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I know you can create your own custom skins to override the default ones, so maybe it's possible to create a custom skin for that error image and just make it a single pixel. I don't know what file it is or if it is possible to replace it though.
And then do you think I should overwrite that file or save a new one and put it in the "My_Custom_Stuff" folder where custom skins are saved? I don't know if overwriting the original file will be reverted the next time I launch the game or if it could be flagged as hacking. I definitely wouldn't want to get VAC banned.
I have modified skins in the past, but those were vtf files.
Sorry, I misspoke when I said skins. I already have minmodels enabled. I am getting errors not from skins, but from extra custom objects that the server is using. Things like a bird flying over a persons head or stuff like that. It's all custom objects that I don't have downloaded, so I get an error when it tries to display it. Instead of enabling all the extra stuff that I don't want, I just want to remove the error from being displayed or turn it into a single pixel so I don't notice it.
It's really annoying as well because the error image is so big and above the player that it lets me know where players are before I should because it shows up over walls or shows around a corner before the player does. I don't want to aim for a player because I saw the big error image and then get blamed for walling because they won't see the error image in the demo playback.
I think what you're looking for is
As for you, you might want to create a mod that replaces the server's custom assets with a blank model instead of all missing models.
edit: I just realized this is a bump from 2015. What the ♥♥♥♥ AllTraceTurbo?
I don't know how I would create a mod to replace all the custom assets with a blank model. Would I need to know exactly what assets it is trying to load and replace them all individually or would the mod do it automatically?
I also have no idea how to create a mod like that. I would want it to work across all servers that use random assets, so I figured the easiest thing would be to just replace the error model with a blank one since I don't need to see the error model. If I am missing an asset, I will simply not see it and that is fine with me. I figured I might be able to create a custom error model and put it in the "My_Custom_Stuff" folder like you can with other files to overwrite the default ones. I just don't know where the original file is stored or if it can be replaced in that way.
As for making a server-specific mod, the easiest way that doesn't require downloading the assets would be to find the server's FastDL location and copy a blank model for all of the models that appear there. The FastDL URL will get printed to console if there is an error, or you can try guessing it. Common locations include fastdl.example.com and example.com/fastdl.
I originally tried just clearing the error.mdl file and saving it as a blank file. I placed that into cstrike\custom\My_Custom_Stuff\Models, but it crashes the game and gives and error when it tries to load the blank model.
Then I tried tried just renaming buggy.mdl to error.mdl to test if I could get the game to replace the error model with another. This actually broke the ability to load the error model and showed nothing, which is exactly what I wanted, but it caused a massive non stop flood of checksum errors in the console and I don't want that.
Then I took all the files for the buggy model and renamed them to error with the proper extensions and that works. Now when I am missing a model, instead of seeing the error model, I see a big buggy on top of the player :)
So, I guess the easy solution for me without finding and learning to use new software to create or modify a model is to just find the smallest model I can and replace the error model with that one. I'm sure I can find something that is only a few pixels and now I won't be bothered by the massive error text ever again.
- Get a simple free program like GCFScape
- Use it to open "hl2_misc_dir.vpk" from the folder: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\hl2
- Click edit, find, and search for "w_bullet" (in the search, set "match" to "substring")
- Highlight all 5 files, right click, export. Save them someone.
- Rename all the files to error while keeping their extensions (make sure to keep the sw in .sw.vtx)
- Move these files into the following folder (create the folders if you don't have them): C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\custom\My_Custom_Stuff\Models
Now the big red error model will be replaced with a small bullet model. I didn't notice the bullet model while playing.