Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Materials might seem scarce at the start, but by the end of the game you'll have enough to craft anything and everything you want. That happens in all aspects of the game; kind of difficult at the start, then it just gets easier and easier. Difficulty doesn't scale up as you get more powerful.
Tried looking in the obvious places like houses and buildings, but I can't seem to find that much of them.
household supplies indeed spawn inside of houses, but it's a matter of luck. Check fridges and the brown, tall thingies.
Ok, thx for reply :) - I'll have a look around. Maybe I just need to figure out good farming run for places that often spawn them.
ammo is still there on normal mode
Thanks for the correction. (:
I'm on a normal difficulty game and firecrackers (or the materials to make them) are insanely rare. It wouldn't be so bad except that so much of the gameplay requires you to be able to divert attention away from yourself (or more importantly objects you need to get/activate) and literally the ONLY way to do that is with firecrackers.
Starting to become extremely annoying.
Chests, Baskets, and Car Trunks:
Plastic will become increasingly available in chests, car trunks, baskets, etc. They don't have to be the locked ones either, though those will sometimes have some also. It pays to go thru buildings and open up everything. Since most of this is above the ground level, you don't have to worry about too many zombies to fight either. If you hear a random explosion then know that the Virals, running dodgy guys, will come to your area no matter where the explosion was and try and locate you. They can climb, dodge, juke and are faster at everything. But nothing that kicks and a few quicker weapons can't handle. Special moves especially like Stomp help when they climb up to you, so get that, and finish them as they climb up to you, provided you aren't surrounded.
AKA, yes, you have to do scavenging runs or make grabbing stuff a priority sometimes. Different zones have different innate difficulty and that also can help boost getting better stuff, including ingredients. I think I was probably Survivor Level 4 or so before I started getting the better of the scavenging, but I scavenge a lot and most of the time. This does mean I get into bad situations more, as by Surv Lvl 7 or so, the zombies start working better as a group and virals seem to spawn more often as part of them, which also makes it more exciting.
Various locales seem to have a tendency towards certain items. There is a Dying Light Wikia which categorizes, I believe, what sort of thing you might more likely find them in, though there is some random factors involved.
Buy Plastic from the Shops and Vendors:
It's 20 bucks. You'll make that much picking up 2 junk pieces of pipe or planks, so no sweat to just pay and get some plastic.
Quartermasters
They often provide you with plastic, but it isn't more usually than 1 piece every few days.
Skills
There is a skill, I think in the Survival Branch, that will allow you to make 8 Firecrackers instead of 5 from each crafting attempt. It helps.
Balance Issue
My own view is that the game as you level up makes scavenging a bit easier with more of the better ingredients. But, if you don't have to loot, life gets pretty easy most of the time on Normal. There are a lot of weird balance issues in Dying Light, they work well as a mix, but few are logical.
Special moves kill too easily, while good weapons may take several swipes, maybe 5 to kill a zombie. Firecrackers are very versatile. They work on Volatiles, supposedly, to distract them even during a chase, if that is true that's powerful. They also ignite oil slicks and maybe even someone you put flammable liquid on by throwing it at them -- that I have to doublecheck.
Point is, they are very useful in every situation. Paramount, no. But universally useful to regain control of some situations going downhill fast.