number in the title from 2016 to 2017 it would be ok. But what the devs do here isn't good. That's my opinion.
Last edited by thesja; Jul 2, 2016 @ 8:33am
Glenn Jul 2, 2016 @ 9:07am 
Yawwwwwnnnnnnnnnnn..........
LeadCatcher Jul 2, 2016 @ 12:43pm 
Actually - I think it is a good way to make money -- especially when you look at DLC like the FEF, the Connie and others --
LucaZoneX Jul 2, 2016 @ 3:11pm 
Originally posted by Definitely not Blitzcrank:
Originally posted by LucaZoneX:
DLC politics? Dovetail is a business remember. How should it make money?

Like every other developer in the video game industry. The "main" game cost around 23€ (~25$) and it contains basically nothing.
What about the (for TS2016 alone) four routes, 19 locomotives, 100(?) Scenarios (of between 5 and 90 minutes), QuickDrive mode which allows you to choose any train for any route in any environmental condition, going from any point to any other point (Basically an uncountable number of combinations), an entire content development suite in the World, Scenario and Blueprint Editors, and finally access to the Steam Workshop to share and download free content by the community?
Originally posted by Definitely not Blitzcrank:
I can choose a fast game and can go with 3 different train types. Together there are like 7 or so different trains to drive and some wagons. 7!
See my list above. Not sure where you got 7 from.
Originally posted by Definitely not Blitzcrank:
To discover the map I need to play the free mode where I can only choose 2 trains of the same type. wtf?
Can you explain this more? Free Mode? Discover the map?
Originally posted by Definitely not Blitzcrank:
A video game developer should make money with selling the game.
Instead of giving away all the additional technology each year free to all existing customers?
Originally posted by Definitely not Blitzcrank:
Add 5-10 DLCs that include more content.
In TS2016 there are 6 DLCs.
Originally posted by Definitely not Blitzcrank:
It is an online game?
Its not an online game. Its only supports digital distribution.
Originally posted by Definitely not Blitzcrank:
Add microtransactions that do not influence others game experience and skill.
Can you expand on this? I am not sure what you mean.
Originally posted by Definitely not Blitzcrank:
That's how they should make money. Not with over 500 or whatsoever DLCs that, if added together cost over 2000€ ON SALE!
Again, the intention is NOT that any user would buy every DLC. The intention is to offer choice. Rail fans from around the world all have their own interests. Without choice they wouldn't be able to pick the things they are interested in.
Originally posted by Definitely not Blitzcrank:
I understand your argumentation but that's a horroble way to make money. If a DLC would contain more content it would be ok. If the game would change in graphics and engine and performence over the years rather than just changing the number in the title from 2016 to 2017 it would be ok. But what the devs do here isn't good. That's my opinion.
Unfortunately it is simply an urban legend that TrainSim hasn't evolved over its history. Its simply wrong. To highlight just a few things:
  • In 2012 a new dynamic lighting system was implemented.
  • In 2014 and 2016, new game modes were added, allowing additional ways to experience driving trains.
  • In 2015 a new learning centre was implemented to help players develop and improve.
  • In 2016, volumetric weather was implemented.
Check out the folder below for the documents details all the tech that was implemented in at least the last 5 years.
C:\Program Files (x86)\Steam\steamapps\common\RailWorks\dev\Docs

I am not trying to change your opinion, your suggestion is the traditional games company business model. However, just because its traditional, does not mean it is the 'right' way, or the only way. Also, having a non-traditional business model does not mean it is wrong.

Once again DTG, and any developers of DLC for TrainSim, do not do so on the basis they expect every user to go out and buy everything, so the endless point about 'all the DLC together equates to over $5000' is moot. A model shop probably holds $100,000s of models, but no one is going to walk in and feel like they have to buy it all.

*Edited to improve spelling and formatting. Also, to note that I work for DTG, but that shouldn't discount any of my comments above as far as I can tell.
Last edited by LucaZoneX; Jul 2, 2016 @ 3:18pm
simonmd Jul 4, 2016 @ 10:36am 
You wan to go fast? Get this,

http://www.christrains.com/ts_product_jettrain.html

As fast as you could possibly want.
Simme Aug 17, 2017 @ 3:55am 
"Defending the devs marketing"...

You train nerds are utter fascists. WHY does it need to cost me 53 000 skr for ALL DLC's?! It's half of a brand new CAR? The graphics SUCKS even on highest. I mean just look at those AI people. And look at the AI trains ffs? They accelerate faster than me? "Simulator" huh? Didn't know everyone used to look all the same and do moonwalking on the platform...

You go down being mad at a guy for asking a question. If you aren't interested in answering it then go piss off.

Ps, I DO like this game, still
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Date Posted: Jul 1, 2016 @ 2:33am
Posts: 43