Nice Day for Fishing

Nice Day for Fishing

2 hours killed my hands
Humor was great, animation was great, colors popped and I had a good time with most the mechanics.

But the alternation between trying to time 'perfect block' and
frantic button mashing' was pretty god awful to actually play. Am I expected to have a controller or auto clicker for that aspect of the game or does it matter at all after getting the damage spell?

I both like the idea of playing more but dread it for my poor hands.
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Showing 1-13 of 13 comments
Game desperately needs a press-and-hold option for the fishing controls so people don't snap a tendon trying to play xD Accessibility options!!
You also need a flat clicker
nul Mar 18 @ 1:18pm 
You do not need to mash so fast, mashing faster doesn't actually do more damage, as there's a timer between presses.

As for parrying, turns out you can't just press the button. Make sure you hold it, the timing is much looser than I initially thought once I figured that out.
Spook Mar 18 @ 1:42pm 
Originally posted by nul:
You do not need to mash so fast, mashing faster doesn't actually do more damage, as there's a timer between presses.

As for parrying, turns out you can't just press the button. Make sure you hold it, the timing is much looser than I initially thought once I figured that out.

I thinkt he biggest problem I had with parrying is I was never sure if it was a hold from first click or a tap then hold or a double tap, and trying to test different reactions seemed to get the same result, so either my rhythm is WILDLY OFF (which is totally possible), or the system could use some tweaks. I tried looking for a revisit to re-read the tooltip I had missed to read it again but I couldnt find it.

Largely attribute it to trying to rush things to play as many demos as possible during the Next Fest and my brain being mush on reading comprehension by this point.
nul Mar 19 @ 11:16am 
Originally posted by Spook:
Originally posted by nul:
You do not need to mash so fast, mashing faster doesn't actually do more damage, as there's a timer between presses.

As for parrying, turns out you can't just press the button. Make sure you hold it, the timing is much looser than I initially thought once I figured that out.

I thinkt he biggest problem I had with parrying is I was never sure if it was a hold from first click or a tap then hold or a double tap, and trying to test different reactions seemed to get the same result, so either my rhythm is WILDLY OFF (which is totally possible), or the system could use some tweaks. I tried looking for a revisit to re-read the tooltip I had missed to read it again but I couldnt find it.

Largely attribute it to trying to rush things to play as many demos as possible during the Next Fest and my brain being mush on reading comprehension by this point.
Ah yeah, it took me a bit of experimentation because I don't think it explains it properly. It says "press it at the right time", but what you want to do is press and hold as close to the last possible moment as you can. Almost like the game is treating parry as a 'better timed block', rather than an action itself. Which... kind of made defending too easy imo. Because I'm either parrying because I timed it well, or blocking because I didn't. There's no punishment for a mis-timed parry from the hold system because you get rewarded with a block instead.

As for the Next Fest sentiment... I get it. Because so many developers pull their demos down and it's kind of sad. Especially since there's more and more submissions each event, but the event doesn't get any longer. Not everyone has unlimited free time or energy to spare to play as many games as possible during such a period of time. So I end up missing a bunch of them, cause the demos get pulled down before I even have a chance to get to most of the games I download.

Thankfully this one kept the demo up. I don't even wishlist the games that remove their demos.
Last edited by nul; Mar 19 @ 11:18am
Spook Mar 19 @ 4:27pm 
Originally posted by nul:
As for the Next Fest sentiment... I get it. Because so many developers pull their demos down and it's kind of sad. Especially since there's more and more submissions each event, but the event doesn't get any longer. Not everyone has unlimited free time or energy to spare to play as many games as possible during such a period of time. So I end up missing a bunch of them, cause the demos get pulled down before I even have a chance to get to most of the games I download.

Thankfully this one kept the demo up. I don't even wishlist the games that remove their demos.

You now have me thinking about an array of games I've been watching over the past few Next Fests, and which ones vanished and died off quickly, vs games I still have the demo of in my library 8 months later because I havnt gotten around to it... Specifically because of two games that kept updating their demos, long after the events ended.

I still havnt gotten the time to even buy those games yet, but I'm going to push them higher up my list now that you mentioned that.
I really love the game. it got a cute humor, but fishing is a pain in the butt. The developer should come up with a better mechanic, I just did not want to go on after short time of fishing, because it was not nice to play. A game should be enjoyable ...this one isn't by the fishing mechanics and because the game is about fishing I don't feel like I want to play this ever again, sorry.
Last edited by Luna plays; Mar 24 @ 8:13am
Originally posted by Luna plays:
I really love the game. it got a cute humor, but fishing is a pain in the butt. The developer should come up with a better mechanic, I just did not want to go on after short time of fishing, because it was not nice to play. A game should be enjoyable ...this one isn't by the fishing mechanics and because the game is about fishing I don't feel like I want to play this ever again, sorry.

You've clearly not played many games with a fishing mechanic. This game has nothing on games like the first Shenmue, or even Final Fantasy VIII's GF boosting mechanic. Those would break your hands.

I found this game to be hilarious and true to their brand. A controller definitely helps with playing it also. I read the prompt at the start that said it was better with a controller and thought I could just get by without. The timings seemed a little off using a keyboard, so I next day ordered a controller to plug in and play with. Much better after that.

I did find it awkward when figuring out how to continue the story, not knowing I needed to fish a few of each type to trigger the statue and trying to talk to npcs without picking up ingredients was a pain.

Overall, I felt like the demo wasn't long enough to showcase much of what they had to offer, but I'm eager to see the finished result.
Last edited by WingedRegent; Mar 28 @ 3:25pm
Seems to be 50/50, some don't mind the fishing, some do feel like me, so that means half of the reviews would be bad and in the end it would be useful to improve the fishing mechanics before you loose half of the buyers by refunds. It is that simple.
Spook Mar 29 @ 4:01am 
"Fishing should be relaxing and this Isnt" was probably the most interesting statement. It's clear they are trying to make an action fishing game, but it doesn't quite hit the mark yet.

I think some contrast comparison here is Dave the Diver. They also had a bunch of mini-games that were associated to different lures and types of fish. There were specific mechanics I avoided that other people found easy and vice versa. Example; I avoided sharks, I couldnt seem to turn fast enough to handle them, but other players handled them fine.

Dave the Diver also had a serious button mashing problem, even though a lot of the mechanics were supposed to be timed button clicks. They either didnt translate well in tutorial, or didnt make sense in a live situation when surrounded by predators.

I'm not sure how I feel about "More Fishing Action Games" after playing Dave, and that is deeply coloring my review of this.
Not sure if it changed since this post was made, but there is currently a press and hold option for attacking
Gummiel Apr 14 @ 4:35am 
Originally posted by JustAnotherPilgrim:
Not sure if it changed since this post was made, but there is currently a press and hold option for attacking
The hold to attack was only added on the demo update the 9th April, so you will see a lot of old threads talk about this.
techsean Apr 15 @ 12:49pm 
It would be great if we could remap the keys. I prefer to use my arrow keys for movement.
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