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https://www.youtube.com/watch?v=H8g-n8ClZ1s
Another example that comes to mind is Marathon Max an attempt to remake Marathon 2's deathmatch in Max Payne 2
https://www.moddb.com/mods/marathonmax
There were also two separate attempts to remake in Unreal Tournament 1's engine
https://www.moddb.com/mods/marathonrampancy
https://www.moddb.com/mods/marathon-resurrection
The latter can be found from these two links.
https://unrealarchive.org/authors/andrew-_hobeaux_-penick.html
https://unrealarchive.org/search/index.html?kind=content&q=Marathon
Doom 4 & Doom Eternal even use Marathon's terminal system but make it portable, and the latter is named after the most popular Marathon fan WAD, which predates Doom Eternal by 7 years.
I got a whole list of comparisons to System Shock 2 & Bioshock Infinite here: https://lion-o-cyborg-iii.tumblr.com/post/719508496221093888/system-shock-marathon-comparison#:~:text=as%20Dr%20Insano.-,Act%207%3A%20Conclusion,-So%20there%20you
https://lion-o-cyborg-iii.tumblr.com/post/719508496221093888/system-shock-marathon-comparison#:~:text=Here%E2%80%99s%20a%20list%20of%20comparisons%20to%20Marathon%20Infinity%20and/or%20other%20games%20or%20mods%20in%20the%20series%20I%20saw%20in%20Bioshock%20Infinite%3A
My Marathon Eternal & Doom Eternal ones aren't written yet and they're comparing both to a completely different game (Sonic 2006 specifically) whose plot (Marathon Eternal), level aesthetic & several monsters & set pieces (Doom Eternal) blatantly rip off.
https://www.moddb.com/mods/marathon-rampancy
Samsara was different and predated QC:DE, each playable character brought their game's arsenal with them.