Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
marathon engine, real world setting, cheesy cutscenes.
COME ON
and ZPC for some reason...
Marathon Infinity - 1996
Super Marathon - 1996
Marathon Eternal X (preferably Version 1.03 or Preview 2 of Version 1.3. 1.3 Preview 5 onward suck & change way too much, namely map names and the geometry of the success plank dream levels)
Marathon Redux (the Aleph One Marathon counterpart to GZ Doom's Brutal Doom: Extermination Day)
Aleph One Pathways into Darkness (personally in this case I'd prefer a System Shock Enhanced Edition style remaster of the OSX port of the original PID, starting with all windows combined in a fullscreen HUD instead of cluttering up the desktop itself in several separate windows)
Tempus Irae & Tempus Irae 2: the Lost Levels (WITH NO CENSORSHIP IN THE FINAL BONUS MAP!)
Marathon Rubicon X
Siege of Nor Kor & its sequel Marathon Evil (Warning: they suck. Evil has some good level design & really scary monsters especially if HD mods are turned on, making them glitch out but horrible writing. The same can't be said for its prequel which is just plain bad)
Marathon Phoneix
Marathon Apotheosis X
Excalibur: Morgana's Revenge & Devil in a Blue Dress (Marathon's answer to Heretic as far as I know)
Prime Target as someone else mentioned (never heard of it but it sounds like fun)
Marathon Istoria (Marathon meets Strife? Not played it yet but I got that impression from the Readme file)
Damage Incorporated (Only played a little bit but it feels like Operation Body Count if it didn't suck. Not to be confused with the GZ Doom remake of Operation Body Count which is also good)
Spatial Outpouring (a weird acid trip of a WAD)
Marathon Yuge (imagine Cruelty Squad if it were a rougelite. Alternately imagine a Terry WAD if it was beatable, a rougelite and its trolls weren't necessarily creepy, crass remarks toward the player)
Personally, I could do without Super Marathon as it's just a straight port of the first game to a horrible console nobody bought. It isn't like Quake 1+2 64 which had some interesting quirks like new level design to them.
I also hope this game comes to Switch also like Doom did though given how hard it was to get it on here as some in other threads pointed out, I'd understand if they can't. There's always my Steam Deck (which currently has my original A1 versions on it running via proton)
Then again, Night Dive don't own Doom nor Quake and still got to port them to Switch & other modern consoles, so...
PID not being on Xbox is understandable though: Given's it's Wolfenstein 3D meets System Shock, you'd probably have to move forward in a console port by licking the shoulder buttons. That or invent a controller with a Dreamcast esque mouse and more buttons than a microwave in Willy Wonka's Great Glass Elevator.
Just the inventory management aspect alone is made obtuse and much harder despite how crucial it is to PiD.
So even for a semi-official PiD release I'd wish for far more, the game deserves it.