Amnesia: A Machine for Pigs

Amnesia: A Machine for Pigs

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So how about an Amnesia 3? Should it happen?
If it should happen, what are some things that could be in the game? New time period? Prequal, sequal, remake of TDD, or indirect game of its own? Should it be like TDD or AMFP? An idea that may return the glory and make Amnesia a huge phenomenon?

If it shouldn't happen, explain why.
Последно редактиран от Labyrinth2 0; 14 септ. 2013 в 15:17
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How about "no"?
I think we all are pretty much done with Amnesia, let's them do something new instead of asking always sequels.
I love both, but i don't wanna read another storm rage of haters.
^Understandable, I'm neutral with both sides of my question in case you and anyone else wants to know.
Последно редактиран от Labyrinth2 0; 14 септ. 2013 в 15:34
Considering the excalation in horror of the games since Penumbra: Overture, i think the next Frictional Games could really severely harm my brain.
As long as it's not like A Machine For Pigs, then i'm good for a third :)
Yes, Amnesia-Realistic Edition. You wake up in the middle of the night and can't remember where you left your house keys, then you find them, and go back to bed.
I haven't played a Machine For Pigs yet, but I would be ready for another Amnesia, but not very soon. Frictional would need to convince people that they're not drifting away from the roots of the said franchise like the CR did with this game and give hope to people again after the reception.

But I think the best way to give people confidence again is to focus on a new project and show people that they can still do it and then push an Amnesia afterward.
Последно редактиран от ✘GreedoShotFirst✘; 14 септ. 2013 в 16:38
I would love another Amnesia game. I don't think there are currently any announced plans for it though.
I enjoyed AMFP, but if there is a next title, I will prefer developers to go back to their roots.
A remake will be silly, as TDD is a good looking game already.
There is no need for sequel or prequel either, I will prefer a completely different story.
They actually are working on a "super secret project" right now, this may be the reason that they have asked The Chinese Room to develope the AMFP.
Последно редактиран от Chengo; 14 септ. 2013 в 17:47
It should happen, but not by The Chinese Room, that's for sure.
I ask instead, don't make this an another "Resident Evil remake pliz" thread.
We don't need another Amnesia in the old way, or a remake, we need of new games, move on with sequels and remake, they only do harms to the entire videogame world.
They should make one, but as stated earlier, not with the help fo the Chinese Room. We don't need any more Dear Esther-esque games. The story was great, but I feel that they had to make waay too many sacrifices in order to create it.
I hope they learn from their mistakes when they work on the next title.
♥♥♥♥ Amnesia... New Horror based IP with absolutely no Thechineseroom involvement.
Последно редактиран от Kr0nyk; 14 септ. 2013 в 18:14
YES! As long as Frictional is doing it solo, leave thechineseroom with their stories.
You mean Amnesia 2 right? because this wasnt amnesia....
I'd like to see...

An almost immediate prequel to the events in TDD. In the PDF story attached to TDD's launcher, there was an outrider named Gabriel who traveled with the coach that brought Daniel to Brennenburg. Gabriel ends up hunting down, what turns out to be, a grunt that abducts someone from the nearby village (fine, it wasn't a "someone", it was a stupid cat.)

Anyway that gave me the idea for a game wherein you play as Gabriel, braving the woods surrounding Brennenburg in an attempt to find more abductees, or at least uncover the motivation of their cloaked kidnappers. This would be occuring at the same time Daniel was assisting Alexander, before wiping his memory.

In the story, Gabriel shoots the grunt with an arrow. I know the suggestion of any form of combat in Amnesia will incite fire and fury, but that is an element that could be well implemented. I'm not suggesting the player character would be some badass monster slayer. The idea of needing to track some unknown horror, like mouse chasing cat, knowing that if it becomes aware of you the tables will turn, would be tense and frightening.

I imagine a sanity system that would prevent hoping to successfully fire at an enemy upclose, but having the ability to shoot from long range. Of course just one shot wouldn't take your montrous prey down, meaning that after firing it's going to know you're there, and you'd then have to haul ass to a hiding spot.
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Дата на публикуване: 14 септ. 2013 в 15:09
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