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Ein Übersetzungsproblem melden
You guys are making ♥♥♥♥ up now. You need to replay the first game. There are NOT multiple locations to shoot your arrow and climb.
There are only a few. There's zero point in shooting an arrow into wood if it doesn't take you anywhere.
The BS being spouted by the Thief trolls is laughable.
There was one mission where I used 3 to rope-jump over the head of a stationary guard.
On other thing that I'm not real crazy about in this redue is the fact that so many of the guards patrol in pairs. How are you suposed to pick both their pockets, or knock out one at a time without being detected? In too many situationss, it's impossable! And that's even on the easiest settings.
The old games, I could watch their patrol paterns and time my take downs, or pickpockets so that each guard was seperated enough for me to take the guard down and get him out of sight before another guard showed up. It was close sometimes, but I could do it, even on the most difficult levels! It's really frustrating!
(1) You are lying.
or
(2) You missed a lot of stuff in the original game because there's LOTS of places where that didn't happen like you descibe. LOTS.
I've played Theif 1 and 2 at least 3 times over. The most recent was last year. Can you try making an argument based on telling the truth?
Every useful piece of wood was intentionally placed there, much like rope arrow hardpoints are hand placed in this game. The difference being they can now use wood anywhere they like without breaking the level (and in the originals they did end up accidentally breaking the level sometimes and it wasn't even just from rope arrows, ♥♥♥♥ like mantling caused it too :/ )
I mean I'll admit there were some cleverly hidden useful areas and loot which utilised rope arrows.. but even there there was very few areas that you couldn't just get your arrows back again so it didn't make much of a difference.
Perhaps the lack of player freedom does suck a little, but it opens up the freedom of the artists in response to create a more vibrant world. If they had stuck to "any wood anywhere" the ENTIRE WORLD ENVIRONMENT would have had to pretty much be reworked from scratch.
Given that you can't even spell the word thief, it makes me wonder how intelligent you are?
In the previous games that included the rope arrow, The could actually shoot into not only wood, like boards, wooden ceilings. But they could be used in dirt, like cave walls as well. But, there was always somewhere to go if you did so. Even if it was just a place to hide from searching guards. The difference in this game, is that you can only shoot into the beams presented for that perpose alone, and there are fewer places to take advantage of them.
Also, more often than not, if you could use a rope arrow, there was either an alternate route through the city, or access point to some location. Or, there was hidden loot, much like the windows that go nowhere else but some room with a little loot.
A quick acting, knockout gas arrow with a fairly wide effect would do the job. Or, if you could get them to change up their patrolling pattern by creating some kind of destraction.
All I'm saying is that I'd like there to be a workable solution to them if you're patiaent enough.