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Докладване на проблем с превода
I think we all are pretty much done with Amnesia, let's them do something new instead of asking always sequels.
I love both, but i don't wanna read another storm rage of haters.
But I think the best way to give people confidence again is to focus on a new project and show people that they can still do it and then push an Amnesia afterward.
A remake will be silly, as TDD is a good looking game already.
There is no need for sequel or prequel either, I will prefer a completely different story.
They actually are working on a "super secret project" right now, this may be the reason that they have asked The Chinese Room to develope the AMFP.
We don't need another Amnesia in the old way, or a remake, we need of new games, move on with sequels and remake, they only do harms to the entire videogame world.
I hope they learn from their mistakes when they work on the next title.
An almost immediate prequel to the events in TDD. In the PDF story attached to TDD's launcher, there was an outrider named Gabriel who traveled with the coach that brought Daniel to Brennenburg. Gabriel ends up hunting down, what turns out to be, a grunt that abducts someone from the nearby village (fine, it wasn't a "someone", it was a stupid cat.)
Anyway that gave me the idea for a game wherein you play as Gabriel, braving the woods surrounding Brennenburg in an attempt to find more abductees, or at least uncover the motivation of their cloaked kidnappers. This would be occuring at the same time Daniel was assisting Alexander, before wiping his memory.
In the story, Gabriel shoots the grunt with an arrow. I know the suggestion of any form of combat in Amnesia will incite fire and fury, but that is an element that could be well implemented. I'm not suggesting the player character would be some badass monster slayer. The idea of needing to track some unknown horror, like mouse chasing cat, knowing that if it becomes aware of you the tables will turn, would be tense and frightening.
I imagine a sanity system that would prevent hoping to successfully fire at an enemy upclose, but having the ability to shoot from long range. Of course just one shot wouldn't take your montrous prey down, meaning that after firing it's going to know you're there, and you'd then have to haul ass to a hiding spot.