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You cant call your game open world if there is ever a loading stage on said world.
Its funny, I've never heard of this studio but it seems they already know all the scumbag tricks as the big boys
I've too asked about the map's size(in the "ask devs questions" thread); somebody should ask 'em about frequent load times and that type of sh!t :|
Also, the new engine being comparatvely light on resource usage should cover this thing up
Source: am myself a dev. (not a game dev. lol but yea am into core tech.)
Also just because they make you wait to go to certain area does not mean its not open world, thats really reaching for reasons to complain. GTA games have always cut off most of the world for a while, and some had to load between sections, even if it wasnt an obvious loading "tunnel".
Fallout 1 / 2 were true open world. You could finish Fallout 2 in 17 minutes if you knew where to go. Fallout 3 was almost open world but some regions were locked (I think) unless you did some quests. Like the Museum area in the Sout-West of the map that you couldn't reach I think. I don't remember well.
The GTA 3 and after series is kinda like open world but not really: crossing a bridge too early makes you super wanted. GTA 1 and 2 had different maps for each 'level' but those maps were fully open.
Dead Island has a linear gameplay but is almost open. Since the game is so linear you couldn't reach the lab from the begining for example.
Saints Row series are fully open map games.
It is not about loading time or I don't know what. It's about being able to reach all the areas of the game without restriction. It's about freedom, and potentially doing end-game quests right at the beginning of the game if you go at the right area.
Also, I just found out that Morrowind's main quest can be beat in under 4 minutes.