Thief

Thief

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I really miss the rope arrow being able to attach on any wood!
Really, that's one of my biggest disappointments (one of the very few actually) in this game so far :(
Zuletzt bearbeitet von Varg; 3. März 2014 um 15:33
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BS.

You guys are making ♥♥♥♥ up now. You need to replay the first game. There are NOT multiple locations to shoot your arrow and climb.

There are only a few. There's zero point in shooting an arrow into wood if it doesn't take you anywhere.

The BS being spouted by the Thief trolls is laughable.
Yes, it was very easy to waste rope arrows by shooting them at the wrong wood with no alternate way to get to them. I did it a few times.
Lucifer 4. März 2014 um 12:45 
There was another use of rope arrows in previous Thief games. You can fire into a wooden area that gave you no access anywhere just to be able to climb above a patrolling guard (because guards NEVER looked up in those games) so you had an additional hiding spot in lit areas to evade detection/pursuit.

There was one mission where I used 3 to rope-jump over the head of a stationary guard.
Zuletzt bearbeitet von Lucifer; 4. März 2014 um 12:45
The most useful thing the rope arrow was used for was in Thief 2. When you went into the same mansion for the second time in a row (because that was a great idea, wasn't it) and you could use a rope / vine arrow to get all the masks without disabling the security system. That was neat.
EbonHawk 4. März 2014 um 13:29 
I've cleaned out entire rooms in the original games by rope-arrowing and doing the thieving Mission Impossible style. Everyone has their quirks. :-P But at least we had options.
Me too! I also miss being able to walk on all those pipes! In older games, if you could get to those larger pipes, you could walk on them. It would be nice to bypass things or find other ways around guards with them.

On other thing that I'm not real crazy about in this redue is the fact that so many of the guards patrol in pairs. How are you suposed to pick both their pockets, or knock out one at a time without being detected? In too many situationss, it's impossable! And that's even on the easiest settings.

The old games, I could watch their patrol paterns and time my take downs, or pickpockets so that each guard was seperated enough for me to take the guard down and get him out of sight before another guard showed up. It was close sometimes, but I could do it, even on the most difficult levels! It's really frustrating!
Varg 4. März 2014 um 15:09 
Ursprünglich geschrieben von wdb-wookie1:
On other thing that I'm not real crazy about in this redue is the fact that so many of the guards patrol in pairs. How are you suposed to pick both their pockets, or knock out one at a time without being detected? In too many situationss, it's impossable! And that's even on the easiest settings.
Honestly? I think this is a great addition. Finally the patrols are at least a bit dangerous.
Ursprünglich geschrieben von Mick:
Whenever I used rope arrows in the original game I would always climb up and find an entryway.
Either:
(1) You are lying.
or
(2) You missed a lot of stuff in the original game because there's LOTS of places where that didn't happen like you descibe. LOTS.
Ursprünglich geschrieben von Mick:
BS.

You guys are making ♥♥♥♥ up now. You need to replay the first game. There are NOT multiple locations to shoot your arrow and climb.

There are only a few. There's zero point in shooting an arrow into wood if it doesn't take you anywhere.

The BS being spouted by the Thief trolls is laughable.
Given that we're telling the truth, and you're lying, we're not the ones trolling.
I've played Theif 1 and 2 at least 3 times over. The most recent was last year. Can you try making an argument based on telling the truth?
Ursprünglich geschrieben von wdb-wookie1:
On other thing that I'm not real crazy about in this redue is the fact that so many of the guards patrol in pairs. How are you suposed to pick both their pockets, or knock out one at a time without being detected? In too many situationss, it's impossable! And that's even on the easiest settings.
Guards that are more intelligent is one of the things this version of Thief did better than previous ones. There are things this version did better - like giving you some awareness of what's behind a door before opening it, with keyhole peeking, and smarter guards, and making lockpicking a thing you have to do something yourself to make happen rather than just holding a key down. But there's other things it did worse, and one of them is the rope arrows. The other is only being allowed to jump where the level designer allows it. It feels ridiculous that a master theif that can jump a 2 meter gap from rooftop to rooftop can't make a tiny jump across a half meter pressure plate on the floor even when he knows its there.
OJ191 4. März 2014 um 18:48 
That moment when you realise the whole "any wood surface" thing restricted the hell out of the places they could put wood for aesthetics.

Every useful piece of wood was intentionally placed there, much like rope arrow hardpoints are hand placed in this game. The difference being they can now use wood anywhere they like without breaking the level (and in the originals they did end up accidentally breaking the level sometimes and it wasn't even just from rope arrows, ♥♥♥♥ like mantling caused it too :/ )

I mean I'll admit there were some cleverly hidden useful areas and loot which utilised rope arrows.. but even there there was very few areas that you couldn't just get your arrows back again so it didn't make much of a difference.



Perhaps the lack of player freedom does suck a little, but it opens up the freedom of the artists in response to create a more vibrant world. If they had stuck to "any wood anywhere" the ENTIRE WORLD ENVIRONMENT would have had to pretty much be reworked from scratch.
Zuletzt bearbeitet von OJ191; 4. März 2014 um 23:24
Ursprünglich geschrieben von madings:
Ursprünglich geschrieben von Mick:
BS.

You guys are making ♥♥♥♥ up now. You need to replay the first game. There are NOT multiple locations to shoot your arrow and climb.

There are only a few. There's zero point in shooting an arrow into wood if it doesn't take you anywhere.

The BS being spouted by the Thief trolls is laughable.

Given that we're telling the truth, and you're lying, we're not the ones trolling.
I've played Theif 1 and 2 at least 3 times over. The most recent was last year. Can you try making an argument based on telling the truth?

Given that you can't even spell the word thief, it makes me wonder how intelligent you are?
I've played Thief Gold, Thief 2, and Thief 3: Deadly Shadows many times each. I even played the very first Thief that was basically the same as Thief Gold with a few differences. And, I've loved all of them.

In the previous games that included the rope arrow, The could actually shoot into not only wood, like boards, wooden ceilings. But they could be used in dirt, like cave walls as well. But, there was always somewhere to go if you did so. Even if it was just a place to hide from searching guards. The difference in this game, is that you can only shoot into the beams presented for that perpose alone, and there are fewer places to take advantage of them.
Also, more often than not, if you could use a rope arrow, there was either an alternate route through the city, or access point to some location. Or, there was hidden loot, much like the windows that go nowhere else but some room with a little loot.
Zuletzt bearbeitet von wdb-wookie1; 5. März 2014 um 0:42
well wdb-wookie1 you named it i guess this ability to hoax any guard with the rope made it a bit OP to stay the way it was for the devs today as they want to guide you through the missions somehow and i guess thats the reason they made the locked ropepoints to prevent the creativity of some players to outsmart all they have in place to tell you there story . possible?? just my idea could be or not?
Zuletzt bearbeitet von Steven Brattac; 5. März 2014 um 0:44
Now, as far as the guards are concerned. I do like the more alert guards. I like that chalange. And, I would be alright with two guards patroling togeather as long as there was SOME way to knock them out without being "detected". Or some way of picking each one's pockets at different points in their patrol.
A quick acting, knockout gas arrow with a fairly wide effect would do the job. Or, if you could get them to change up their patrolling pattern by creating some kind of destraction.
All I'm saying is that I'd like there to be a workable solution to them if you're patiaent enough.
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Geschrieben am: 3. März 2014 um 15:33
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