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翻訳の問題を報告
I regarly break in 3 times in the same house just because the game is quite a maze and i don't know where i am exactly
When i get to a side quest i dont know how to enter , i just watch on youtube , honestly , instead of "the city" , they should have called it "the maze".
At least have them marked on the map for goodness' sake. Have the window have a little swirly icon like the Chapter starts, or main section changes. Have some consistency ffs. It's not too much to ask that a window that leads into just a house and one that's a connector look noticeably different. I don't think so anyway.
And by all means, fix the map where there's this big open thoroughfare between areas on the map...and there's a damn wall across there in the actual game!!! C'mon!! Not cricket.
Just minor gripes though, but I'd be a darn sight happier if those were updated.
What about people in the street who talk about areas where loot can be found? I have no idea where those areas are. I'm not sure if they're hinting at later story missions or if these are opportunities to pick up extra loot in The City.
Oh wait, there was one other. One of the conversations mentioned a ring "hiding in a crack beside a chimney" and I found it outside on a ledge behind the chimney...but close enough.
Was looking for something like this, what a shame that the keymapping option doesn't show this, smh.
I never get spotted, never need to visit the same place twice, unless it's essential.
I don't know what all the fuss is about...
P.S. Yesterday I ran the 100 metres in 9.1 seconds...
...oh heck, I've been dreaming again!
My actual approach is to spend half an hour looking for the start point, along with much cursing due to those daft windows. Sometimes I have a beer to soothe my ragged nerves.
I agree entirely with the comments about the load screen windows. At least have the prompt 'Do you want to go to the South Quarter' pop up on screen like the mission start points, rather than having to go through the levering bit, with sinking heart, only to have to turn around and do it again to get back out.
Not all of us have photographic memories.