Dying Light

Dying Light

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RadDog May 24, 2015 @ 6:07pm
Kill a volatile
Just how hard is it?
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Showing 1-15 of 27 comments
Bad Whippet May 24, 2015 @ 6:50pm 
Almost impossible until your weapons are around 1000 hit-points or more (I found 800 was the point when I could deal some meaningful damage to them), and even then you need weapons that have swift handling because you'll need to take many swipes before they go down. However, the biggest danger is that there are too many of them and they will overcome you rapidly, so it's usually better just to avoid the things.

In the early game when being forced out at night, I found I could lead them to water. If I was not too far out, the dopes would follow, and drown!
get a gun and fire a few bullets, that will scare them off :P
RadDog May 24, 2015 @ 7:50pm 
A prophet, Badwhippet, I ran from my first encounter with the ugly B'S and right into the water...which save me...As to [K}entucky, does over the shoulder while running and using a UV work?
:TheKeys:
Originally posted by RadDog:
does over the shoulder while running and using a UV work?
:TheKeys:

i havn't tried it yet, but in theory it should
B.O.S. May 24, 2015 @ 8:16pm 
guns? really?
fire weapons are horrible to kill those ones... unless you camp, and you shot and hide, shot and hide... so mean... O_O

Volatiles were made to be avoided... and they can be avoided 99% of the time... so if we have to face them is because something went wrong or we are just messing around...

In any case, to kill them, the best is to hold a fast and powerful blade weapon, like a 1800 machete... 2,3 hits will take them.
RadDog May 24, 2015 @ 8:43pm 
A VOID. No bullets, noise is the enemy. But the UV light? Will that do nothing? Even delay? Again, this is as CRANE says, evasion. This seems logical given what I've seen of them...I was hoping that on higher levels there would be some payback. (some way to get them.):ToolsOfDestruction:
JS May 24, 2015 @ 10:43pm 
Easy to kill with police rifle, only problem is you'll soon have 3-4 of them.
Some safe houses allow you to balance on an edge and have a weapon drawn.
The NPC will ignore you though, you have to jump down and get them fired up first
Jejjo May 25, 2015 @ 12:46am 
if you're on Easy mode 1 or 2 hits with a 1000+ damage weapon should get them easy.

but if you're on Hard Mode (+ at least) not even my 3500 Damage Hammer can get one down easily, takes maybe 4-5 hits with that.

Point stands, yes it's very hard to kill a Volatile, guns are alright, in Hard mode it tickles them.
B.O.S. May 25, 2015 @ 4:21am 
Easy to kill with police rifle

ha!

In real-man mode (hard, pc SP), one volatile will need like +40 bullets to die...How is that a good plan? And shoot guns in the middle of the night in hard... and you will make to come more volatiles, to spawn virals and to excite the bitters around...

PocketYoda May 25, 2015 @ 6:20am 
Korek machete then its pretty ok to kill them.
Jejjo May 25, 2015 @ 6:21am 
Yeah but that's almost cheating :candyman:
PocketYoda May 25, 2015 @ 6:21am 
Originally posted by Shaggy:
Yeah but that's almost cheating :candyman:
Haha well maybe but it works :)
Jejjo May 25, 2015 @ 6:44am 
Eh, that might just be me, I feel dirty whenever I use something like Korek's Machete or EXPcalibur.
upcoast May 25, 2015 @ 9:31am 
Guns don't work much in normal mod either I dumped about 2 clips of a police rifle 289 damage into one mostly head shots it just wouldn't go down. 500-700 damaging weapons in normal mode you start having a reasonable chance for surviving and successfully killing the volatile, 800 and over damage it gets much easier.

Ps, you can use camo and the volatile won't care if you're chopping at it.
Last edited by upcoast; May 25, 2015 @ 9:33am
B.O.S. May 25, 2015 @ 2:41pm 
Originally posted by Shaggy:
Yeah but that's almost cheating :candyman:


SPOILER ALERT!!!

DONT READ IF YOU HAVE NOT PLAYED THE EARLY MISSIONS YET!!!

That is an interesting question, Shaggy...

After to use a lot this game, this is my view of the three "secret" weapons that you can take/cheat from the minute 0 of the game following any youtube vid:

KOREK MACHETE
We just take the blueprint, not the weapon. The blueprint crafting cost is notorious:
- 20 metal parts
- 10 alcohol
We have only 35 good 500 damage hits before it breaks. It's not reparable.
This is balanced, imo.
The problem is that, even broken, the Korek machete deals like 40-50 damage per hit.
This is too strong for the early game, as it makes pipes, tables, wrenchs and all the early game weapons weak and unusable, if we own the wasted machete.

EXPCALIBUR
We take one copy of the sword, and the blueprint. Crafting cost is absurdly high and tricky:
- 5 electronics
- 10 plastic
- 10 tin can
- 10 metal parts
- 10 alcohol
- 1 bolter tissue!
The sword we get is ok, not too unbalanced. Seven quality hits (321 damage) to help us to steal our first airdrop or to take down the fake antizine makers. Seven hits and Expcalibur will be broken forever... but it still will deal 30/40 damage per hit, so we find the same problem than the Korek machete: It makes obsolete all the early crappy weapons in the game.
btw, Bolter Tissues are not available until 5th mission, Siblings. At that point, to pay all those materials, for just seven 321 damage hits is a joke.

PISTOL
It's almost useless, as it comes with only 3 bullets, and ammo wont be available until we make some progress in the game and we level up the experience. Then, fire weapons + ammo will be showing together, specially in police vans.
Tip: save that pistol + 3 bullets to take down the bolter in a safe and easy way during the Siblings mission.. then give it to the guy in the tower in exchange of stuff (side mission).

In resume, everyone has to decide if to get these secret weapons is cheating or not... in any case, it's not a very big cheating, for sure... more, a little help to evolve in the game.
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Date Posted: May 24, 2015 @ 6:07pm
Posts: 27