Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, what they're working on is a tarkov clone focused on pvp. Not story, with none of the nuance and soul of Marathon
It isn't a reboot the game is getting. The name and a couple of references are getting slapped into a generic extraction shooter.
In short all of them, Marathon reboot included are crap games not worth anyone's time and whatever publisher higher-ups thought they'd be a good idea seriously need to be fired and blacklisted from working in games ever again.
See, this guy gets it.
As a casual fan of Tarkov, the genre lends itself to Bungie's current strengths which is not singleplayer one and done campaigns. So the choice is between not having new Marathon content, or having Bungie iterate on an undercooked genre in an interesting universe. As a fan of the series since the early 90s, I choose the latter.
"You don't define what "the point" of what an IP is about". Ah yes, the Duke Nukem Forever 2011 method.
https://youtu.be/rSv8J6mpKLw
https://kids.kiddle.co/Yahtzee_Croshaw#:~:text=in%20December%202020.-,Involvement%20with%20other%20games,added%20in%20his%20column%20that%20it%20didn%27t%20match%20the%20game%27s%20%22tone%22.,-According%20to%20the
Nobody smart gives a s.hit if Bungie's "current strengths" are multiplayer only trash like Destiny 2, that's not what people wanted Marathon's return to be because that's simply not what the series is full stop.
Remember when Doom 4 was going to do something similar i.e. build on id's "current strengths" at the time with Rage and everyone hated it? They scrapped the whole thing and made Doom 4 as we know it today based on fan feedback. Remember the Castlevania pachinko machines that killed the Akumajou Dracula franchise? The only Akumajou Dracula property today worth seeing because of those which isn't its successor, the Bloodstained series is the Castlevania anime.
And let's not forget Super Meat Boy Forever & its Puyo-Puyo spinoff:
https://youtu.be/9w5nZpVjXMg?t=190
https://youtu.be/krGoC6x8bsQ
https://youtu.be/WQv7etmyjWk
https://youtu.be/rgtc8ftR7Mc
Like Classic Marathon did in the 90s, modern Marathon needs to follow id software's example and improve on it, not double down on terrible decisions. As a matter of fact, they even tested Marathon survive on Tarkov fans i.e. their target audience and they hated it too.
https://twitter.com/destinytrack/status/1719783329174544698
The video in that tweet goes into detail but it got privated because Bungie censored their criticism.
Put simply, the point of Marathon is the same as New Doom, Unreal before all that Unreal Tournament wank ruined it, Halo and Half Life: a purely single player series that just happens to have good multiplayer & co-op in it too, a strong emphasis on story (the more diagetic the better as in the trilogy, Doom 4 to most degrees, Unreal 1 and Half Life), really philosophical ideas about the human condition, the end of the world & where we fit in, as well as both earth bound conspiracies & that of various alien races including decidedly evil ones who enslave others as well as more ambiguous ones that don't always have our best interests at heart.
It is not about battling other players for shiny things you use to battle players to get even more shiny things, like Void Bastards, Warframe or Destiny 1 with none of their soul, AI opponents nor ability to play entirely solo.
I don't want to not have new Marathon content either, believe me I do. But as I learned the hard way when learning about the new Marathon as well as several of those other games above, as Civvie quoted from that guy in Pet Cemetery: "Sometimes, dead is better".
also
I was being sarcastic guys, the NDS ports are a huge waste of money and praise and I don't know what you think this game could possibly gain from them delaying SiN and SS2 by another year to sell Aleph One as something else.
System Shock remake was about ten times better than I was expecting, which was for the game to be canceled because it was a half decade late, but it was still covered in digital camo, enemy animations were terrible, the ending was a joke and the whole game was filled up with rule of cool nonsense like the waiting-around Half-Life intro, warming your fingie tips on the laser rapier and assassins with 10 foot long scythe arms in a station comprised almost entirely of 6 foot square tubes. It's the kind of remake that some kids eating Go-Gurt and playing with NERF guns during the original release would make, sort of like deciding that Marathon is actually Tarkov with Sonny from the I, Robot movie jumping around with Master Chief physics.
Fair point on System Shock R, plus I don't want those other two remasters to be delayed either.
Honestly my praise of SSR is more what I saw of it when I played the demos (all of them) & saw in the Rampancy streams. I heard the final boss/ending was bad and saw a small bit of the former but didn't stick around because of spoilers.
It seems like the initial plan to go full "Zero Mission" or "AM2R" with the initial Unreal engine versions was forced to coexist with their revised plan to be closer to the original. It works in some cases such as remasters (Halo CEA & 2A sans certain areas' lighting & TR1-3RE for example) but full remakes I'd expect to be more like Black Mesa and if they want to be true to the original, they gotta do what Core Design would have done in their long cancelled Tomb Raider remake (it's easier to point people towards both the design doc for TRAE & the various builds of the alpha leak or at least my screenshots of it than it is to explain it).
While i do find it charming in SSR, the bits that feel closer to System Shock 1 sometimes feel a bit of a mess. It's hard to pinpoint exactly where as it's been a while since I played (been running a marathon on a backlog of game mods for months).
I will still praise the new intro, better voice acting & the new cyberspace until the sun burns out as while I actually like the OG cyberspace, it does honestly play pretty bad even in the old System Shock Portable & both versions of the Enhanced Edition* and I've long forgotten the controls I'd initially had in the OG Enhanced version.
*The OG release didn't use KEX and the while the reactor code was still the same every time, it was a different code to the KEX update.